ducksong Posted Thursday at 07:51 AM Posted Thursday at 07:51 AM (edited) ๐ฅย superEvade v0.4.2 (with AutoActivation) - 08/2026 BETAย ๐ฅ >ย I applied programming logic from others types of evade scripts while fixing all the flaws they had. I want to manually configure the settings for every champion, and I hope you like it. โโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ฎย Supported Champions Everyone, but since it's still in beta, there will be some non-functional champions. โโโโโโโโโโโโโโโโโโโโโโโโโโ USE GGORBWALKER โโโโโโโโโโโโโโโโโโโโโโโโโโ โฌ DOWNLOAD DOWNLOAD HERE โโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ย Installation ย 1. Copy the `LOLEXT` folder into the GoS root directory, accepting the merge with the existing folder. The final structure looks like this: <GoS root>/ โโโ LOLEXT/ โโโ Scripts/ โโโ superEvade.lua ย 2. Also copy `superEvade.version` to `<GoS root>/LOLEXT/Scripts/`. This file allows the auto-update feature to detect which version you have installed. ย 3. Launch the game. In the GoS menu, `superEvade v0.1` will appear in the script list. ### Auto-update From this point on, you don't need to repeat any of these steps. Each time it loads, the script compares your version with the one in the repository; if a new version is available, it downloads it automatically and notifies you in the console: * superEvade updated to vX.Y -- press F6 twice to reload * ย *4. If the script does not appear in the list GoS stores active scripts in `LOLEXT/LocalScriptDB.ini`. If superEvade does not appear even after reloading (pressing `F6` twice), open that file in a text editor and add these three lines to the end: [superEvade.lua] ACTIVE = 1 UPDATE =ย โโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ย Notes Quote ย *Detects collisions with minions, jungle monsters, and championsโand stops at the point where the ability ends *Dodges incoming threats by choosing the shortest path to safety *Prefers sidestepping rather than running into the line of fire *Avoids dodging into turret range or into another ability's path *Takes cover behind minions and allies *Turns away from abilities that would deal more damage if hit head-on *Doesn't run away from "no-step" trapsโsimply avoids stepping on them *Navigates around traps in the path and steps off any trap already beneath its feet *Knows Gangplank's barrels are safe until lit, and that one ignites the others *Knows Gragas's barrel stays put until it explodes, vanishing along with its area of effect upon detonation *Waits to dodge slow-landing abilities rather than pointlessly nudging you out of the way a half-second early *Doesn't pull you out of a fight due to poke damage while in attack mode *Doesn't drag you away from the target while you're attacking *Maintains distance and fights if you're ranged; lets you stay in the fray if you're melee *Walks through poison or bombardment zones while you're attacking or recalling *Never walks through them when low on health *Prefers the direction of your base over the enemy side when fleeing *Only moves you when an ability is actually about to hit *Uses abilities to dodge, but only against threats worth the cooldown *Uses Zhonya's when an ability would be fatal, not just painful *Uses Zhonya's against charged attacks, timing it to cancel the hit *Uses Zhonya's against "Death Mark" effects already attached to you *Uses parries and shields before Zhonya's, as they block damage without freezing you in place *Uses Cleanse and QSS based on CC duration, knowing Cleanse doesn't remove suppression *Uses Barrier, Heal, Ghost, Exhaust, and Ignite at the optimal moment *Uses Flash last, as it is the most valuable resource ย โโโโโโโโโโโโโโโโโโโโโโโโโโ ย โ ย Verified Champions (27.65% Completed)ย I am following alphabetical order Quote Aatrox, Ahri, Akali, Akshan, Alistar, Ambessa, Amumu, Anivia, Annie, Aphelios, Ashe, Aurelion Sol, Azir, Bard, Bel'Veth, Blitzcrank, Brand, Braum, Briar, Caitlyn, Camille, Cassiopeia, Cho'Gath, Corki, Darius, Diana, Dr. Mundo, Draven, Ekko, Elise, Evelynn, Ezreal, Fiddlesticks, Fiora, Fizz, Galio, Gangplank, Garen, Gnar, Gragas, Ziggs, Rumble, Veigar, Jinx Milio, Xerath, Vel'Koz. I would like to have the opportunity to become a Script Dev, and my initial dedication is focused on this script. Edited 21 minutes ago by ducksong 0.4.2v Quote
goetiaasmodeus Posted Thursday at 10:38 AM Posted Thursday at 10:38 AM I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20). On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match โ especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors. Little example of your evade from practice tool: Video1 How it should looks like: Video2 AI by itself doesn't build superior things, but hey, good luck anyway ๐ 1 Quote
ducksong Posted Thursday at 11:00 AM Author Posted Thursday at 11:00 AM (edited) 22 minutes ago, goetiaasmodeus said: I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20). On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match โ especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors. Little example of your evade from practice tool: Video1 How it should looks like: Video2 AI by itself doesn't build superior things, but hey, good luck anyway ๐ It's still in beta,You weren't rude. but which evade script was used in the second video? Edited Thursday at 11:01 AM by ducksong Quote
goetiaasmodeus Posted Thursday at 11:03 AM Posted Thursday at 11:03 AM 2 minutes ago, ducksong said: It's still in beta,You weren't rude. but which evade script was used in the second video? Mine. It isnt public yet.ย Quote
Feretorix Posted Thursday at 11:56 AM Posted Thursday at 11:56 AM 54 minutes ago, ducksong said: It's still in beta,You weren't rude. but which evade script was used in the second video? I am sure you will manage fixing the stuff, it is mostly the fact that the "evade" is not stubborn enough to force the evade movement instead of letting the orbwalker to "act" on it's own too early. Only when the spell has been really "evaded" it should let the orb work it's way on. 52 minutes ago, goetiaasmodeus said: Mine. It isnt public yet.ย Looking forward for the release! Quote
ducksong Posted Thursday at 01:45 PM Author Posted Thursday at 01:45 PM 1 hour ago, Feretorix said: I am sure you will manage fixing the stuff, it is mostly the fact that the "evade" is not stubborn enough to force the evade movement instead of letting the orbwalker to "act" on it's own too early. Only when the spell has been really "evaded" it should let the orb work it's way on. Actually, I thought my logic was broken, but turned out I just wasn't paying enough attention to the orbwalker until you brought it up. It feels way better now, thanks for the tip. Just a heads-up, the only champions supported right now are the ones marked as 'Verified', so I still have a ton of hours left to write the logic for the rest of them.ย Try it out now; I think you'll like it! 2 Quote
Feretorix Posted Thursday at 01:46 PM Posted Thursday at 01:46 PM Just now, ducksong said: Actually, I thought my logic was broken, but turned out I just wasn't paying enough attention to the orbwalker until you brought it up. It feels way better now, thanks for the tip. Just a heads-up, the only champions supported right now are the ones marked as 'Verified', so I still have a ton of hours left to write the logic for the rest of them.ย Try it out now; I think you'll like it! Great news and keep it up! Quote
ducksong Posted 3 hours ago Author Posted 3 hours ago On 8/13/2026 at 7:38 AM, goetiaasmodeus said: I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20). On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match โ especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors. Little example of your evade from practice tool: Video1 How it should looks like: Video2 AI by itself doesn't build superior things, but hey, good luck anyway ๐ I would like you to test now, adhering to the Champions table I have already analyzed (it is in the post)!! (Version v0.4) Quote
goetiaasmodeus Posted 2 hours ago Posted 2 hours ago (edited) ย 29 minutes ago, ducksong said: I would like you to test now, adhering to the Champions table I have already analyzed (it is in the post)!! (Version v0.4) Buddy, i just wonder do u even check this plugin before push commit? I have downloaded version from this postย Edited 2 hours ago by goetiaasmodeus Quote
ducksong Posted 1 hour ago Author Posted 1 hour ago 56 minutes ago, goetiaasmodeus said: ย Buddy, i just wonder do u even check this plugin before push commit? I have downloaded version from this postย The GitHub server was experiencing instability earlier today and deployed the old version. I've already fixed it!! (Use GGORBWalker) Quote
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