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Just Evade | Modernized, Optimized, Smooth, API

evade reborn justevade gos external gos evade

Best Answer Aristo , 12 January 2024 - 01:27

(LoL) Update pushed for XYZ data, and new map changes, restart your loaders to get it! (Evade should be working now)

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181 replies to this topic

#121
actualdegen1122333

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So I managed to get flash to work by flipping the summoner spell 1 & 2 keybinds. But now whenever dns activator or the default activator tries to ignite/cleanse/etc it just flashes lmao. But I change it back to D on left and F on right flash will never go off. What am I doing wrong :P

 

The issue is under: Main - Spell Hotkeys Summoner 1 = F (flash) and Summoner 2 = D (ignite/cleanse/anything else) will cause justevade to flash properly BUT it will cause flash to go off when any activator tries to ignite/cleanse/other summoner spell. If Main - Spell Hotkeys Summoner 1 = D and Summoner 2 = F then flash will NOT work but ignite/everything else will work. Changing league in game keybinds doesnt fix issue either. 


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#122
maxemillion

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can you fix Rell ? so much errors when Rell in game when she use skills


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#123
Zahnfee

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Bug: Yasuo Q from tordnado are wrong. 


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#124
actualdegen1122333

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If anyone figures out how to make JustEvade flash work properly alongside dns activator/any activator I would be very grateful. Currently after a lot of tests I can only get 1 to work at a time, never together.  


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#125
sudi200

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Script crash when being hit by enemy
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#126
actualdegen1122333

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Is there a way to not microflash? Whenever it uses flash it will flash to the bare minimum, sometimes 1cm or 2cm making it look realllllly obvious.


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#127
Aristo

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Is there a way to not microflash? Whenever it uses flash it will flash to the bare minimum, sometimes 1cm or 2cm making it look realllllly obvious.

You can disable flash option in the evade. 


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#128
Impuls

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JustEvade updated for the latest spells of champs
 
CHANGES:
ziMtb1t.png

LMK if he's done anything else
+ Update for ya
 

Let it be default, only do this for the spells to be dodged: HUjpuzb.png
 
Simply delete justevade and re-install then do the thing above.

Made flash danger adjustable c:

 

can you fix Rell ? so much errors when Rell in game when she use skills

 Working on it, need a Rell for Testing
 

Bug: Yasuo Q from tordnado are wrong.

 Possible fix, we had an issue(out of our control) for pos especially with prediction. Haven't had a yasuo/yone enemy for testing
 

So I managed to get flash to work by flipping the summoner spell 1 & 2 keybinds. But now whenever dns activator or the default activator tries to ignite/cleanse/etc it just flashes lmao. But I change it back to D on left and F on right flash will never go off. What am I doing wrong :P
 
The issue is under: Main - Spell Hotkeys Summoner 1 = F (flash) and Summoner 2 = D (ignite/cleanse/anything else) will cause justevade to flash properly BUT it will cause flash to go off when any activator tries to ignite/cleanse/other summoner spell. If Main - Spell Hotkeys Summoner 1 = D and Summoner 2 = F then flash will NOT work but ignite/everything else will work. Changing league in game keybinds doesnt fix issue either.

If anyone figures out how to make JustEvade flash work properly alongside dns activator/any activator I would be very grateful. Currently after a lot of tests I can only get 1 to work at a time, never together.

I don't typically use flash evade so I'm not sure on the DNSactivator issue, I'd say make sure DNS is updated.
In my testing both work no issues even if I swap summ slots Flash/Ignite, Flash evade + Pyke E evade + Ignite, with unlimited cooldowns.
Try my update and let me know if it's fixed
I did edit some of the slot stuff and reverted a change that looked:unsure: like it force guess flash was on F, respekt out to those who flash D
 

Is there a way to not microflash? Whenever it uses flash it will flash to the bare minimum, sometimes 1cm or 2cm making it look realllllly obvious.

I also added logic to try to flash at max range for less smol sus flashes c: just for you
 
 

Script crash when being hit by enemy

 Not sure on this one, any more info?


________________________________________________________



Changelog:
 

v1.1.8 // Impuls here o/ with a [WIP]
+ Edited to my github fork for Icons / Versioning
+ Adding Belveth (TESTING, Belveth W should work)
+ Fixing Rell (TESTING and Adjustment/recode possibly needed)
+ Fixed usage of Flash and added Danger Level: added some logic for Flash Range
If it uses flash it'll try at max flash distance for less sus smol flashes (TESTED, walls may still cause smol flash but still dodge spell just "/all worth" ? ^^ )
Edited up some of the flash coding, now fits in more with JustEvade and gets Flash.range data 
+ Updated and added support for evade skill movementspeed modifiers (TESTING)
[ AnnieE, AkaliW, AhriW, BlitzcrankW, DravenW, GarenQ, KaisaE, KayleW, KatarinaW, RumbleW, ShyvanaW, SkarnerW, SonaE, TeemoW, UdyrE, VolibearQ ] 
+ Updated and added support for channelbuffs: not to dodge while in example = Xerath R, Katarina R, Vladimir W
[ Warwick R ,MissFortune R, Beveth E]
Testing or info needed for 
[ Caitlyn R, , FiddleSticks W and R (DISABLED), VelkozR, Vladimir W]
Buff names and champ skills getting reworked or updated // A lib for this would be nice.
+ Forced Dodge sets skill.Danger >= 2 (you wont use flash even is set to >=4 in my testing, just ensures you try to dodge)

+ Tried playing dodge the Mundo Q - it's a rito hitbot for sure ()




 My WIP updates for Ark223's JustEvade + Zbysiu's 1.1.7:

Re-download it here! (Firstly delete it on your loader then re-install here!)
TYkFGl3.png
Remember to reload at game start with 2xF6!


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#129
actualdegen1122333

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I freaking love you man, thank you so much.


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#130
bloomin12

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Can it track Fizz's Ult?


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#131
Aristo

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Can it track Fizz's Ult?

Yeah It should track, but I don't suggest using auto dodge feature on it, I disable it and track drawings of the spells and dodge myself manually. 


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#132
borgcarloop

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LMK if he's done anything else
+ Update for ya
 

Made flash danger adjustable c:

 

 Working on it, need a Rell for Testing
 

 Possible fix, we had an issue(out of our control) for pos especially with prediction. Haven't had a yasuo/yone enemy for testing
 

I don't typically use flash evade so I'm not sure on the DNSactivator issue, I'd say make sure DNS is updated.
In my testing both work no issues even if I swap summ slots Flash/Ignite, Flash evade + Pyke E evade + Ignite, with unlimited cooldowns.
Try my update and let me know if it's fixed
I did edit some of the slot stuff and reverted a change that looked:unsure: like it force guess flash was on F, respekt out to those who flash D
 

I also added logic to try to flash at max range for less smol sus flashes c: just for you
 
 

 Not sure on this one, any more info?


________________________________________________________



Changelog:
 

v1.1.8 // Impuls here o/ with a [WIP]
+ Edited to my github fork for Icons / Versioning
+ Adding Belveth (TESTING, Belveth W should work)
+ Fixing Rell (TESTING and Adjustment/recode possibly needed)
+ Fixed usage of Flash and added Danger Level: added some logic for Flash Range
If it uses flash it'll try at max flash distance for less sus smol flashes (TESTED, walls may still cause smol flash but still dodge spell just "/all worth" ? ^^ )
Edited up some of the flash coding, now fits in more with JustEvade and gets Flash.range data 
+ Updated and added support for evade skill movementspeed modifiers (TESTING)
[ AnnieE, AkaliW, AhriW, BlitzcrankW, DravenW, GarenQ, KaisaE, KayleW, KatarinaW, RumbleW, ShyvanaW, SkarnerW, SonaE, TeemoW, UdyrE, VolibearQ ] 
+ Updated and added support for channelbuffs: not to dodge while in example = Xerath R, Katarina R, Vladimir W
[ Warwick R ,MissFortune R, Beveth E]
Testing or info needed for 
[ Caitlyn R, , FiddleSticks W and R (DISABLED), VelkozR, Vladimir W]
Buff names and champ skills getting reworked or updated // A lib for this would be nice.
+ Forced Dodge sets skill.Danger >= 2 (you wont use flash even is set to >=4 in my testing, just ensures you try to dodge)

+ Tried playing dodge the Mundo Q - it's a rito hitbot for sure ()




 My WIP updates for Ark223's JustEvade + Zbysiu's 1.1.7:

Re-download it here! (Firstly delete it on your loader then re-install here!)
TYkFGl3.png
Remember to reload at game start with 2xF6!

thanks for your work,

 

can you also update pussy samira , morgana and yasuo with this please?


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#133
Poopmonster

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Is it possible to add Vex's spells?


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#134
Eroid

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Wish one of our skilled developers would add some more spells to dodge.  Lillia balls keep smacking me in the face  :lol:


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#135
DollarForYourSadness

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Wish one of our skilled developers would add some more spells to dodge.  Lillia balls keep smacking me in the face  :lol:

Better not use evading spells,only Drawings u can get easily banned 


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#136
Eroid

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Better not use evading spells,only Drawings u can get easily banned 

Im in masters for 3 years now so no


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#137
Eroid

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well ive customized and have vex and lillia spells dodged.  Will add more as I need I guess.  Crazy this script isnt updated at all tbh.  O well


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#138
Aristo

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well ive customized and have vex and lillia spells dodged.  Will add more as I need I guess.  Crazy this script isnt updated at all tbh.  O well

Feel free to post it for other users too, so they can use as well, they would appreciate I am sure. 


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#139
maxulrich1

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For some reason its not showing me dodgable spells, any suggestions? The script works perfectly i just cannot adjust wich spells to dodge and wich not 


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#140
actualdegen1122333

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Can we add galeforce to evade as a local buff/skill similar to lucian E, Ezreal E, Ahri R, etc?


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