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Posted (edited)

image_2026-08-12_231230825.thumb.png.b34fd4587db320a1c35c16562884a16f.png

 

🔥 superEvade v0.2 (with AutoActivation) - 08/2026 BETA 🔥

> I applied programming logic from others types of evade scripts while fixing all the flaws they had. I want to manually configure the settings for every champion, and I hope you like it.

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🎮 Supported Champions

Everyone, but since it's still in beta, there will be some non-functional champions.

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⬇ DOWNLOAD

DOWNLOAD HERE

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📝 Installation
 

1. Copy the `LOLEXT` folder into the GoS root directory, accepting the merge with the
existing folder. The final structure looks like this
:

<GoS root>/
└── LOLEXT/
└── Scripts/
└── superEvade.lua

 

2. Also copy `superEvade.version` to `<GoS root>/LOLEXT/Scripts/`.

This file allows the auto-update feature to detect which version you have installed.

 

3. Launch the game. In the GoS menu, `superEvade v0.1` will appear in the script list.


### Auto-update

From this point on, you don't need to repeat any of these steps. Each time it loads,
the script compares your version with the one in the repository; if a new version
is available, it downloads it automatically and notifies you in the console:

* superEvade updated to vX.Y -- press F6 twice to reload *

 

*4. If the script does not appear in the list

GoS stores active scripts in `LOLEXT/LocalScriptDB.ini`.

If superEvade does not appear even after reloading (pressing `F6` twice), open that file in a text editor and add these three lines to the end:

[superEvade.lua]
ACTIVE = 1
UPDATE = 

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📌 Notes

Quote

 

* Only dodge when there is time to do so.

* For linear skillshots, prioritize dodging sideways.

* Use minions, monsters, and allies as shields; detect incoming enemy skills and avoid unnecessary dodging.

* Traverse slow-moving hazard zones only if there is enough time to enter and exit safely.

* Use Zhonya's or Stopwatch only when the damage is lethal and there is no way to escape on foot; never use them before the enemy finishes casting. Entering stasis too early gives their ultimate back to them.

* Account for traps (e.g., Caitlyn W, Jinx E), mushrooms, mines, and persistent hazard zones, respecting their specific timing and range based on ability level.

* Track traps based on the initial cast rather than the object on the ground; the trap remains tracked even when it becomes stealthed and disappears from vision.

* Move away from traps placed directly beneath you, in addition to avoiding stepping on them.

* Dodge traps that lie in the path to your chosen destination.

 

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  Verified Champions (2.94% Completed)

Quote

Aatrox, Ahri, Akshan, Akali, Alistar, Ambessa, Diana, Ekko, Xerath, Vel'Koz, Gnar, Ziggs, Rumble, Veigar, Jinx, Caitlyn, Vex, Milio

I would like to have the opportunity to become a Script Dev, and my initial dedication is focused on this script.

Edited by ducksong
0.2v
Posted

I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20).
On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match – especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors.

Little example of your evade from practice tool:
Video1

How it should looks like:
Video2

AI by itself doesn't build superior things, but hey, good luck anyway 😜

Posted (edited)
22 minutes ago, goetiaasmodeus said:

I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20).
On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match – especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors.

Little example of your evade from practice tool:
Video1

How it should looks like:
Video2

AI by itself doesn't build superior things, but hey, good luck anyway 😜

It's still in beta,You weren't rude. but which evade script was used in the second video?

Edited by ducksong
Posted
54 minutes ago, ducksong said:

It's still in beta,You weren't rude. but which evade script was used in the second video?

I am sure you will manage fixing the stuff, it is mostly the fact that the "evade" is not stubborn enough to force the evade movement instead of letting the orbwalker to "act" on it's own too early. Only when the spell has been really "evaded" it should let the orb work it's way on.

52 minutes ago, goetiaasmodeus said:

Mine. It isnt public yet. 

Looking forward for the release!

  • ducksong changed the title to superEvade V0.2 (with AutoActivation)
Posted
1 hour ago, Feretorix said:

I am sure you will manage fixing the stuff, it is mostly the fact that the "evade" is not stubborn enough to force the evade movement instead of letting the orbwalker to "act" on it's own too early. Only when the spell has been really "evaded" it should let the orb work it's way on.

Actually, I thought my logic was broken, but turned out I just wasn't paying enough attention to the orbwalker until you brought it up. It feels way better now, thanks for the tip. Just a heads-up, the only champions supported right now are the ones marked as 'Verified', so I still have a ton of hours left to write the logic for the rest of them. Try it out now; I think you'll like it!

  • Like 1
Posted
Just now, ducksong said:

Actually, I thought my logic was broken, but turned out I just wasn't paying enough attention to the orbwalker until you brought it up. It feels way better now, thanks for the tip. Just a heads-up, the only champions supported right now are the ones marked as 'Verified', so I still have a ton of hours left to write the logic for the rest of them. Try it out now; I think you'll like it!

Great news and keep it up!

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