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muraioshino

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muraioshino last won the day on May 31

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  1. Adaptive Legit Aimbot (Humanized Curve System) Radar + Sound ESP Auto-Strafe Hitbox Priority System (Head,Neck,Chest,Stomach) Recoil Control System (RCS) , Spray control. Smoke & flash bypass
  2. FiveM (gta5 alt mod) , Overwatch2, Pubg, battlefield 6 , Project Zomboid ☢️
  3. 🔥 FULL REVIEW AFTER EXTENSIVE TESTING ( almost 8 hours of gaming ) 🔥 🎯 AIMBOT 9,5/10 Probably one of the cleanest and most configurable legit aim systems I’ve tested so far. The smoothness feels extremely natural, target acquisition is fast, and the “closest to crosshair” system works perfectly without weird snaps. The visible-only option makes everything feel much safer and more realistic during gameplay. Even with long sessions, the aiming behavior stays consistent and stable. By the way, i prefer to play without. ⚡ TRIGGERBOT 9/10 Very responsive and surprisingly human-like thanks to the customizable random delay system. The reaction timing feels natural instead of robotic, which is a huge plus for legit gameplay. No accidental spam, no weird desync — everything works smoothly and reliably. 👁️ ESP / VISUALS 10/10 Absolutely packed with useful information while still remaining very clean visually. Skeleton ESP is incredibly accurate, health/armor info is easy to read, and distance display helps massively for positioning. Customization is excellent and performance impact is almost nonexistent. 🔫 DROPPED WEAPON ESP 10/10 Simple feature but extremely useful during fast rounds. Being able to instantly identify nearby weapons saves time and improves decision making during clutch situations. 💣 BOMB TIMER 11/10 One of the best implementations I’ve seen. Clear timer, defuse prediction, site indication, everything is readable instantly without cluttering the screen. The draggable panel is a very nice touch for customization. 👥 SPECTATOR LIST 11/10 Very important feature and works flawlessly. The interface stays minimal while giving essential information in real time. 🏷️ WATERMARK 10/10 Clean and professional looking. FPS counter and clock integration are surprisingly useful during long sessions. 🐇 BUNNYHOP ⚠️ 0/0 Works extremely well and maintains momentum perfectly. Definitely powerful, but obviously something to use carefully depending on your playstyle. ➕ CUSTOM CROSSHAIR 8/10 Very complete customization system. The RGBA color picker, sizing options and center dot allow you to create exactly the crosshair you want regardless of in-game limitations. ⌨️ MISC The hotkeys panel is genuinely useful and makes feature management much easier mid-game. Everything feels polished and well thought out. 🎨 SKIN CHANGER 10/10 Probably one of the cleanest UI designs in the entire cheat. Fast browsing, instant application, preview images, rarity colors — everything feels modern and smooth. The organization by categories is extremely convenient. ⚙️ CONFIG SYSTEM 11/10 Fast, simple and efficient. Being able to switch instantly between multiple legit/rage/playstyle configs is a massive advantage. Config saving/loading works perfectly every time. 🔄 AUTO-UPDATE 11/10 This is honestly one of the strongest points of. Automatic offset resolution after CS2 updates is incredibly valuable and removes the usual downtime most users experience after patches. No waiting for manual fixes, no headaches — inject and play. ⭐ OVERALL IMPRESSION 10/10 After many hours of testing, the entire software feels extremely optimized, stable and professionally developed. No crashes, no major FPS drops, smooth injection process, and every feature behaves exactly as expected. The attention to detail across the UI, customization systems and overall stability really makes this stand out compared to many other projects currently available. Definitely one of the most polished internal projects available right now for CS2.
  4. 🔥 FULL REVIEW AFTER EXTENSIVE TESTING ( almost 8 hours of gaming ) 🔥 🎯 AIMBOT 9,5/10 Probably one of the cleanest and most configurable legit aim systems I’ve tested so far. The smoothness feels extremely natural, target acquisition is fast, and the “closest to crosshair” system works perfectly without weird snaps. The visible-only option makes everything feel much safer and more realistic during gameplay. Even with long sessions, the aiming behavior stays consistent and stable. By the way, i prefer to play without. ⚡ TRIGGERBOT 9/10 Very responsive and surprisingly human-like thanks to the customizable random delay system. The reaction timing feels natural instead of robotic, which is a huge plus for legit gameplay. No accidental spam, no weird desync — everything works smoothly and reliably. 👁️ ESP / VISUALS 10/10 Absolutely packed with useful information while still remaining very clean visually. Skeleton ESP is incredibly accurate, health/armor info is easy to read, and distance display helps massively for positioning. Customization is excellent and performance impact is almost nonexistent. 🔫 DROPPED WEAPON ESP 10/10 Simple feature but extremely useful during fast rounds. Being able to instantly identify nearby weapons saves time and improves decision making during clutch situations. 💣 BOMB TIMER 11/10 One of the best implementations I’ve seen. Clear timer, defuse prediction, site indication, everything is readable instantly without cluttering the screen. The draggable panel is a very nice touch for customization. 👥 SPECTATOR LIST 11/10 Very important feature and works flawlessly. The interface stays minimal while giving essential information in real time. 🏷️ WATERMARK 10/10 Clean and professional looking. FPS counter and clock integration are surprisingly useful during long sessions. 🐇 BUNNYHOP ⚠️ 0/0 Works extremely well and maintains momentum perfectly. Definitely powerful, but obviously something to use carefully depending on your playstyle. ➕ CUSTOM CROSSHAIR 8/10 Very complete customization system. The RGBA color picker, sizing options and center dot allow you to create exactly the crosshair you want regardless of in-game limitations. ⌨️ MISC The hotkeys panel is genuinely useful and makes feature management much easier mid-game. Everything feels polished and well thought out. 🎨 SKIN CHANGER 10/10 Probably one of the cleanest UI designs in the entire cheat. Fast browsing, instant application, preview images, rarity colors — everything feels modern and smooth. The organization by categories is extremely convenient. ⚙️ CONFIG SYSTEM 11/10 Fast, simple and efficient. Being able to switch instantly between multiple legit/rage/playstyle configs is a massive advantage. Config saving/loading works perfectly every time. 🔄 AUTO-UPDATE 11/10 This is honestly one of the strongest points of. Automatic offset resolution after CS2 updates is incredibly valuable and removes the usual downtime most users experience after patches. No waiting for manual fixes, no headaches — inject and play. ⭐ OVERALL IMPRESSION 10/10 After many hours of testing, the entire software feels extremely optimized, stable and professionally developed. No crashes, no major FPS drops, smooth injection process, and every feature behaves exactly as expected. The attention to detail across the UI, customization systems and overall stability really makes this stand out compared to many other projects currently available. Definitely one of the most polished internal projects available right now for CS2. Amazing job @ImBrokz
  5. Definitely true, Smartie. Right now, the available feature list is still relatively small, but honestly that is completely understandable considering the current stage of development. We are clearly in a phase where stability, safety, consistency, and infrastructure matter far more than simply pushing out a massive quantity of features as fast as possible. Personally, I would much rather use a limited but reliable product than a feature-heavy build that creates unnecessary detection risks, instability, crashes, or long-term security concerns for users. In an environment protected by EAC, patience and caution are far more valuable than rushing content for short-term hype. A lot of people underestimate how complex this process actually is. Every single feature added is not only being tested for functionality, but also for how it behaves under different hardware setups, different Windows versions, different injections, and changing anti-cheat conditions. Something that appears perfectly stable for one user could behave completely differently for another. That is exactly why a slower and methodical rollout makes sense. It is also important to remember that EAC is constantly evolving. What may have been considered “safe” months ago can quickly become outdated or risky after anti-cheat updates. Because of that, the developers cannot simply copy old methods from previous versions and expect everything to work long-term. They have to rebuild, adapt, monitor, and constantly reevaluate everything they implement. That is honestly one of the things I respect the most about the work being done by Heisa and the team right now. Instead of taking shortcuts or rushing unfinished content to satisfy impatient users, they seem focused on building a cleaner, safer, and more sustainable foundation for the future. From my perspective, that shows professionalism and long-term vision rather than chasing temporary excitement. Another point worth highlighting is the beta program itself. In my opinion, it is a massive positive for the community. Both the developers and Fera could easily keep everything private until full release, but instead they choose to involve testers and allow the community to witness the progression of development in real time. That level of transparency is honestly appreciated. The beta environment also serves an extremely important purpose technically. Internal testing can only go so far. Once features reach beta testers, they are exposed to a much wider variety of systems, drivers, hardware combinations, game environments, and user behaviors. That kind of large-scale testing provides valuable feedback and helps identify issues that would otherwise remain unnoticed until public release. Of course, participating in beta testing naturally comes with slightly more risk, but that is also part of helping shape a safer and more stable final product for everyone later on. The fact that the team is willing to collect data carefully, listen to feedback, patch issues progressively, and avoid rushing updates says a lot about the seriousness of the project. We are still missing the vast majority of the features that made 3.9.x so popular, and realistically the Lite version may never contain absolutely everything users were previously accustomed to. However, I would still rather wait for a comprehensive, polished, optimized, and reliable product than see something incomplete rushed out simply to calm impatient people for a few weeks. Good software takes time. Safe software takes even longer. And in a context where detection risks are involved, moving carefully is probably the smartest possible strategy. So far, the overall direction of development appears professional, cautious, disciplined, and genuinely well thought out. The pacing may feel slow to some people, but considering the circumstances, that is probably one of the best signs possible. A careful rollout with proper testing, gradual implementation, continuous monitoring, and constant refinement will almost always lead to a far better product than forcing rapid releases for temporary hype.
  6. First, i send you a PM in few minutes. edit: i was in the beta, so i just go to the store. ✅
  7. Looks definitely cool ! I’ll subscribe soon to try it out. Thanks for the release ! 😊
  8. I'm ready to be a part of the adventure. I send you PM in fews minute with information. Cheers.
  9. Did you use the correct version of Roblox? It should show the correct version to use within the first few lines of that window. If you're already using the right version, feel free to ask maybe @Feretorix 😊 Thanks !
  10. @huskyxttv You can download the Loader in the first section of the forum ( screen below ) then you have to connect to the loader with your forum ID.
  11. Your setup is awesome, you’re literally living in the future, Feretorix! Nothing beats a good homemade setup built with recycled hardware
  12. Another idea instead of strict slot limits could be some kind of progressive access system. For example, people affected on April 29th could regain access first, then others could slowly be added over time depending on activity and stability. You could also remove inactive users automatically after a while, which would naturally free up space without needing hard slot limits. A whitelist or invite-based system could work well too, especially if access is given manually at first. That way things stay controlled, but it still feels fair and flexible for everyone involved. I think something like this would probably feel more natural to the community than a strict “limited slots” message. 😊
  13. Thanks for that post, @Glari. It’s a pleasure to meet you again! 😊
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