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Best Answer jouzuna , 25 January 2016 - 08:15
Updated to 0.05a!
- Added Fog-of-war prediction (for brief time).
- Added member predictInfo.timeToHit.
- Added global _G.OpenPredict_Version.
- GetHealthPrediction now return predicted health and aggro count.
- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).
- Fixed hit chance for conic spells (dynamic width based on distance & angle).
- Removed auto updater (will send to Feretorix each time I push an update from now).
- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).
Example of checking OpenPredict version:
if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then -- Do stuff end
Example of getting aggro count from GetHealthPrediction:
local pHealth, nAggro = GetHealthPrediction(target, 1)Go to the full post »
#41
Posted 17 January 2016 - 05:32
#42
Posted 25 January 2016 - 08:15
Updated to 0.05a!
- Added Fog-of-war prediction (for brief time).
- Added member predictInfo.timeToHit.
- Added global _G.OpenPredict_Version.
- GetHealthPrediction now return predicted health and aggro count.
- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).
- Fixed hit chance for conic spells (dynamic width based on distance & angle).
- Removed auto updater (will send to Feretorix each time I push an update from now).
- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).
Example of checking OpenPredict version:
if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then -- Do stuff end
Example of getting aggro count from GetHealthPrediction:
local pHealth, nAggro = GetHealthPrediction(target, 1)
#43
Posted 25 January 2016 - 08:19
Updated to 0.05a!
- Added Fog-of-war prediction (for brief time).
- Added member predictInfo.timeToHit.
- Added global _G.OpenPredict_Version.
- GetHealthPrediction now return predicted health and aggro count.
- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).
- Fixed hit chance for conic spells (dynamic width based on distance & angle).
- Removed auto updater (will send to Feretorix each time I push an update from now).
- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).
Example of checking OpenPredict version:
if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then -- Do stuff endExample of getting aggro count from GetHealthPrediction:
local pHealth, nAggro = GetHealthPrediction(target, 1)
JE SUIS JOUZUNA
#44
Posted 27 January 2016 - 10:05
No, you aren't.JE SUIS JOUZUNA
#45
Posted 27 January 2016 - 09:38
No, you aren't.
rip
#46
Posted 15 February 2016 - 02:45
Hi everyone,
I'm going to be rewriting this library to come out of alpha (will release as last alpha version for testing/bug fixing)
Please let me know any suggestions as I will consider all of them (wall collision will not be taken on-board as we still need a solid API for this)
#47
Posted 15 February 2016 - 02:49
Hi everyone,
I'm going to be rewriting this library to come out of alpha (will release as last alpha version for testing/bug fixing)
Please let me know any suggestions as I will consider all of them (wall collision will not be taken on-board as we still need a solid API for this)
Collision Team Parameter
#48
Posted 15 February 2016 - 03:00
Collision Team Parameter
I will add this
I will make it so the collision methods will automatically choose the team based on the target's team and will also add an optional second parameter like below
pInfo:hCollision(nMax, team)
will this be okay?
#49
Posted 19 February 2016 - 05:37
dodge movements detection?
#50
Posted 20 February 2016 - 12:10
I will add this
I will make it so the collision methods will automatically choose the team based on the target's team and will also add an optional second parameter like below
pInfo:hCollision(nMax, team)will this be okay?
10/10
#51
Posted 22 February 2016 - 09:15
dash pred?
#52
Posted 22 February 2016 - 09:17
dash pred?
it has already
#53
Posted 22 February 2016 - 09:18
#54
Posted 25 February 2016 - 03:34
Erm, What is the highest hit chance? 0 or 100?
#55
Posted 25 February 2016 - 03:46
Erm, What is the highest hit chance? 0 or 100?
100 ofc lol
#56
Posted 26 February 2016 - 03:40
Hey, can you add this for aoe predictions
predictInfo.targets: Returns the number of targets the skillshot will hit.
#57
Posted 26 February 2016 - 03:48
Hey, can you add this for aoe predictions
predictInfo.targets: Returns the number of targets the skillshot will hit.
EnemiesAround predicted pos?
#58
Posted 26 February 2016 - 06:42
Hey, can you add this for aoe predictions
predictInfo.targets: Returns the number of targets the skillshot will hit.
Why not check champ collisions ?.?
EnemiesAround predicted pos?
EnemiesAround(XPred.castPos,Range)
#59
Posted 26 February 2016 - 07:48
Why not check champ collisions ?.?
EnemiesAround(XPred.castPos,Range)
didnt remmember put all sorry. (**** you)
#60
Posted 26 February 2016 - 09:40
Why not check champ collisions ?.?
EnemiesAround(XPred.castPos,Range)
you can actually use it.. EnemiesAround(castPos, spell.radius)
Also tagged with one or more of these keywords: prediction, library
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