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What's your favorite feature?  

2 members have voted

  1. 1. What's your favorite feature?

    • Ball Prediction
      2
    • Intercept Marker
      0
    • Boost Timers
      0
    • Enemy Boost
      0
    • Car Vision
      0


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Posted (edited)
GoS:RL Lite Visuals banner

GoS:RL Lite Visuals v1.0.0, the complete visuals edition for Rocket League on Windows: engine-accurate ball prediction with a drawn aerial intercept marker, enemy boost, boost timers and Car Vision.

BUY NOW!

 

This is a public topic for newcomers who don't know what GoS:RL Lite Visuals is.


GoS:RL Lite Visuals is the visuals edition of GoS:RL Lite for Rocket League on Windows. It reads the match live, predicts the ball with the game's own physics, and puts everything on your screen: the full predicted path, the intercept marker, boost timers on the pads, enemy boost on the nameplates, and enemy cars through the ball. It never touches your inputs. Nothing is driven for you, you keep full control.

It is undetected under EAC right now, and updates are included. When Rocket League patches, we patch with it.

You can get it for 9.99 EUR a week or 19.99 EUR a month, half the price of the full GoS:RL Lite. Direct store links are near the bottom of this post.

 

What each edition includes

Capability GoS:RL Lite Visuals GoS:RL Lite (full)
Ball prediction and aerial intercept marker ✓ ✓
Enemy boost, Boost timers and Car Vision ✓ ✓
Automated aerial and ground controls – ✓
Wave Dash, Speed Flip and Zap dash automation and Demolition bot – ✓

It is the complete visuals edition: everything with a checkmark in the Visuals column is the full experience, running the same prediction engine as the full edition.

GET FULL VERSION


Highlights

Native Ball Prediction

Most prediction tools approximate the ball with a curve. GoS:RL Lite Visuals runs the game's actual physics instead: the same collision shapes, materials, spin and drag your match uses. It follows the ball with only very small errors, so the line you see is where the ball is really going.

It covers Soccar, Heatseeker, Dropshot, Hoops, Snow Day, Pinball, Boomer Ball, Beach Ball, Super Cube, Moonball, Gridiron, Split Shot (both its Snow Day and Heatseeker versions) and even the Eggstra Special Mode. You can keep it simple with Only In Goal, or draw the full path and adjust color, texture, line width, fade in and fade out, and how many seconds ahead to predict.

Online, the server owns the ball. The prediction follows the server's ball closely, but the server always gets the last word.

Heatseeker

 

Dropshot

 

Split Shot Snow Day

 

Super Cube

 

Beach Ball

 

Boomer Ball

 

Boost Timers and Enemy Boost

Boost pad respawn timers for both sides, and enemy boost drawn right on the nameplates. Quiet and easy to read.

Boost Timers

 

Car Vision

Renders enemy cars through the ball and other geometry when they are close to it, so you can read the challenge behind the ball. There is an optional 300 to 1200 distance gate. Your own car stays normal.

Car Vision

 

Menu & Config

The menu opens with Insert by default. Mouse wheel scrolls long tabs, Ctrl-click edits exact values, and holding Backspace repeats. The menu hotkey can be rebound in a few keypresses, and everything saves to config.

GoS:RL Lite Visuals menu

 


Everything included as of now:

Ball Prediction

  • Rendered prediction path. Only In Goal mode if you only care whether the ball is going into a goal.
  • Draw Ball Intercept option which shows you where you can hit the ball on its predicted path. Prediction color, intercept texture, intercept point size and intercept color. 
  • Clamp Intercept Point keeps the intercept marker on screen: targets behind the camera pin to the screen edge.
  • Fade color toggle plus Fade In and Fade Out line modes.
  • Line Width and Seconds To Predict settings.
  • Custom collision engine for walls, ramps, corners and goal frames, plus the rims, pucks, cubes and beach balls of the special modes.
  • Stays accurate through goals, kickoffs, training resets and map changes.

Mode-specific prediction

  • Soccar: walls, ramps, corners and goal frames behave like the real field, so bounces, curves and pinches keep the line true.
  • Hoops: rims and nets are real surfaces, so rim rattles, net bounces and awkward angles all show up on the line.
  • Dropshot: broken tiles leave holes with sharp angled edges, and the prediction reads the live tile state, so the ball can clip an edge or drop through a hole exactly like in play.
  • Heatseeker: the ball hunts the net, speeds up with every touch, and can kick off the backboard, switch sides and fire back. The prediction reads the live rules and includes the backboard redirect. Small differences can show up online, because the server decides what happens to that ball.
  • Beach Ball: the light ball curves on its own, spin cap included, so the line bends with it.
  • Boomer Ball: fast-ball Soccar. The prediction tracks the faster pace, so the line stays true up to the last bounce.
  • Split Shot Snow Day: the puck barely loses speed and loves the walls, and the prediction follows its flat, sliding behavior.
  • Super Cube: flat faces, sharp edges and tumbling bounces, all followed exactly. The path stays correct even while the cube spins.
  • And others...

Boost Timers

  • Tracks boost pad recharge and draws timers over the pads.
  • Enable toggle, circle display with texture and size, text countdown with size and color, and a Z Position setting that controls both circle and text height.
  • Big boosts respawn after 10 seconds.
  • Timers hold up through demos, respawns, goals, kickoff resets and team switches while pads are still regenerating.

Enemy Boost

  • Shows estimated enemy boost in game, either as a bar under the car or on the nameplates.
  • Optional amount text, thicker and easier to read.
  • Nameplate bars can hide player names, and the boost text centers when names are off.
  • Nameplate Transparency slider (0 is fully opaque, 100 hides it).
  • Normal Bar settings: width, height, X and Y offsets.
  • Nameplate Bar settings: X and Y scale, padding, X and Y offsets, Show Names, text scale, and separate offsets for the amount text.
  • The nameplate overlay follows Rocket League's own nameplate scale, so you can adjust the final size in the game settings too.

Car Vision

  • Optional 300 to 1200 distance gate for rendering enemy cars through the ball and other geometry. Your own car stays normal.
  • Lives in the Misc tab.

Menu & Config

  • Menu opens with Insert by default, and the menu hotkey can be changed. Misc tab included.
  • Mouse wheel scrolling, left and right click blocking behind the menu, Ctrl-click exact value editing, and held Backspace repeat.
  • Config saves locally.
  • Hotkeys save with the visible names from the UI.

 


Version history

v1.0.0 (October 2026)

  • First release of the visuals edition.

The prediction engine is the same one that powers the full GoS:RL Lite, so improvements to prediction ship to both editions.

 


Safety concerns

  • Injector and GoS:RL Lite Visuals have been tested and undetected under EAC since around 01/09/2026. Be careful anyway, and never use accounts you really care about.
  • The v1.0.0 build was tested thoroughly and safe from 10/10/2026. Keep the same caution while using it.
  • If you worry about your machine HWID, feel free to use any spoofer before launching Rocket League.
  • Security status, updates and discussions remain private in the forum section once you purchase.

 


Get GoS:RL Lite Visuals

Both are in the Rocket League category of our Store. Renewals, payment methods and receipts are under Manage Purchases in your account menu. Updates and support are included.


FAQ

  • Steam/Epic? Yes..
  • Is it undetected? Yes, under EAC at the moment. See the Safety concerns section above, and keep using accounts you can afford to lose.
  • What happens when Rocket League updates? We update with it, and existing subscriptions get the new builds.
  • Does it include the aerial bot and dash automation? No. GoS:RL Lite Visuals is prediction, boost and vision only. The automation is in the full GoS:RL Lite, and the table near the top shows the difference.
  • How do hotkeys work? The menu hotkey can be rebound, and it saves to config. Gameplay automation hotkeys belong to the full edition.
  • Where do I get support? Post in our forums.  
Edited by Heisa
  • Like 1

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