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GoS for RL: Detailed Information

RL RocketLeague

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683 replies to this topic

Poll: GoS for RL: Detailed Information (1739 member(s) have cast votes)

Which Aerial mode is your favorite ?

  1. Always Freestyle (714 votes [28.57%])

    Percentage of vote: 28.57%

  2. Alternate Freestyle (202 votes [8.08%])

    Percentage of vote: 8.08%

  3. Alternate Freestyle 2 (362 votes [14.49%])

    Percentage of vote: 14.49%

  4. Voted Normal Freestyle (412 votes [16.49%])

    Percentage of vote: 16.49%

  5. Normal Aerial (252 votes [10.08%])

    Percentage of vote: 10.08%

  6. Strict Aerial (90 votes [3.60%])

    Percentage of vote: 3.60%

  7. Upside Down Aerial (77 votes [3.08%])

    Percentage of vote: 3.08%

  8. Flip Resets (192 votes [7.68%])

    Percentage of vote: 7.68%

  9. Mixed Normal Mode (94 votes [3.76%])

    Percentage of vote: 3.76%

  10. Alternate Normal Aerial (37 votes [1.48%])

    Percentage of vote: 1.48%

  11. Alternate Normal Aerial 2 (22 votes [0.88%])

    Percentage of vote: 0.88%

  12. Alternate Normal Aerial 3 (27 votes [1.08%])

    Percentage of vote: 1.08%

  13. Alternate Normal Aerial 4 (18 votes [0.72%])

    Percentage of vote: 0.72%

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#321
ShowTime

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Which aerial setting usually has the best prediction? I did notice a difference in prediction between them but not sure which one is the best.


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#322
Heisa

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Which aerial setting usually has the best prediction? I did notice a difference in prediction between them but not sure which one is the best.

Normal Aerial mode has the least amount of trajectory errors, just align your car towards the intercept point, hold the hotkey button jump and boost. The other modes require a little bit better circumstances such as starting direction and sometimes boost feathering


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#323
ShowTime

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Normal Aerial mode has the least amount of trajectory errors, just align your car towards the intercept point, hold the hotkey button jump and boost. The other modes require a little bit better circumstances such as starting direction and sometimes boost feathering

 

Thanks, it's working very well, I am close to get to Champion.


  • 0

#324
JoeySalads

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@Heisa can you maybe add a separate hotkey for aerial bot that doesnt use aim at goal as sometimes when u have aim at goal on even if u also have only facing you get kinda bad touches on clears and saves cuz it hits tries to hit the ball to the goal so you could use the separate hotkey for saves and clears and such.


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#325
Mayonnaise

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@Heisa can you maybe add a separate hotkey for aerial bot that doesnt use aim at goal as sometimes when u have aim at goal on even if u also have only facing you get kinda bad touches on clears and saves cuz it hits tries to hit the ball to the goal so you could use the separate hotkey for saves and clears and such.

This is mostly player error...

If you're positioning correctly you shouldn't be having that problem. I know this isn't the best solution for you but it's the truth.


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#326
Heisa

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@Heisa can you maybe add a separate hotkey for aerial bot that doesnt use aim at goal as sometimes when u have aim at goal on even if u also have only facing you get kinda bad touches on clears and saves cuz it hits tries to hit the ball to the goal so you could use the separate hotkey for saves and clears and such.


I'll see what I can do about that
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#327
RadovanOnSteroids

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Hello, I binded wave dashing on my jump key ingame, because I use it just to orient my car while I am in air. But if I use the jump key it have some reduced jump instead of normal jump. Is it possible to separate functions wave dashing and orienting your car while landing? Thank you very much.

Tldr: I want to use A on my gamepad for jumping and landing.

I am controller user and this would help me advance from diamond to champion. Thank you very much.

 

Edit: Started using X, except few problems its working fine


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#328
RadovanOnSteroids

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I'll see what I can do about that


Experienced same problem, but it happens only when you are defending and you are using aerial freestyle, it just makes you miss the ball a little bit. It works fine when you are using normal aerial. Not sure if it's possible to check distance from my goal and decide it use normal aerial or freestyle. Or to hit ball more to the middle when you are close you your goal.

 

Edit: Something is off with normal freestyle and its not about positioning, I can reproduce it 10 out of 10 times.

 

Alternate freestyle is working great though

 

https://streamable.com/43p8qy


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#329
Heisa

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Experienced same problem, but it happens only when you are defending and you are using aerial freestyle, it just makes you miss the ball a little bit. It works fine when you are using normal aerial. Not sure if it's possible to check distance from my goal and decide it use normal aerial or freestyle. Or to hit ball more to the middle when you are close you your goal.

 

Edit: Something is off with normal freestyle and its not about positioning, I can reproduce it 10 out of 10 times.

 

Alternate freestyle is working great though

 

https://streamable.com/43p8qy

Does it happen with Aim At Goal disabled ?


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#330
gimas021

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Hello, i have a problems with any function by soft. If i use any hotkey, car fliping on the spot and no more [aerial,kickoff,wave dash]. Particles work without any problems. I'll tryed change settings [in game/in soft], but it's uselessly. PLS HELP!


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#331
Heisa

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Hello, i have a problems with any function by soft. If i use any hotkey, car fliping on the spot and no more [aerial,kickoff,wave dash]. Particles work without any problems. I'll tryed change settings [in game/in soft], but it's uselessly. PLS HELP!

The tool is currently outdated, please wait for an update


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#332
Heisa

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GoS: RocketLeague has been updated for the latest v1.88 patch ( December 08, 2020 ). Enjoy!
 
In this patch I have fixed some issues from player reports and have added directional Wave Dashes meaning it will dash in the direction where the car is moving. 
 
Bigger changes and additions are on their way as soon as I'm done with exams this year !

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#333
Yoyoboul

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GoS: RocketLeague has been updated for the latest v1.88 patch ( December 08, 2020 ). Enjoy!
 
In this patch I have fixed some issues from player reports and have added directional Wave Dashes meaning it will dash in the direction where the car is moving. 
 
Bigger changes and additions are on their way as soon as I'm done with exams this year !

 

Thanks for fast update ! Great job !

 

Can you tell what kind of changes and additions ? :P


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#334
Aristo

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Thanks for fast update ! Great job !

 

Can you tell what kind of changes and additions ? :P

Just check the first post of the thread. Change log is always there. 


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#335
Yoan

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Just check the first post of the thread. Change log is always there. 

i mean futures updates :D


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#336
Aristo

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i mean futures updates :D

The game got updated so The tool had to be updated for the latest offsets of the game. So Heisa updated the Tool and everything is working fine again. "Update" doesn't bring new features all the time. If people suggest some stuff and if they are possible to code he can work on it and release in the next updates. 

Changelog for the latest update:

unknown.png


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#337
Archlord

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The game got updated so The tool had to be updated for the latest offsets of the game. So Heisa updated the Tool and everything is working fine again. "Update" doesn't bring new features all the time. If people suggest some stuff and if they are possible to code he can work on it and release in the next updates. 

Changelog for the latest update:

unknown.png

 

 

Handbrake usage isnt working now.


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#338
Rye

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So I get the directional wave dashes but, I honestly have a hard time using it and figuring out which way it's going to actually do stuff vs. the old straight one.

 

Sometimes it just goes crazy and goes everywhere, maybe a toggle for directional vs just normal one is plausible? 


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#339
Heisa

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So I get the directional wave dashes but, I honestly have a hard time using it and figuring out which way it's going to actually do stuff vs. the old straight one.

 

Sometimes it just goes crazy and goes everywhere, maybe a toggle for directional vs just normal one is plausible? 

It will dodge in the direction the car is moving towards, no matter how the car is oriented, as the old method only dodged where the car's front was pointing towards, which sometimes would make us loose speed. Now it has much less chance of loosing speed and it's better on Wall Dashes too. Just might take some time to get used to


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#340
wixedmods

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does it work on epic games and steam


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