And does it work with epic?
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#301
Posted 23 November 2020 - 05:58
#302
Posted 23 November 2020 - 08:00
And does it work with epic?
Of course it does work with Epic Games.
#303
Posted 26 November 2020 - 05:54
ive got a smart feature u could add but might be hard to implement, its a thing that pervents you from using boost if you were in super-sonic mode, because super sonic mode is already the maximum speed you can achive therefore using boost in this mode is just a waste. and thanks.
Edited by pMaleK, 26 November 2020 - 05:54 .
#304
Posted 27 November 2020 - 09:40
ive got a smart feature u could add but might be hard to implement, its a thing that pervents you from using boost if you were in super-sonic mode, because super sonic mode is already the maximum speed you can achive therefore using boost in this mode is just a waste. and thanks.
I think this is allready added in kickoff, its called save boost
Edited by RadovanOnSteroids, 27 November 2020 - 09:41 .
#305
Posted 27 November 2020 - 02:11
I think this is allready added in kickoff, its called save boost
it has nothing to do with what have i said
#306
Posted 01 December 2020 - 10:43
You should add ingame configurations. It behaves completly different on legacy vs standard. and so on ^^
#307
Posted 02 December 2020 - 01:05
You should add ingame configurations. It behaves completly different on legacy vs standard. and so on ^^
I'm not sure what exactly you mean by in-game configurations ?
#308
Posted 03 December 2020 - 07:57
workin fine but hard to master
#309
Posted 04 December 2020 - 12:58
@Heisa I used this tool a long time ago and i've got to say you've definitely improved it since then. 1 suggestion I have is for the upside down aerial mode. I think it has a lot of potential but you should add something like takeoff height for normal freestyle where it will essentially just work like normal aerial until you reach a certain height then flip upside down. Right now the mode is very good at hitting shots it just has an issue where it tries to flip upside down too early and it messes you up which is why I think a lot of people don't like it. But I think with this change it has potential to be the best mode.
#310
Posted 04 December 2020 - 06:35
@Heisa I used this tool a long time ago and i've got to say you've definitely improved it since then. 1 suggestion I have is for the upside down aerial mode. I think it has a lot of potential but you should add something like takeoff height for normal freestyle where it will essentially just work like normal aerial until you reach a certain height then flip upside down. Right now the mode is very good at hitting shots it just has an issue where it tries to flip upside down too early and it messes you up which is why I think a lot of people don't like it. But I think with this change it has potential to be the best mode.
Will do
#311
Posted 04 December 2020 - 02:45
@Heisa building on that one other thing about the upside down bot that i noticed is it doesn't just air roll to turn upside down it does other movements while turning upside down which can mess up the orientation of your car so maybe there is a way to make it more cleanly turn upside down without going off track. The consistency of the upside down bot with hitting balls when its able to orient properly is so much better than any of the others in my opinion. Also what is the difference between normal aerial and strict aerial and what exactly is starting velocity?
#312
Posted 04 December 2020 - 03:05
@Heisa building on that one other thing about the upside down bot that i noticed is it doesn't just air roll to turn upside down it does other movements while turning upside down which can mess up the orientation of your car so maybe there is a way to make it more cleanly turn upside down without going off track. The consistency of the upside down bot with hitting balls when its able to orient properly is so much better than any of the others in my opinion.
Will revisit the mode again
#313
Posted 04 December 2020 - 03:29
What is the difference between normal aerial and strict aerial and what exactly is starting velocity?
#314
Posted 04 December 2020 - 04:19
What is the difference between normal aerial and strict aerial and what exactly is starting velocity?
Normal Aerial mode aerials based on the current car orientation, while Strict Aerial mode will try to always orient and face the rooftop of the car with the intercept point.
Starting velocity controls how fast the aerial bot will try to reach the target, lower value means it will gain more height ( useful at lower ranks where we don't care if we reach the ball first, and gives us higher chance of reaching the ball ), but will reach the ball slower, higher value will reach the ball faster, but will miss the ball in some cases where the car is moving too fast towards the ball, that is where some additional skill is required to be able to tell if you should slow the car down first before jumping for an aerial.
#315
Posted 04 December 2020 - 05:12
@Heisa ah I see do you recommend auto for starting velocity or the default 1550?
#316
Posted 04 December 2020 - 05:16
@Heisa ah I see do you recommend auto for starting velocity or the default 1550?
I think this is all about preference. The aerial bot can be more consistent if set the starting velocity, but if you're new to the tool then I would use auto.
#317
Posted 04 December 2020 - 06:15
@Heisa ah I see do you recommend auto for starting velocity or the default 1550?
It really depends on how familiar you are with the game and your playstyle, you should ask yourself if you need to beat your opponents to the ball, or is that not the case at your current MMR
#318
Posted 04 December 2020 - 10:32
@Heisa sorry to keep bothering you but what exactly does match speed do? does it do anything in the air if you have auto boost off or only on the ground? when should I enable/disable it? Also is there a reason not to set all correction values to the minimum?
#319
Posted 04 December 2020 - 11:49
@Heisa I think something you could do for upside down mode is basically just have it behave completely like normal aerial mode except it will try to use the top front to hit the ball for example if the ball is above the goal right now it will usually hit it with the front wheels or bottom of the car when it would be much better better to hit it with the top front if you know what I mean. Essentially it will try to orient to use that top front part of the car so that it has the best hitbox to hit the ball.
#320
Posted 05 December 2020 - 01:12
@Heisa sorry to keep bothering you but what exactly does match speed do? does it do anything in the air if you have auto boost off or only on the ground? when should I enable/disable it? Also is there a reason not to set all correction values to the minimum?
Okay so I'm pretty sure match speed doesn't do anything in the air. Match speed will try and make your car go the same speed as the ball on the ground. Turning on/off auto boost doesn't change that.
You really shouldn't have to enable/disable things using this tool. You should be able to find good settings and then not have to change them for awhile. I would enable match speed because it helps with dribbles and it helps your car line up a shot. It's personal preference. I would mess around with the tool until you find out what settings you like to use
You really do want you're correction values somewhere in the middle or use automatic. Correction values are the things that actually shoot the ball into the goal. If you had all of the values set to the minimum then it would have a hard time scoring. If you set them too high then it would go for too much of an angle and miss. I would personally use automatic correction values unless you know what you're doing.
Also I'm pretty sure you should be posting on the support and suggestion panel?
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