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Posted (edited)

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๐Ÿ”ฅย superEvade v0.4.2 (with AutoActivation) - 08/2026 BETAย ๐Ÿ”ฅ

>ย I applied programming logic from others types of evade scripts while fixing all the flaws they had. I want to manually configure the settings for every champion, and I hope you like it.

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๐ŸŽฎย Supported Champions

Everyone, but since it's still in beta, there will be some non-functional champions.

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USE GGORBWALKER

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โฌ‡ DOWNLOAD

DOWNLOAD HERE

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๐Ÿ“ย Installation
ย 

1. Copy the `LOLEXT` folder into the GoS root directory, accepting the merge with the
existing folder. The final structure looks like this
:

<GoS root>/
โ””โ”€โ”€ LOLEXT/
โ””โ”€โ”€ Scripts/
โ””โ”€โ”€ superEvade.lua

ย 

2. Also copy `superEvade.version` to `<GoS root>/LOLEXT/Scripts/`.

This file allows the auto-update feature to detect which version you have installed.

ย 

3. Launch the game. In the GoS menu, `superEvade v0.1` will appear in the script list.


### Auto-update

From this point on, you don't need to repeat any of these steps. Each time it loads,
the script compares your version with the one in the repository; if a new version
is available, it downloads it automatically and notifies you in the console:

* superEvade updated to vX.Y -- press F6 twice to reload *

ย 

*4. If the script does not appear in the list

GoS stores active scripts in `LOLEXT/LocalScriptDB.ini`.

If superEvade does not appear even after reloading (pressing `F6` twice), open that file in a text editor and add these three lines to the end:

[superEvade.lua]
ACTIVE = 1
UPDATE =ย 

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๐Ÿ“Œย Notes

Quote

ย 

*Detects collisions with minions, jungle monsters, and championsโ€”and stops at the point where the ability ends
*Dodges incoming threats by choosing the shortest path to safety
*Prefers sidestepping rather than running into the line of fire
*Avoids dodging into turret range or into another ability's path
*Takes cover behind minions and allies
*Turns away from abilities that would deal more damage if hit head-on
*Doesn't run away from "no-step" trapsโ€”simply avoids stepping on them
*Navigates around traps in the path and steps off any trap already beneath its feet
*Knows Gangplank's barrels are safe until lit, and that one ignites the others
*Knows Gragas's barrel stays put until it explodes, vanishing along with its area of effect upon detonation
*Waits to dodge slow-landing abilities rather than pointlessly nudging you out of the way a half-second early

*Doesn't pull you out of a fight due to poke damage while in attack mode
*Doesn't drag you away from the target while you're attacking
*Maintains distance and fights if you're ranged; lets you stay in the fray if you're melee
*Walks through poison or bombardment zones while you're attacking or recalling
*Never walks through them when low on health
*Prefers the direction of your base over the enemy side when fleeing
*Only moves you when an ability is actually about to hit

*Uses abilities to dodge, but only against threats worth the cooldown
*Uses Zhonya's when an ability would be fatal, not just painful
*Uses Zhonya's against charged attacks, timing it to cancel the hit
*Uses Zhonya's against "Death Mark" effects already attached to you
*Uses parries and shields before Zhonya's, as they block damage without freezing you in place
*Uses Cleanse and QSS based on CC duration, knowing Cleanse doesn't remove suppression
*Uses Barrier, Heal, Ghost, Exhaust, and Ignite at the optimal moment
*Uses Flash last, as it is the most valuable resource

ย 

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ย โœ…ย Verified Champions (27.65% Completed)ย I am following alphabetical order

Quote

Aatrox, Ahri, Akali, Akshan, Alistar, Ambessa, Amumu, Anivia, Annie, Aphelios, Ashe, Aurelion Sol, Azir, Bard, Bel'Veth, Blitzcrank, Brand, Braum, Briar, Caitlyn, Camille, Cassiopeia, Cho'Gath, Corki, Darius, Diana, Dr. Mundo, Draven, Ekko, Elise, Evelynn, Ezreal, Fiddlesticks, Fiora, Fizz, Galio, Gangplank, Garen, Gnar, Gragas, Ziggs, Rumble, Veigar, Jinx Milio, Xerath, Vel'Koz.

I would like to have the opportunity to become a Script Dev, and my initial dedication is focused on this script.

Edited by ducksong
0.4.2v
Posted

I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20).
On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match โ€“ especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors.

Little example of your evade from practice tool:
Video1

How it should looks like:
Video2

AI by itself doesn't build superior things, but hey, good luck anyway ๐Ÿ˜œ

  • Like 1
Posted (edited)
22 minutes ago, goetiaasmodeus said:

I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20).
On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match โ€“ especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors.

Little example of your evade from practice tool:
Video1

How it should looks like:
Video2

AI by itself doesn't build superior things, but hey, good luck anyway ๐Ÿ˜œ

It's still in beta,You weren't rude. but which evade script was used in the second video?

Edited by ducksong
Posted
54 minutes ago, ducksong said:

It's still in beta,You weren't rude. but which evade script was used in the second video?

I am sure you will manage fixing the stuff, it is mostly the fact that the "evade" is not stubborn enough to force the evade movement instead of letting the orbwalker to "act" on it's own too early. Only when the spell has been really "evaded" it should let the orb work it's way on.

52 minutes ago, goetiaasmodeus said:

Mine. It isnt public yet.ย 

Looking forward for the release!

  • ducksong changed the title to superEvade V0.2 (with AutoActivation)
Posted
1 hour ago, Feretorix said:

I am sure you will manage fixing the stuff, it is mostly the fact that the "evade" is not stubborn enough to force the evade movement instead of letting the orbwalker to "act" on it's own too early. Only when the spell has been really "evaded" it should let the orb work it's way on.

Actually, I thought my logic was broken, but turned out I just wasn't paying enough attention to the orbwalker until you brought it up. It feels way better now, thanks for the tip. Just a heads-up, the only champions supported right now are the ones marked as 'Verified', so I still have a ton of hours left to write the logic for the rest of them.ย Try it out now; I think you'll like it!

  • Like 2
Posted
Just now, ducksong said:

Actually, I thought my logic was broken, but turned out I just wasn't paying enough attention to the orbwalker until you brought it up. It feels way better now, thanks for the tip. Just a heads-up, the only champions supported right now are the ones marked as 'Verified', so I still have a ton of hours left to write the logic for the rest of them.ย Try it out now; I think you'll like it!

Great news and keep it up!

  • ducksong changed the title to superEvade V0.3 (with AutoActivation)
Posted
On 8/13/2026 at 7:38 AM, goetiaasmodeus said:

I don't want to be rude buddy, but this is unplayable at current stage. It looks like someone used AI and tried to make an evade based on existing ones from gos folder with 0 logic and a total lack of scripting knowledge. Next thing: the code is completely unoptimized and it's totally killing the cheat's performance (had only 1 game with this evade, most of the time fps/tick around 20/20).
On top of that, the whole thing is buggy as hell and jitters like crazy also if your mouse is inside a hitbox, the plugin literally has no idea what to do. Also, the spell database has a shit ton of incorrect spell data. You simply can't use this in an actual match โ€“ especially during teamfights, it's a guaranteed instant death because of its unpredictable behaviors.

Little example of your evade from practice tool:
Video1

How it should looks like:
Video2

AI by itself doesn't build superior things, but hey, good luck anyway ๐Ÿ˜œ

I would like you to test now, adhering to the Champions table I have already analyzed (it is in the post)!! (Version v0.4)

Posted (edited)

ย 

29 minutes ago, ducksong said:

I would like you to test now, adhering to the Champions table I have already analyzed (it is in the post)!! (Version v0.4)

Buddy, i just wonder do u even check this plugin before push commit? I have downloaded version from this postย image.png.68200e1aa46ce1bc1458897ffb044fe9.png

Edited by goetiaasmodeus
  • ducksong changed the title to superEvade V0.4.2 (with AutoActivation)
Posted
56 minutes ago, goetiaasmodeus said:

ย 

Buddy, i just wonder do u even check this plugin before push commit? I have downloaded version from this postย image.png.68200e1aa46ce1bc1458897ffb044fe9.png

The GitHub server was experiencing instability earlier today and deployed the old version. I've already fixed it!! (Use GGORBWalker)

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