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GoS for RL: Detailed Information

RL RocketLeague

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707 replies to this topic

Poll: GoS for RL: Detailed Information (1813 member(s) have cast votes)

Which Aerial mode is your favorite ?

  1. Always Freestyle (747 votes [28.52%])

    Percentage of vote: 28.52%

  2. Alternate Freestyle (208 votes [7.94%])

    Percentage of vote: 7.94%

  3. Alternate Freestyle 2 (381 votes [14.55%])

    Percentage of vote: 14.55%

  4. Voted Normal Freestyle (428 votes [16.34%])

    Percentage of vote: 16.34%

  5. Normal Aerial (263 votes [10.04%])

    Percentage of vote: 10.04%

  6. Strict Aerial (98 votes [3.74%])

    Percentage of vote: 3.74%

  7. Upside Down Aerial (80 votes [3.05%])

    Percentage of vote: 3.05%

  8. Flip Resets (199 votes [7.60%])

    Percentage of vote: 7.60%

  9. Mixed Normal Mode (98 votes [3.74%])

    Percentage of vote: 3.74%

  10. Alternate Normal Aerial (41 votes [1.57%])

    Percentage of vote: 1.57%

  11. Alternate Normal Aerial 2 (24 votes [0.92%])

    Percentage of vote: 0.92%

  12. Alternate Normal Aerial 3 (30 votes [1.15%])

    Percentage of vote: 1.15%

  13. Alternate Normal Aerial 4 (22 votes [0.84%])

    Percentage of vote: 0.84%

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#541
s2lent

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Hi Heisa can you please add one or two lines of code for the Take-Of-Height.
So that it will only stop freestyling at the beginning.
At the Moment when the car drops into the Take-Of-Height range from the air it stops freestyling as well.
It should be only doing stop freestyling at the beginning when you lift off the ground for the first time and not always when your in the range.

Many thanks.
  • 0

#542
Heisa

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s2lent, on 09 Sept 2021 - 8:30 PM, said:

Hi Heisa can you please add one or two lines of code for the Take-Of-Height.
So that it will only stop freestyling at the beginning.
At the Moment when the car drops into the Take-Of-Height range from the air it stops freestyling as well.
It should be only doing stop freestyling at the beginning when you lift off the ground for the first time and not always when your in the range.

Many thanks.

Good suggestion, will see what can be done about it


  • 0

#543
SonnyDaBest

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I would love to have some number or indicator which shows me the distance from enemy player so I can go for dribble or clear. Minimap is not very good for it and it takes some time to check the map, orient myself and make decision. Also another indicator in boost display to see if enemy is actually boosting or not so I can decide to go for 50/50 or I will be late for the challenge.
Just simple helpers for decision making.
  • 0

#544
ikk

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SonnyDaBest, on 13 Sept 2021 - 5:55 PM, said:

I would love to have some number or indicator which shows me the distance from enemy player so I can go for dribble or clear. Minimap is not very good for it and it takes some time to check the map, orient myself and make decision. Also another indicator in boost display to see if enemy is actually boosting or not so I can decide to go for 50/50 or I will be late for the challenge.
Just simple helpers for decision making.

Yeah I've thought about this as well.. But do you want the number under the player to be distance away from YOU? Or their distance from the ball? Like what if you knew your distance from the ball and theirs in units and could make challenge decisions based off that?

 

Would be OP


  • 0

#545
Heisa

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SonnyDaBest, on 13 Sept 2021 - 5:55 PM, said:

I would love to have some number or indicator which shows me the distance from enemy player so I can go for dribble or clear. Minimap is not very good for it and it takes some time to check the map, orient myself and make decision. Also another indicator in boost display to see if enemy is actually boosting or not so I can decide to go for 50/50 or I will be late for the challenge.
Just simple helpers for decision making.

 

ikk, on 16 Sept 2021 - 8:42 PM, said:

Yeah I've thought about this as well.. But do you want the number under the player to be distance away from YOU? Or their distance from the ball? Like what if you knew your distance from the ball and theirs in units and could make challenge decisions based off that?

 

Would be OP

I'm also open to visual drawings that showcase what you mean


  • 0

#546
Rawrrino

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somewhere like here? or even middle of the car at the bottom maybe. Just a general area. https://prnt.sc/1sk5gb6


  • 0

#547
notthelo4d1ng

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Hi heisa, pls re-add match speed


  • 0

#548
ikk

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Heisa, on 16 Sept 2021 - 10:18 PM, said:

I'm also open to visual drawings that showcase what you mean

OOOOH that gives me an idea - What if you were to add an option where you can change the ball-prediction line color if you're the closest person to the ball (not factoring in teammates position)?

 

So like green ball prediction line if you're the closest, if not then the line is white.


  • 1

#549
420px

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v.3.3.0

 
+ [Misc] Added a new feature: "Disable Bots On Lost Focus", which disables bot functionalities when the chat is opened or is in a menu. From a forum suggestion



Thanks Heisa!


  • 1

#550
Jexly

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Hey guys! Help me. Loader not working. I run it as administrator. Everything that is indicated in the post, everything is downloaded. DirectX too 


  • 0

#551
Heisa

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Jexly, on 22 Sept 2021 - 10:50 AM, said:

Hey guys! Help me. Loader not working. I run it as administrator. Everything that is indicated in the post, everything is downloaded. DirectX too 

You have an antivirus blocking the file, you can even see smartscreen.exe which is a part of Windows Defender running in your task manager. Disable it or add the loader into as an exception


  • 0

#552
s2lent

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s2lent, on 09 Sept 2021 - 8:30 PM, said:

Hi Heisa can you please add one or two lines of code for the Take-Of-Height.
So that it will only stop freestyling at the beginning.
At the Moment when the car drops into the Take-Of-Height range from the air it stops freestyling as well.
It should be only doing stop freestyling at the beginning when you lift off the ground for the first time and not always when your in the range.

Many thanks.

Heisa, on 10 Sept 2021 - 06:31 AM, said:

Good suggestion, will see what can be done about it

Hi Heisa, please fix the Take-of-Height in the next patch as described before.
It’s very annoying and ruined the aerial function when it drops back into the height.
And it could be so useful

Many thanks.
  • 0

#553
Heisa

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s2lent, on 23 Sept 2021 - 9:25 PM, said:

Hi Heisa, please fix the Take-of-Height in the next patch as described before.
It’s very annoying and ruined the aerial function when it drops back into the height.
And it could be so useful

Many thanks.


It already is fixed, and will be in the next update. No worries
  • 2

#554
wanda321

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Heisa, on 23 Sept 2021 - 11:19 PM, said:

It already is fixed, and will be in the next update. No worries

Hi HEISA! is there any ETA for the new update?


  • 0

#555
Aristo

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wanda321, on 24 Sept 2021 - 11:18 PM, said:

Hi HEISA! is there any ETA for the new update?

Updates will be there when they can be released, and he would've said an eta if there was one. This will never change.  :)


  • 0

#556
wanda321

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Aristo, on 25 Sept 2021 - 01:47 AM, said:

Updates will be there when they can be released, and he would've said an eta if there was one. This will never change.  :)

ok thanks for help aristo!


  • 1

#557
GoSWeeb

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Amazing the work!

I got a great suggestion that will complete my experience!

Is it possible to disable Autoboost for certain aerial modes?user choice? (Not only for flip reset mode but also for Upside Down mode)

Because I get my flipresets with Upside down mode and ONLY need Autoboost it in modes like Always freestyle etc.

Thank you in advance!
Also, is it possible to add a Horse Dash sequence?
  • 2

#558
NewCiper

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GoSWeeb, on 01 Oct 2021 - 1:38 PM, said:

Amazing the work!

I got a great suggestion that will complete my experience!

Is it possible to disable Autoboost for certain aerial modes?user choice? (Not only for flip reset mode but also for Upside Down mode)

Because I get my flipresets with Upside down mode and ONLY need Autoboost it in modes like Always freestyle etc.

Thank you in advance!
Also, is it possible to add a Horse Dash sequence?

 

 

 

First: You can make a horse dash just press the dash bot and roll the car to the right or left
 
Second: Your suggestion is very wonderful. I agree with you, but it would have been better to put your suggestion in the suggestions box
 
 
For me personally, I don't care about my acrobatics or freestyle for example.
What I wish most is to continue to improve the Aerial Bot. For me, the feather boost feature is very impressive, although it is new and there is slowness in it, but in general I hope that it will be developed continuously

  • 0

#559
GoSWeeb

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You are right, didn't read through everything to know that there was a Suggestion Box, my bad!

About the horse dash, it didnt work. ()

I can do it manualy for like top 10 times, but automated would be a fun use.


  • 0

#560
GoSWeeb

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xNovex, on 05 Oct 2021 - 11:15 PM, said:

Not working anymore since the latest Rocket League update. Game crashes as soon as you have joined a match, also crashes as soon as you join the training mode.

We know, it takes a bit of time to update the tool after a "patchy" update, wait a day or two.


  • 0





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