JustEvade updated for the latest spells of champs
CHANGES:
LMK if he's done anything else
+ Update for ya
Let it be default, only do this for the spells to be dodged:
Simply delete justevade and re-install then do the thing above.
Made flash danger adjustable c:
can you fix Rell ? so much errors when Rell in game when she use skills
Working on it, need a Rell for Testing
Bug: Yasuo Q from tordnado are wrong.
Possible fix, we had an issue(out of our control) for pos especially with prediction. Haven't had a yasuo/yone enemy for testing
So I managed to get flash to work by flipping the summoner spell 1 & 2 keybinds. But now whenever dns activator or the default activator tries to ignite/cleanse/etc it just flashes lmao. But I change it back to D on left and F on right flash will never go off. What am I doing wrong
The issue is under: Main - Spell Hotkeys Summoner 1 = F (flash) and Summoner 2 = D (ignite/cleanse/anything else) will cause justevade to flash properly BUT it will cause flash to go off when any activator tries to ignite/cleanse/other summoner spell. If Main - Spell Hotkeys Summoner 1 = D and Summoner 2 = F then flash will NOT work but ignite/everything else will work. Changing league in game keybinds doesnt fix issue either.
If anyone figures out how to make JustEvade flash work properly alongside dns activator/any activator I would be very grateful. Currently after a lot of tests I can only get 1 to work at a time, never together.
I don't typically use flash evade so I'm not sure on the DNSactivator issue, I'd say make sure DNS is updated.
In my testing both work no issues even if I swap summ slots Flash/Ignite, Flash evade + Pyke E evade + Ignite, with unlimited cooldowns.
Try my update and let me know if it's fixed
I did edit some of the slot stuff and reverted a change that looked:unsure: like it force guess flash was on F, respekt out to those who flash D
Is there a way to not microflash? Whenever it uses flash it will flash to the bare minimum, sometimes 1cm or 2cm making it look realllllly obvious.
I also added logic to try to flash at max range for less smol sus flashes c: just for you
Script crash when being hit by enemy
Not sure on this one, any more info?
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Changelog:
v1.1.8 // Impuls here o/ with a [WIP]
+ Edited to my github fork for Icons / Versioning
+ Adding Belveth (TESTING, Belveth W should work)
+ Fixing Rell (TESTING and Adjustment/recode possibly needed)
+ Fixed usage of Flash and added Danger Level: added some logic for Flash Range
If it uses flash it'll try at max flash distance for less sus smol flashes (TESTED, walls may still cause smol flash but still dodge spell just "/all worth" ? ^^ )
Edited up some of the flash coding, now fits in more with JustEvade and gets Flash.range data
+ Updated and added support for evade skill movementspeed modifiers (TESTING)
[ AnnieE, AkaliW, AhriW, BlitzcrankW, DravenW, GarenQ, KaisaE, KayleW, KatarinaW, RumbleW, ShyvanaW, SkarnerW, SonaE, TeemoW, UdyrE, VolibearQ ]
+ Updated and added support for channelbuffs: not to dodge while in example = Xerath R, Katarina R, Vladimir W
[ Warwick R ,MissFortune R, Beveth E]
Testing or info needed for
[ Caitlyn R, , FiddleSticks W and R (DISABLED), VelkozR, Vladimir W]
Buff names and champ skills getting reworked or updated // A lib for this would be nice.
+ Forced Dodge sets skill.Danger >= 2 (you wont use flash even is set to >=4 in my testing, just ensures you try to dodge)
+ Tried playing dodge the Mundo Q - it's a rito hitbot for sure ()
My WIP updates for
Ark223's JustEvade + Zbysiu's 1.1.7:
Re-download it here! (Firstly delete it on your loader then re-install here!)
Remember to reload at game start with 2xF6!