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GoS for RL: Detailed Information

RL RocketLeague

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689 replies to this topic

Poll: GoS for RL: Detailed Information (1754 member(s) have cast votes)

Which Aerial mode is your favorite ?

  1. Always Freestyle (718 votes [28.50%])

    Percentage of vote: 28.50%

  2. Alternate Freestyle (204 votes [8.10%])

    Percentage of vote: 8.10%

  3. Alternate Freestyle 2 (365 votes [14.49%])

    Percentage of vote: 14.49%

  4. Voted Normal Freestyle (416 votes [16.51%])

    Percentage of vote: 16.51%

  5. Normal Aerial (254 votes [10.08%])

    Percentage of vote: 10.08%

  6. Strict Aerial (92 votes [3.65%])

    Percentage of vote: 3.65%

  7. Upside Down Aerial (77 votes [3.06%])

    Percentage of vote: 3.06%

  8. Flip Resets (193 votes [7.66%])

    Percentage of vote: 7.66%

  9. Mixed Normal Mode (94 votes [3.73%])

    Percentage of vote: 3.73%

  10. Alternate Normal Aerial (38 votes [1.51%])

    Percentage of vote: 1.51%

  11. Alternate Normal Aerial 2 (22 votes [0.87%])

    Percentage of vote: 0.87%

  12. Alternate Normal Aerial 3 (27 votes [1.07%])

    Percentage of vote: 1.07%

  13. Alternate Normal Aerial 4 (19 votes [0.75%])

    Percentage of vote: 0.75%

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#521
Heisa

Heisa

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just to let you know Heisa (cause i don't know if you are on discord and see the report-bugs-here section).

feather boost is still broken, is some circumstances, if i turn off feather boost is definetly working better. another think that i notice is that demolition bot sometime focus ball instead of player,

What's wrong with feather boost? It's supposed to tap the button, if it can reach the ball from the current position and orientation. You can also increase the feather boost strength.

As for the demolition bot, I never encountered this bug while testing it
  • 0

#522
GoSWeeb

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Important question, rocket league is moving to Unreal Engine 5, will that change anything? Source: https://twitter.com/...9905424392?s=20
  • 0

#523
Aristo

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Important question, rocket league is moving to Unreal Engine 5, will that change anything? Source: https://twitter.com/...9905424392?s=20

We'll see what happens when they release it, and it will take some time, it's not even an official announcement.


  • 0

#524
hansen4200

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use our support section if you have a problem.


  • 0

#525
s2lent

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Hi Heisa, your work is remarkable.
I can imagine that the good ball prediction and shots
in the air are also transferable to the ground or lower air.
A shot or air roll shot would be pretty good and a huge game changer.
Hopefully more useful updates will come soon.

 

 

I just wanted to mention the desire for a power shot function again,
since there were again some requests for such a function. 
In the best possible case this should include air roll shots for angles.

  • 1

#526
essentials

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i am so broke. i wish i could buy this. rip


  • 0

#527
agtsl

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im with a problem, i have everything well seted, tried some others configs posted here, but the bot doesn't do aerial, I press the button and the car just keep running to the ball and doesn't do the movements by itself even if the option to automate is selected.


fixed, was something abouse the keybind in game...

Edited by agtsl, 28 August 2021 - 06:07 .

  • 0

#528
Aristo

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A reminder: If you have any problems you can use our support forum to get help: http://gamingonstero...um/188-support/


  • 0

#529
s2lent

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Hi Heisa can you please add one or two lines of code for the Take-Of-Height.
So that it will only stop freestyling at the beginning.
At the Moment when the car drops into the Take-Of-Height range from the air it stops freestyling as well.
It should be only doing stop freestyling at the beginning when you lift off the ground for the first time and not always when your in the range.

Many thanks.
  • 0

#530
Heisa

Heisa

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Hi Heisa can you please add one or two lines of code for the Take-Of-Height.
So that it will only stop freestyling at the beginning.
At the Moment when the car drops into the Take-Of-Height range from the air it stops freestyling as well.
It should be only doing stop freestyling at the beginning when you lift off the ground for the first time and not always when your in the range.

Many thanks.

Good suggestion, will see what can be done about it


  • 0

#531
SonnyDaBest

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I would love to have some number or indicator which shows me the distance from enemy player so I can go for dribble or clear. Minimap is not very good for it and it takes some time to check the map, orient myself and make decision. Also another indicator in boost display to see if enemy is actually boosting or not so I can decide to go for 50/50 or I will be late for the challenge.
Just simple helpers for decision making.
  • 0

#532
ikk

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I would love to have some number or indicator which shows me the distance from enemy player so I can go for dribble or clear. Minimap is not very good for it and it takes some time to check the map, orient myself and make decision. Also another indicator in boost display to see if enemy is actually boosting or not so I can decide to go for 50/50 or I will be late for the challenge.
Just simple helpers for decision making.

Yeah I've thought about this as well.. But do you want the number under the player to be distance away from YOU? Or their distance from the ball? Like what if you knew your distance from the ball and theirs in units and could make challenge decisions based off that?

 

Would be OP


  • 0

#533
Heisa

Heisa

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I would love to have some number or indicator which shows me the distance from enemy player so I can go for dribble or clear. Minimap is not very good for it and it takes some time to check the map, orient myself and make decision. Also another indicator in boost display to see if enemy is actually boosting or not so I can decide to go for 50/50 or I will be late for the challenge.
Just simple helpers for decision making.

 

Yeah I've thought about this as well.. But do you want the number under the player to be distance away from YOU? Or their distance from the ball? Like what if you knew your distance from the ball and theirs in units and could make challenge decisions based off that?

 

Would be OP

I'm also open to visual drawings that showcase what you mean


  • 0

#534
Rawrrino

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somewhere like here? or even middle of the car at the bottom maybe. Just a general area. https://prnt.sc/1sk5gb6


  • 0

#535
notthelo4d1ng

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Hi heisa, pls re-add match speed


  • 0

#536
ikk

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I'm also open to visual drawings that showcase what you mean

OOOOH that gives me an idea - What if you were to add an option where you can change the ball-prediction line color if you're the closest person to the ball (not factoring in teammates position)?

 

So like green ball prediction line if you're the closest, if not then the line is white.


  • 1

#537
420px

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v.3.3.0

 
+ [Misc] Added a new feature: "Disable Bots On Lost Focus", which disables bot functionalities when the chat is opened or is in a menu. From a forum suggestion



Thanks Heisa!


  • 1

#538
Jexly

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Hey guys! Help me. Loader not working. I run it as administrator. Everything that is indicated in the post, everything is downloaded. DirectX too 


  • 0

#539
Heisa

Heisa

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Hey guys! Help me. Loader not working. I run it as administrator. Everything that is indicated in the post, everything is downloaded. DirectX too 

You have an antivirus blocking the file, you can even see smartscreen.exe which is a part of Windows Defender running in your task manager. Disable it or add the loader into as an exception


  • 0

#540
s2lent

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Hi Heisa can you please add one or two lines of code for the Take-Of-Height.
So that it will only stop freestyling at the beginning.
At the Moment when the car drops into the Take-Of-Height range from the air it stops freestyling as well.
It should be only doing stop freestyling at the beginning when you lift off the ground for the first time and not always when your in the range.

Many thanks.

Good suggestion, will see what can be done about it

Hi Heisa, please fix the Take-of-Height in the next patch as described before.
It’s very annoying and ruined the aerial function when it drops back into the height.
And it could be so useful

Many thanks.
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