))) I'm confused
you speak english?
It's not the script, it's the orbwalker, wait until it gets updated
))) I'm confused
you speak english?
It's not the script, it's the orbwalker, wait until it gets updated
Hey man an urgent feedback:
Need to fix spamming spells while out of mana or not leveled. Cuz this breaks the orbwalker really hard.
Everthing else seems to be working fine.
Hey man an urgent feedback:
Need to fix spamming spells while out of mana or not leveled. Cuz this breaks the orbwalker really hard.
Everthing else seems to be working fine.
Ok, i'll have a look into it should be an easy fix
UPDATE: Fixed
Ok, i'll have a look into it should be an easy fix
UPDATE: Fixed
Seems like you broke something at line172: >typo with double and<
Seems like you broke something at line172: Unexpected symbol near 'and'
lmao, im half asleep, cheers man! should be all fine now (fingers crossed)
lmao, im half asleep, cheers man! should be all fine now (fingers crossed)
it seems this fixed the issue of post #23 that this script breaks the orbwalker at early lvl or out of mana.
"Am I doing something wrong? When I hold space or C it spams a clicking noise...when holding
space it didn't really kite/orbwalk and shouldn't it use q/w at an enemy? When holding space it shoots q/w at mouse position".
it seems this fixed the issue of post #23 that this script breaks the orbwalker at early lvl or out of mana.
"Am I doing something wrong? When I hold space or C it spams a clicking noise...when holding
space it didn't really kite/orbwalk and shouldn't it use q/w at an enemy? When holding space it shoots q/w at mouse position".
Also I think of you add like 100ms delay to skill cooldown checker, it would improve it (sometimes try to spam a skill a tad too early while skill in on edge of being ready)Edit2: Doing another round at testing, at lvl 1 with only Q lvled, I dont know why it try to spams W...... this breaks the orbwalker at early lvl.
Yeah, this was my first script in lua, so it's missing a lot of the things that are in my newest scripts, just adjusted the cooldown checker to only cast when it's ready, rather than adjusting for ping
as for spamming W, my update should have fixed that - it checks if the spell is 1 or more :/
EDIT: Spelling error -.-
UPDATE: FIXED BUG
Yeah, this was my first script in lua, so it's missing a lot of the things that are in my newest scripts, just adjusted the cooldown checker to only cast when it's ready, rather than adjusting for ping
as for spamming W, my update should have fixed that - it checks if the spell is 1 or more :/
I know, not trying to bash u or anything, just helping u out and giving u feedback
I know, not trying to bash u or anything, just helping u out and giving u feedback
Yeah i know you're not, i really appriciate the feedback, send me anything you find (bugs/improvements etc) <3
Yeah i know you're not, i really appriciate the feedback, send me anything you find (bugs/improvements etc) <3
I think if you apply this check to all other script it should fix all that broken orbwalker problem
I think if you apply this check to all other script it should fix all that broken orbwalker problem
my other scripts have it, It's just the way orbwalker works atm - how it inputs commands
For some strange reason each time you throw a skill while pressing lane clear (V) sends a random alert ..Many times also while launching the skill throws it randomly as well, as in the path between click and click of the orbwalker would throw the "q" for example, completely erring the ability ...It would also be nice to have an automatic stack.
Either rebind your retreat ping key to something else or dont use V as laneclear.....
Either rebind your retreat ping key to something else or dont use V as laneclear.....
This ^^
It would also be nice to have an automatic stack.
Automatic stack as in tear stack? that can easily be added
best ext scirpt ive used so far pretty fast
Thanx
MAKE SURE YOU CHANGE YOUR {Q W E R} KEYBINDS IN THE MAIN SETTINGS MENU IF YOU HAVE A KEYBOARD OTHER THAN QWERTY
QWERTZ?
Sometimes casts Q and W randomly or to your cursor and not to the enemy for example when ur kiting (similar to the old ryze Q backwards bug). And the scripts kind of stops working if the enemy is killable, ezreal just stops walking. I think its like the script clicks on the enemy and the way he wants to go at the same time so he wont walk. (not sure)
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