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GoS for RL: Detailed Information

RL RocketLeague

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709 replies to this topic

Poll: GoS for RL: Detailed Information (1815 member(s) have cast votes)

Which Aerial mode is your favorite ?

  1. Always Freestyle (749 votes [28.58%])

    Percentage of vote: 28.58%

  2. Alternate Freestyle (208 votes [7.94%])

    Percentage of vote: 7.94%

  3. Alternate Freestyle 2 (380 votes [14.50%])

    Percentage of vote: 14.50%

  4. Voted Normal Freestyle (428 votes [16.33%])

    Percentage of vote: 16.33%

  5. Normal Aerial (263 votes [10.03%])

    Percentage of vote: 10.03%

  6. Strict Aerial (99 votes [3.78%])

    Percentage of vote: 3.78%

  7. Upside Down Aerial (80 votes [3.05%])

    Percentage of vote: 3.05%

  8. Flip Resets (199 votes [7.59%])

    Percentage of vote: 7.59%

  9. Mixed Normal Mode (98 votes [3.74%])

    Percentage of vote: 3.74%

  10. Alternate Normal Aerial (41 votes [1.56%])

    Percentage of vote: 1.56%

  11. Alternate Normal Aerial 2 (24 votes [0.92%])

    Percentage of vote: 0.92%

  12. Alternate Normal Aerial 3 (30 votes [1.14%])

    Percentage of vote: 1.14%

  13. Alternate Normal Aerial 4 (22 votes [0.84%])

    Percentage of vote: 0.84%

Vote Guests cannot vote

#301
alexman12351

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When i hold down arial hotkey, everything works fine. But when I let go of the key it gives me an insane lag spike which makes the game almost unplayable. I've been using this for a while now and today is the first time experiencing that.  


  • 0

#302
Heisa

Heisa

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When i hold down arial hotkey, everything works fine. But when I let go of the key it gives me an insane lag spike which makes the game almost unplayable. I've been using this for a while now and today is the first time experiencing that.  

Make sure you don't have anything else binded on F, for example - in-game microphone


  • 0

#303
Zouyys

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Does it work as of november/december 2020? Im thinking of buying  it


  • 0

#304
Heisa

Heisa

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Does it work as of november/december 2020? Im thinking of buying  it


Yes, it still does
  • 1

#305
Zouyys

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And does it work with epic?


  • 0

#306
Aristo

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And does it work with epic?

Of course it does work with Epic Games. :) 


  • 0

#307
pMaleK

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ive got a smart feature u could add but might be hard to implement, its a thing that pervents you from using boost if you were in super-sonic mode, because super sonic mode is already the maximum speed you can achive therefore using boost in this mode is just a waste. and thanks. 


Edited by pMaleK, 26 November 2020 - 05:54 .

  • 0

#308
RadovanOnSteroids

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ive got a smart feature u could add but might be hard to implement, its a thing that pervents you from using boost if you were in super-sonic mode, because super sonic mode is already the maximum speed you can achive therefore using boost in this mode is just a waste. and thanks. 

 

I think this is allready added in kickoff, its called save boost


Edited by RadovanOnSteroids, 27 November 2020 - 09:41 .

  • 0

#309
pMaleK

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I think this is allready added in kickoff, its called save boost

it has nothing to do with what have i said


  • 0

#310
pala23

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You should add ingame configurations. It behaves completly different on legacy vs standard. and so on ^^


  • 0

#311
Heisa

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You should add ingame configurations. It behaves completly different on legacy vs standard. and so on ^^

I'm not sure what exactly you mean by in-game configurations ?


  • 0

#312
fubman

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workin fine but hard to master :D


  • 0

#313
JoeySalads

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@Heisa I used this tool a long time ago and i've got to say you've definitely improved it since then. 1 suggestion I have is for the upside down aerial mode. I think it has a lot of potential but you should add something like takeoff height for normal freestyle where it will essentially just work like normal aerial until you reach a certain height then flip upside down. Right now the mode is very good at hitting shots it just has an issue where it tries to flip upside down too early and it messes you up which is why I think a lot of people don't like it. But I think with this change it has potential to be the best mode.


  • 2

#314
Heisa

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@Heisa I used this tool a long time ago and i've got to say you've definitely improved it since then. 1 suggestion I have is for the upside down aerial mode. I think it has a lot of potential but you should add something like takeoff height for normal freestyle where it will essentially just work like normal aerial until you reach a certain height then flip upside down. Right now the mode is very good at hitting shots it just has an issue where it tries to flip upside down too early and it messes you up which is why I think a lot of people don't like it. But I think with this change it has potential to be the best mode.


Will do
  • 0

#315
JoeySalads

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@Heisa building on that one other thing about the upside down bot that i noticed is it doesn't just air roll to turn upside down it does other movements while turning upside down which can mess up the orientation of your car so maybe there is a way to make it more cleanly turn upside down without going off track. The consistency of the upside down bot with hitting balls when its able to orient properly is so much better than any of the others in my opinion. Also what is the difference between normal aerial and strict aerial and what exactly is starting velocity?


  • 0

#316
Heisa

Heisa

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@Heisa building on that one other thing about the upside down bot that i noticed is it doesn't just air roll to turn upside down it does other movements while turning upside down which can mess up the orientation of your car so maybe there is a way to make it more cleanly turn upside down without going off track. The consistency of the upside down bot with hitting balls when its able to orient properly is so much better than any of the others in my opinion.

Will revisit the mode again


  • 0

#317
JoeySalads

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What is the difference between normal aerial and strict aerial and what exactly is starting velocity?


  • 0

#318
Heisa

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What is the difference between normal aerial and strict aerial and what exactly is starting velocity?

Normal Aerial mode aerials based on the current car orientation, while Strict Aerial mode will try to always orient and face the rooftop of the car with the intercept point. 

Starting velocity controls how fast the aerial bot will try to reach the target, lower value means it will gain more height ( useful at lower ranks where we don't care if we reach the ball first, and gives us higher chance of reaching the ball ), but will reach the ball slower, higher value will reach the ball faster, but will miss the ball in some cases where the car is moving too fast towards the ball, that is where some additional skill is required to be able to tell if you should slow the car down first before jumping for an aerial.


  • 0

#319
JoeySalads

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@Heisa ah I see do you recommend auto for starting velocity or the default 1550?


  • 1

#320
Mayonnaise

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@Heisa ah I see do you recommend auto for starting velocity or the default 1550?

I think this is all about preference. The aerial bot can be more consistent if set the starting velocity, but if you're new to the tool then I would use auto.


  • 1





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