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[Free] Challenger Evade v0.22


Best Answer Aristo , 16 March 2018 - 03:00

CLOSED/OUTDATED SCRIPT! IF YOU WANT EVADE, TRY TO GOSEVADE THANKS.

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558 replies to this topic

#101
Deftsu

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keep this thing for free to bait some plebs or make it for challenjours only  Kappa

 

sure klappa


  • 0

#102
LordPeePee

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OP evade. Make me luk good while I play Lego and eat fud at the same time


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#103
jaedee

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no dodging using FLASH / BLINKS of 5/5 skill shots always or un-dodge

tested ASHE R / LUX R / EZREAL R


  • 0

#104
jaedee

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still doesn't use flash for 5/5 skills


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#105
Deftsu

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v0.03 Update  :godbless:

 

What's New?

                                                                                                                                                                                                                               

-Rewritten Drawings from scratch click for more

-Rewritten Menu for skillshots click for more

-Added Collision (WindWall, Minion and Hero) click for more and more

-Added Force Fast Evade option click for more

-Added Ignore Above HP% option (80% by default for level 1 danger spells click for more

-Added Special evasion system for kalista (won't attack on windup time at all) click for more

-Added FOW Dodge for some circular spells

-Added AutoAttacks as evasion spell (Ekko E Attack)

-Added Prevention from AA cancelling option

-Added two-end skillshots support (with missile check also) click for more 

-Added a new way of detecting Syndra E Q, Sion E and Leesin R, click for more and more and more

-Added Wall collision (normal wall) for skillshots like Syndra EQ, Sion E etc.. click for more

-Added Heimer Turrets evading click for more

 

Core Fixes/Enhancements

                                                                                                                                                                                                                               

-Evasion Core is rewritten for pathing system and blocking orders click for more

-Overall Performance improvments (Cleaned code)

-Fixed Circular Evasion Radius (was not taking into account hitbox for some spells)

-Fixed (probably :^) ) C: Stack Overflow errors (never had them actually)

-Fixed weird table sorting error for getting optimal path

-Fixed Skillshots that has different speed suddenly (Ex : Ekko Q, Jinx R) -- Credits to evitaerCi click for more and more

-Fixed Linear Spells that ends with 2 skillshots (Karma Q Mantra, Graves R, Jayce Q etc...) click for more

-Moved a bit the status drawing click for more

-Fixed Centered Spells (Thresh E) click for more

-Fixed Spells that follow the unit (Darius Q) click for more

-Fixed Jayce Acceleration Q Detection (will update now from old Q to new one without duplicating) click for more

-Fixed Jarvan E Q Combo (Q casting will be moved to E instead of his selected position) click for more

-Fixed Accelerated/Decelerated skillshots click for more

-Fixed Invulnerabilities Spells

-Overall fixes for data (speed, range, radius) for almost all spells -- Credits to evitaerCi

-Rewritten SpellData, it's cleaner now and can even support duplication spells and FOW for both missiles and circular spells -- Credits to evitaerCi

-Support Spells that update speed on X interval time

-Removed useless data

-Added Bunch of new skillshots (Azir Q, Azir R, Leesin R, Sion E2, Heimer turrets........)

-Added WindWall (Yasuo W, Fiora W) as an evasion system :) click for more

-Fixed SpellShields

-Fixed some Dashes/Blinks

-Fixed Allies Shield

-Support AutoAttacks now (Ekko E Attack) click for more

-Fixed Targetted Dashes click for more

-Fixed Zhonyas click for more

-Fixed all orianna spells (none of them was working :/) click for more

-Optimized Ahri Q click for more

-Added Duplicative skillshots (lucian R) click for more

-Fixed Lissandra Q with Shards click for more

-Fixed Taric E (range and also supports his ally now) click for more

-Fixed Xerath Spells (Q was always max range, W had wrong data for real, R was not getting detected at all) click for more and more

-Fixed the way yasuo Q skillshots works, now it has 1 skillshot in menu for both first and 2nd Q and another for 3rd, also fixed both 1st and 2nd Q click for more

-Fixed Zed Q width, also shadow tracking is way more proper now click for more

-Optimized Ziggs Q calculation click for more

-Optimized Velkoz Q split Detection, it's way faster now and properly coded :)

-Fixed Khazix W (was always detecting as 3 skillshots even if W is not evolved) click for more and more

-Added more items for evading (talisman, youmuu, protobelt)

-Added posibility of dodging fizz Q click for more

-Added Shaco R as evade spell click for more

-Added New Dashes/Blinks for evading (Ekko E, Ekko R, Kindred Q..)

 

And there is bunch of fixes/new skillshots that i haven't time to write them here, i hope you'll like it, don't forget to upvote on the thread and Database :D


  • 2

#106
Toshibiotro

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PogChamp


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#107
AnhDuc

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screen still freezes, along with "onissueorder gosbase.lua:584 c stack overflow" is "onissueorder gosbase.lua:245 c stack overflow"

seems like I don't have the luck to use this :(


  • 0

#108
AnhDuc

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and I didn't read those changelogs Kappa


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#109
Deftsu

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screen still freezes, along with "onissueorder gosbase.lua:584 c stack overflow" is "onissueorder gosbase.lua:245 c stack overflow"

seems like I don't have the luck to use this :(

 

are you sure that those are the exact lines ?


  • 0

#110
Meeboo

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v0.03 Update  :godbless:

 

What's New?

                                                                                                                                                                                                                               

-Rewritten Drawings from scratch click for more

-Rewritten Menu for skillshots click for more

-Added Collision (WindWall, Minion and Hero) click for more and more

-Added Force Fast Evade option click for more

-Added Ignore Above HP% option (80% by default for level 1 danger spells click for more

-Added Special evasion system for kalista (won't attack on windup time at all) click for more

-Added FOW Dodge for some circular spells

-Added AutoAttacks as evasion spell (Ekko E Attack)

-Added Prevention from AA cancelling option

-Added two-end skillshots support (with missile check also) click for more 

-Added a new way of detecting Syndra E Q, Sion E and Leesin R, click for more and more and more

-Added Wall collision (normal wall) for skillshots like Syndra EQ, Sion E etc.. click for more

-Added Heimer Turrets evading click for more

 

Core Fixes/Enhancements

                                                                                                                                                                                                                               

-Evasion Core is rewritten for pathing system and blocking orders click for more

-Overall Performance improvments (Cleaned code)

-Fixed Circular Evasion Radius (was not taking into account hitbox for some spells)

-Fixed (probably :^) ) C: Stack Overflow errors (never had them actually)

-Fixed weird table sorting error for getting optimal path

-Fixed Skillshots that has different speed suddenly (Ex : Ekko Q, Jinx R) -- Credits to evitaerCi click for more and more

-Fixed Linear Spells that ends with 2 skillshots (Karma Q Mantra, Graves R, Jayce Q etc...) click for more

-Moved a bit the status drawing click for more

-Fixed Centered Spells (Thresh E) click for more

-Fixed Spells that follow the unit (Darius Q) click for more

-Fixed Jayce Acceleration Q Detection (will update now from old Q to new one without duplicating) click for more

-Fixed Jarvan E Q Combo (Q casting will be moved to E instead of his selected position) click for more

-Fixed Accelerated/Decelerated skillshots click for more

-Fixed Invulnerabilities Spells

-Overall fixes for data (speed, range, radius) for almost all spells -- Credits to evitaerCi

-Rewritten SpellData, it's cleaner now and can even support duplication spells and FOW for both missiles and circular spells

-Support Spells that update speed on X interval time

-Removed useless data

-Added Bunch of new skillshots (Azir Q, Azir R, Leesin R, Sion E2, Heimer turrets........)

-Added WindWall (Yasuo W, Fiora W) as an evasion system :) click for more

-Fixed SpellShields

-Fixed some Dashes/Blinks

-Fixed Allies Shield

-Support AutoAttacks now (Ekko E Attack) click for more

-Fixed Targetted Dashes click for more

-Fixed Zhonyas click for more

-Fixed all orianna spells (none of them was working :/) click for more

-Optimized Ahri Q click for more

-Added Duplicative skillshots (lucian R) click for more

-Fixed Lissandra Q with Shards click for more

-Fixed Taric E (range and also supports his ally now) click for more

-Fixed Xerath Spells (Q was always max range, W had wrong data for real, R was not getting detected at all) click for more and more

-Fixed the way yasuo Q skillshots works, now it has 1 skillshot in menu for both first and 2nd Q and another for 3rd, also fixed both 1st and 2nd Q click for more

-Fixed Zed Q width, also shadow tracking is way more proper now click for more

-Optimized Ziggs Q calculation click for more

-Optimized Velkoz Q split Detection, it's way faster now and properly coded :)

-Fixed Khazix W (was always detecting as 3 skillshots even if W is not evolved) click for more and more

-Added more items for evading (talisman, youmuu, protobelt)

-Added posibility of dodging fizz Q click for more

-Added Shaco R as evade spell click for more

-Added New Dashes/Blinks for evading (Ekko E, Ekko R, Kindred Q..)

 

And there is bunch of fixes/new skillshots that i haven't time to write them here, i hope you'll like it, don't forget to upvote on the thread and Database :D


  • 0

#111
AnhDuc

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are you sure that those are the exact lines ?

 

i'm pretty sure, i took a screenshot and wrote them down

i'll upload somepictures when i get home :)

i noticed that the first 2, 3 skillshots doesnt freeze my screen (but drops fps), but from the 4th, 5th one, it starts freezing my screen as soon as skillshots appear, x2 F6 doesnt get rid of it :(


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#112
tupac

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deftsu deftfsu deftsu, u did a good job my man.


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#113
jaedee

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wow it uses FLASH BLINKS now, but???

when im going to kill someone then he skill 5/5 like leona R my champion flashes BACKWARD? why not forward? only 1 champion that i want to kill with 1 shot, then my champion flashes BACKWARD to evade the LEONA R. it always happen in game, when my SPELL FLASH CD, when im going to kill 2 people ADR and SUPPORT which is LEONA SUPPORT, when Leona or her ADR is 1 shot, then LEONA USES R to me my CHAMPION USES FLASH BACKWARD TO EVADE IT, and yeah i can't kill them coz out of range and my team says im ****ED :(


the rest are so good, HUMANIZE EVADE! like what pro do, very good addon SIR! your the BEST!


  • 0

#114
Toshibiotro

Toshibiotro

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v0.03 Update  :godbless:

 

What's New?

                                                                                                                                                                                                                               

-Rewritten Drawings from scratch click for more

-Rewritten Menu for skillshots click for more

-Added Collision (WindWall, Minion and Hero) click for more and more

-Added Force Fast Evade option click for more

-Added Ignore Above HP% option (80% by default for level 1 danger spells click for more

-Added Special evasion system for kalista (won't attack on windup time at all) click for more

-Added FOW Dodge for some circular spells

-Added AutoAttacks as evasion spell (Ekko E Attack)

-Added Prevention from AA cancelling option

-Added two-end skillshots support (with missile check also) click for more 

-Added a new way of detecting Syndra E Q, Sion E and Leesin R, click for more and more and more

-Added Wall collision (normal wall) for skillshots like Syndra EQ, Sion E etc.. click for more

-Added Heimer Turrets evading click for more

 

Core Fixes/Enhancements

                                                                                                                                                                                                                               

-Evasion Core is rewritten for pathing system and blocking orders click for more

-Overall Performance improvments (Cleaned code)

-Fixed Circular Evasion Radius (was not taking into account hitbox for some spells)

-Fixed (probably :^) ) C: Stack Overflow errors (never had them actually)

-Fixed weird table sorting error for getting optimal path

-Fixed Skillshots that has different speed suddenly (Ex : Ekko Q, Jinx R) -- Credits to evitaerCi click for more and more

-Fixed Linear Spells that ends with 2 skillshots (Karma Q Mantra, Graves R, Jayce Q etc...) click for more

-Moved a bit the status drawing click for more

-Fixed Centered Spells (Thresh E) click for more

-Fixed Spells that follow the unit (Darius Q) click for more

-Fixed Jayce Acceleration Q Detection (will update now from old Q to new one without duplicating) click for more

-Fixed Jarvan E Q Combo (Q casting will be moved to E instead of his selected position) click for more

-Fixed Accelerated/Decelerated skillshots click for more

-Fixed Invulnerabilities Spells

-Overall fixes for data (speed, range, radius) for almost all spells -- Credits to evitaerCi

-Rewritten SpellData, it's cleaner now and can even support duplication spells and FOW for both missiles and circular spells

-Support Spells that update speed on X interval time

-Removed useless data

-Added Bunch of new skillshots (Azir Q, Azir R, Leesin R, Sion E2, Heimer turrets........)

-Added WindWall (Yasuo W, Fiora W) as an evasion system :) click for more

-Fixed SpellShields

-Fixed some Dashes/Blinks

-Fixed Allies Shield

-Support AutoAttacks now (Ekko E Attack) click for more

-Fixed Targetted Dashes click for more

-Fixed Zhonyas click for more

-Fixed all orianna spells (none of them was working :/) click for more

-Optimized Ahri Q click for more

-Added Duplicative skillshots (lucian R) click for more

-Fixed Lissandra Q with Shards click for more

-Fixed Taric E (range and also supports his ally now) click for more

-Fixed Xerath Spells (Q was always max range, W had wrong data for real, R was not getting detected at all) click for more and more

-Fixed the way yasuo Q skillshots works, now it has 1 skillshot in menu for both first and 2nd Q and another for 3rd, also fixed both 1st and 2nd Q click for more

-Fixed Zed Q width, also shadow tracking is way more proper now click for more

-Optimized Ziggs Q calculation click for more

-Optimized Velkoz Q split Detection, it's way faster now and properly coded :)

-Fixed Khazix W (was always detecting as 3 skillshots even if W is not evolved) click for more and more

-Added more items for evading (talisman, youmuu, protobelt)

-Added posibility of dodging fizz Q click for more

-Added Shaco R as evade spell click for more

-Added New Dashes/Blinks for evading (Ekko E, Ekko R, Kindred Q..)

 

And there is bunch of fixes/new skillshots that i haven't time to write them here, i hope you'll like it, don't forget to upvote on the thread and Database :D

 

that quote :fappa:


  • 0

#115
AnhDuc

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disabled drawings, still freezes :dogecry:


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#116
Deftsu

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i'm pretty sure, i took a screenshot and wrote them down

i'll upload somepictures when i get home :)

i noticed that the first 2, 3 skillshots doesnt freeze my screen (but drops fps), but from the 4th, 5th one, it starts freezing my screen as soon as skillshots appear, x2 F6 doesnt get rid of it :(

 

Tested with Toshibiotro for atleast like 15 skillshots and didn't freeze a single one and dodged all of them :/


  • 0

#117
Deftsu

Deftsu

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wow it uses FLASH BLINKS now, but???

when im going to kill someone then he skill 5/5 like leona R my champion flashes BACKWARD? why not forward? only 1 champion that i want to kill with 1 shot, then my champion flashes BACKWARD to evade the LEONA R. it always happen in game, when my SPELL FLASH CD, when im going to kill 2 people ADR and SUPPORT which is LEONA SUPPORT, when Leona or her ADR is 1 shot, then LEONA USES R to me my CHAMPION USES FLASH BACKWARD TO EVADE IT, and yeah i can't kill them coz out of range and my team says im ****ED :(


the rest are so good, HUMANIZE EVADE! like what pro do, very good addon SIR! your the BEST!

 

i optimized it to dodge on your mouse position so if you could really reach the flash range to that pos it would prioritize it as long as you don't enable "Force Fast Evade" :)


  • 0

#118
Deftsu

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disabled drawings, still freezes :dogecry:

 

the problem is not really drawings :/


  • 0

#119
AnhDuc

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I notice that it only freezes my game when trying to dodge some skills which doesn't display its name in dropdown menu:

Spoiler

 

and 2 gosbase.lua errors:

Spoiler


  • 0

#120
AnhDuc

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one more error: the script doesn't save configed menu (tried deleting menu.save in common folder but no luck)

 

 

damn, im good at reporting error Kappa


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