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[D3Carry] Katarina


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#101
DefinitelyScripting

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if you have some suggestion please tell me :D, since with buffs, the kata R sound end before ult is finished, which causes a 1.0s~1.5s ult cancel, and using a fixed value fix the problem but if you will get silenced or something you will stand still until 2.5s are done..

 

My suggestion would be, instead of tracking katarina's ult using buffs or a fixed timer -- I would find something more reliable to track R.

 

In this case, it would probably be tracking the animation, since the animation stops when katarina gets cced but also stops after the full duration of the ultimate.

 

If I knew the API and lua - I would probably be of more help.

But I'll give you some code to show you the concept.

function OnAnimation(unit, animationName)--function as a whole would need to be repeatedly checked for a duration of time (I suggest the check starts before windup and ends maybe 4 seconds after to ensure the ult is finished)- but not constantly (such as in onTick())
	if unit == myHero then -- Make sure the animation belongs to her
		if animationName == "Spell4" then --While kat is using her ult
			  CastingR = true --your variables for cancelling movement activate
                          IOW.movementEnabled = false
                          IOW.attacksEnabled = false
		else 
                          CastingR = false -- if the animation is over or interupted, let them move again
                          IOW.movementEnabled = true
                          IOW.attacksEnabled = true
		end
	end
end

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#102
Deftsu

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My suggestion would be, instead of tracking katarina's ult using buffs or a fixed timer -- I would find something more reliable to track R.

 

In this case, it would probably be tracking the animation, since the animation stops when katarina gets cced but also stops after the full duration of the ultimate.

 

If I knew the API and lua - I would probably be of more help.

But I'll give you some code to show you the concept.

function OnAnimation(unit, animationName)--function as a whole would need to be repeatedly checked for a duration of time (I suggest the check starts before windup and ends maybe 4 seconds after to ensure the ult is finished)- but not constantly (such as in onTick())
	if unit == myHero then -- Make sure the animation belongs to her
		if animationName == "Spell4" then --While kat is using her ult
			  CastingR = true --your variables for cancelling movement activate
                          IOW.movementEnabled = false
                          IOW.attacksEnabled = false
		else 
                          CastingR = false -- if the animation is over or interupted, let them move again
                          IOW.movementEnabled = true
                          IOW.attacksEnabled = true
		end
	end
end

sadly we don't have OnAnimation, that's why, we are waiting for fere update :D


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#103
banana124124124

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When you hold space for combo she immidietly stop her ult after using it to walk around....


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#104
Deftsu

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updated, no more cancel :)


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#105
thibobbs

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I had an error line 177 and the sciprt wasn't launching, i think your forgot a "(".

I changed "OnAnimationfunction(unit, animationName)" to "OnAnimation(function(unit, animationName)" and now it works
Good job anyway :)

 

Edit :  ... but it still cancel the ult  :(


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#106
Deftsu

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I had an error line 177 and the sciprt wasn't launching, i think your forgot a "(".

I changed "OnAnimationfunction(unit, animationName)" to "OnAnimation(function(unit, animationName)" and now it works ... but it still cancel the ult :(
Good job anyway :)

fixed :)


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#107
kauankalec1

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--Features--

-Use Q
-Use W
-Use E
-Use R (No Cancel Unless Evade or f7 orbwalker are on)
-Smart Killsteal logic (even with WardJump)
-Harass

-Lasthit

-LaneClear

-JungleClear
-Drawings

-Auto Ignite

-Auto lvl
-WardJump (Default Hotkey : G)
-Auto poke Q
-Auto poke W
-Text Drawings for Spells To kill

 

--Libs--

 

Inspired

DeftLib

DamageLib

 

--Download--

Katarina.lua

 

installtogos.jpg

 

--Credits--

 

ilovesona

 

what button I press for combo katarina ?


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#108
kauankalec1

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what button I press for combo katarina ?


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#109
rayztheking

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bro its space


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#110
fearre

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I've tried everything, Still getting utl cancellation. 


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#111
sean3808

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I've tried everything, Still getting utl cancellation. 

walk to target or stick to one target in inspired is off?


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#112
DefinitelyScripting

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I've tried everything, Still getting utl cancellation. 

 

If you're willing to try my workaround to the script, you can try it here.

 

In the workaround script, Instead of using the orbwalker, you awkwardly hold the "S" Key and move around manually using mouseclicks. 

 

By doing this, you're pretty much not using IOW at all - which cancels the ult by auto attacking even though we set

IOW.attackEnabled = false

That being said, this isn't really a solution. :/   Just gotta believe that the ult will work eventually on the actual script :D


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#113
NightFox

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If you're willing to try my workaround to the script, you can try it here.

 

In the workaround script, Instead of using the orbwalker, you awkwardly hold the "S" Key and move around manually using mouseclicks. 

 

By doing this, you're pretty much not using IOW at all - which cancels the ult by auto attacking even though we set

IOW.attackEnabled = false

That being said, this isn't really a solution. :/   Just gotta believe that the ult will work eventually on the actual script :D

when I hold "S" in clash, it doesn't use ult.


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#114
DefinitelyScripting

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when I hold "S" in clash, it doesn't use ult.

6dg4Re1.gif

https://vid.me/ZlcB

 

Ok... So I actually don't know why it's not working for you  :(. I'm sorry.


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#115
zlMonsteerlz

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Nice Script  :D  :lol:


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#116
elohell

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still cancels ult. 


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#117
Sohlin2

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my ult keeps resseting

i dont have walk to target, no evade what so ever, i dont have a target selector, what is wrong? (:

 


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#118
Phanues

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Hi there, i've only recently started using the GoS  Loader, and i'm loving it so far, but with this script i am having the same problem of katarina's Ultimate canceling.

Settings as i've been using them : 

bVEOoHH.jpg

From what was advised in this topic in earlier posts, i turned off the autododge settings, and the "enable HarassCombo" setting, as well as toggling off the "walk to target" option in the orbwalker menu.

From what i've been able to find out, even if i turn off the "walk to target" option, whenever i press or hold the spacebar, my character will still move/keep following to where my mousepointer is on the screen.

This makes it so that whenever the spacebar is pressed and held down, whenever katarina's ultimate triggers she then starts moving right away to the cursor, interrupting the ultimate. the only way i've found to prevent this is to either keep the cursor right above katarina or to try and let go of the spacebar as soon as the ultimate starts casting.

 

I don't know what the cause of the problem is, maybe i am forgetting to edit some setting to make it so katarina doesn't follow the cursor anymore (i'm assuming that turning off the "walk to target option" is enough, but maybe there's another option somewhere else i need to turn on or off ?) or is some kind of bug preventing me from turning off this behavior ?

 

Any kind of help would be appreciated, thank you.  :D


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#119
osiato

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I have the same settings and issue, but autolvl also doesn't work for me.


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#120
nanosch24

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Hi there, i've only recently started using the GoS  Loader, and i'm loving it so far, but with this script i am having the same problem of katarina's Ultimate canceling.

Settings as i've been using them : 

bVEOoHH.jpg

From what was advised in this topic in earlier posts, i turned off the autododge settings, and the "enable HarassCombo" setting, as well as toggling off the "walk to target" option in the orbwalker menu.

From what i've been able to find out, even if i turn off the "walk to target" option, whenever i press or hold the spacebar, my character will still move/keep following to where my mousepointer is on the screen.

This makes it so that whenever the spacebar is pressed and held down, whenever katarina's ultimate triggers she then starts moving right away to the cursor, interrupting the ultimate. the only way i've found to prevent this is to either keep the cursor right above katarina or to try and let go of the spacebar as soon as the ultimate starts casting.

 

I don't know what the cause of the problem is, maybe i am forgetting to edit some setting to make it so katarina doesn't follow the cursor anymore (i'm assuming that turning off the "walk to target option" is enough, but maybe there's another option somewhere else i need to turn on or off ?) or is some kind of bug preventing me from turning off this behavior ?

 

Any kind of help would be appreciated, thank you.  :D

I have the same config and the ult is cancelling


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