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orbwalker gamsteron orb orbwalking lasthit last hit laneclear lane clear harass harrass

Best Answer gamsteron , 12 April 2018 - 09:30

Added auto updater + .exe installer (you need run it only once - this is open source exe file - you can see code in any .net debugger)

GsoLibs Installer: https://github.com/g...s/tag/Installer

You need wait for: "download complete ..." status.

 

This will create folders, add auto updater, download all files from https://github.com/gamsteron/gsoLibs  +  download testLoader.lua to Scripts folder

 

Select testLoader.lua in loader.exe and you can use my new orbwalker.

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175 replies to this topic

#21
DsKrew

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Hmm i think Orbwalker ist fertig -> need code like my ashe and will be very good (need add disable attack and enable with delayedaction[time=spellcasttime+some bonus time])

 

No more setcursorPos on target - now will back to previous mouse/cursorPos

How i can download via LUA


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#22
gamsteron

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So this its working right now with any champ?

 

Other champions scripts supporting only GOSOrbwalker, IcyOrbwalker and EternalOrbwalker. If you want use my orbwalker with other champion script dev need add support to this orb - i'll not change API, maybe will add more. You can try with my ashe addon.

 

How i can download via LUA

 

Right click on Raw and "Save as...":

Tnyru0V.png


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#23
gamsteron

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Fixed Ashe.. Added R usage to nearest(distance can be set in menu) and immobile targets. You can disable this ofc On/Off. Added block orb for X ms -> menu sliders for W and R.


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#24
SkyForge

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Really good
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#25
gamsteron

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Fixed Target Selector for GamsteronOrbwalker and Ashe W. Tested in game and TS was completely broken. Now is ok. Please redownload/update GamsteronOrbwalker.lua and Ashe.


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#26
tosirap7195

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tested now on ranked :)


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#27
Manmode

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Tried it a bit in custom just now, Cait mid, no enemy, Dorans blade start, no back, holding X (lasthit) for 10 min 93 cs, Holding V (laneclear) for 10 min 94 cs.

 

Note: i did not bother trying to find the best settings for me, i simply followed the " Use Between x and y if z ping" and let that be that


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#28
gamsteron

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Tried it a bit in custom just now, Cait mid, no enemy, Dorans blade start, no back, holding X (lasthit) for 10 min 93 cs, Holding V (laneclear) for 10 min 94 cs.

 

Note: i did not bother trying to find the best settings for me, i simply followed the " Use Between x and y if z ping" and let that be that

 

93/94 without back is not perfect. Laneclear = lasthit so laneclear is fine, need better damage calculations: minion to minion, hero to minion.

 

 

TO ALL -> I changed my scripts update method:

 

Download & Update all my scripts and libs via exe file:

https://github.com/g...rnalUpdater.exe

Run this file everytime you want to update my scripts/libs

 

Source code:

https://github.com/g...ernalUpdater.cs

VirusTotal Scan:

https://www.virustot...bd62b/detection

 

All my scripts:

https://github.com/g...ster/GetRaw.txt


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#29
gamsteron

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Version 0.01

 

Fixed lasthit. Better laneclear. Fixed after attack event.

 

What was bad in code ?

LocalGetWindUpAA_GSO()    return math.floor(myHero.attackData.windUpTime*1000)
LocalGetAnimationAA_GSO() return math.floor(myHero.attackData.animationTime*1000)
example math.floor(0,154668*1000) = 155 and in real this is 154,668 - +-2ms - idk maybe better performance or menu slider last hit i changed to 75.
 
changed to:
LocalGetWindUpAA_GSO()    return myHero.attackData.windUpTime
LocalGetAnimationAA_GSO() return return myHero.attackData.animationTime
 
Now is perfect again !
doran + pot, no back, end farm in time 10:00
104cs lasthit (and there was 9cs to kill) so if i will do perfect laneclear then this will be 110+(now is good 100cs/10min-98bec cait passive)
98cs laneclear but miss some because of caitlyn passive (need set bonusdmg function via GamsteronOrbwalker API)
 
before i had only 89cs in laneclear mode
 
 
 
Set Bonus Damage for caitlyn:
        BonusDmg_GSO(function()
                local dmg = myHero.totalDamage
                dmg = (dmg * 2.5) - dmg
                for i = 0, myHero.buffCount do
                        local buff = myHero:GetBuff(i)
                        if buff.count > 0 and buff.name:lower() == "caitlynheadshot" then
                                return dmg
                        end
                end
                return 0
        end)

 

Version 0.02

Better TS armor calculations


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#30
cloutking

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Hey man, this script is really good and your improvements are great!

Any chance you can add auto attack range draw for yourself and enemies? Thanks!


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#31
gamsteron

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0.03

Better laneclear logic - almost perfect

 

0.04

Added attack range draws + menu icons

 

 

 

After testing in game (ashe so good :) ) i can say laneclear in early game is very good - but if i buy attack damage then doesn't attack - like last hit. + need fix hero attack range, because sometimes move to target without attacking - obvious. At end i had 210cs in 23 minute (should be better but 3 deaths and stupid support + lost 10cs under turret + tilted with laneclear issue in mid/late game i miss much cs manual), and i killed 1v3 all xd - solo kill nexus.


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#32
streamz

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How i can use the orbwalker by default? without scripts


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#33
gamsteron

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How i can use the orbwalker by default? without scripts

 

make lua file in script folder and paste this code:

require "GamsteronOrbwalker"

 

Update:

faster distance check, fixed attack range


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#34
gamsteron

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Gamsteron Orbwalker 0.05

Average ping/ms calculations

Removed Menu Farm -> LastHitDelay (now is correctly based on Ping)

Fixed lasthit/laneclear/harass -> Perfect lasthit damage + better laneclear (no fps drops)

 

 

Ashe 0.02

Fixed passive buff damage calculations for lasthit/harass/laneclear -> now will compare buff expire time with attack endTime(on minion)

 

 

 

 

____________________________________________________________________________________________________________

 

Laneclear tested with ashe -> 100cs in 10:00 (100cs in this time for real  :) )

Nobody can do perfect laneclear (there will be always some misses) - ideal is 107/108cs in 10:00 without recall

 

I can improve little laneclear to X>100 X<105cs in 10:00 - but need think about good logic


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#35
tosirap7195

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you have target selector done ?

because yesterday this hard trolling me , focus thresh instead ezreal :/


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#36
Weedle

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Why are u using DelayAction() in your code ? :huh:


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#37
gamsteron

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you have target selector done ?

because yesterday this hard trolling me , focus thresh instead ezreal :/

 

yes it's fixed

 

Why are u using DelayAction() in your code ? :huh:

 

Why i should't use it ? Works well. If it's bad i can use custom delayaction instead.

 

 

Soon:

LastAttackTarget_GSO() -> return unit

IsAttacking_GSO() -> return true/false


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#38
Weedle

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yes it's fixed

 

 

Why i should't use it ? Works well. If it's bad i can use custom delayaction instead.

 

 

Soon:

LastAttackTarget_GSO() -> return unit

IsAttacking_GSO() -> return true/false

 

U should use a custom one it will increase performance ^^


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#39
gamsteron

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0.06

Added custom delayedaction for after attack event

Added API options:

IsAttacking_GSO() -> return true/false
LastAttackTarget_GSO() -> return unit
if IsAttacking_GSO() is true then LastAttackTarget_GSO() is 100% valid and in aa range else you need check if isvalid
needed this for my new twitch addon :) -> poison buff check

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#40
gamsteron

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0.07

Fixed Custom Delayed Action delay time


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Also tagged with one or more of these keywords: orbwalker, gamsteron, orb, orbwalking, lasthit, last hit, laneclear, lane clear, harass, harrass

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