Heisa Posted September 14 Posted September 14 (edited) Crowd Control Viewer Ability icons with live countdowns, drawn over units A standalone Core script for crowd-control awareness. Overview crowd_control_viewer draws crowd-control debuffs as icons with live countdowns over the units they affect, so you can see at a glance who is locked down. Crowd control - timed debuffs whose normalized reported names exist in the viewer's explicit catalog render as icons above the unit with their remaining time. Explicit name catalog - matching lower-cases the reported effect name and normalizes spaces, hyphens, and punctuation before an exact catalog lookup. This is not numeric effect-definition matching. Core last-known rows may remain as dimmed presentation continuity; timers are aged from the cached observation rather than fabricated. Target layers - friendly, hostile, neutral, and self layers can each be toggled. The current target remains eligible even when its reaction layer is disabled, except that the Self toggle still excludes the local player. Bounded - units are distance-sorted with the current target first, capped at 64 by default, and live effects refresh on a rotating 16-unit budget after the initial cache bootstrap. Per-unit icon limits and a 120-command draw budget bound presentation work. Test mode - cycles sample icons over visible units so you can preview sizes and layout before a fight. crowd_control_viewer - ability sprites with live countdowns Controls CC Viewer - Enabled and Preview - Test Mode. Awareness - Crowd Control. Targets - Friendly, Targets - Hostile, Targets - Neutral, and Targets - Self. Limits - Max Units, Limits - CC Icons per Unit, and Limits - Max Distance. CC - Icon Size and CC - Y Offset. Requirements GoS: SWTOR Core (v1.0.0 or newer) with scripting enabled. Star Wars: The Old Republic, retail client. No other Lua modules are needed. The package must retain its bundled SWTOR sprite files; the script reads them from the sandbox sprite root and exposes no icon-root setting. Installation Open the Script Library in Core, select Crowd Control Viewer, and install or update to the latest release. Enable the script in the Scripts list and open its settings card. Use test mode any time to preview the icons, then disable it for live play. Notes The viewer is display only: it never casts, changes targets, or interacts with your rotation. Icons can be drawn over multiple eligible units at once. The current target is sorted first and can bypass its reaction filter, but the viewer is not limited to that target. Test mode stops live effect refresh and draws rotating catalog samples over the eligible units instead. Disable it to return to observed debuffs. Part of GoS: SWTOR Core - see the full feature overview: Detailed Explanation of All Features. Built on GoS: SWTOR Core. Edited Tuesday at 10:45 PM by Heisa Quote
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