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[SEMI-OKAY✔️]Pussy AIO [73 Champions] (I am not the developer of it.)


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391 replies to this topic

#361
zbosch

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Viego is still working okay, tried it out today. A few things need updated 


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#362
tallywacker

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brand doesnt work 


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#363
kazumato

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Can someone check kalista E skill usage? I feel like she doesn't use it correctly, she waits practically until the end of the enemy's life, and she doesn't use it when she can already kill, as if it calculated damage incorrectly


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#364
dmzpayo

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Fiora does not prioritize vitals


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#365
Yanara

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Jinx doesnt work for me.

 

edit: nevermind


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#366
DoTExE

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#367
DoTExE

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attempt to call global getdmg a nil value error


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#368
mank3n

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attempt to call global getdmg a nil value error

 

same here


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#369
Aristo

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attempt to call global getdmg a nil value error

 

same here

Can you guys check if your damagelib.lua is empty or not? Shouldnt be empty.


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#370
PSbaron

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The prediction for all scripts ggprediction is way off


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#371
Aristo

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The prediction for all scripts ggprediction is way off

Have you set your ping in the settings? (ggprediction settings, and ggorbwalker)


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#372
tallywacker

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The prediction for all scripts ggprediction is way off

i noticed this with ggaio ezreal it was missing everything

 

first time this happen to me tho its normally very good


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#373
PSbaron

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Have you set your ping in the settings? (ggprediction settings, and ggorbwalker)


Yes I tried setting to exactly my ping, then to my ping +5,+10 etc. also tried adjusting extra delay from anywhere from 0 to 100. Previously the prediction was spot on but haven’t used it for a few months. A lot of the scripts that use it are no longer useful as manually aiming is usually more accurate. Currently just using orbwalker and scripts with targeted abilities only.
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#374
ThirstKing

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I'm receiving Ahri is loading and Soraka is loading when using this script after the 14.0 update. Restarted the game and reloaded the scripts using F6.


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#375
ThirstKing

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I'm receiving Ahri is loading and Soraka is loading when using this script after the 14.0 update. Restarted the game and reloaded the scripts using F6.

Ahri issue is resolved, but Soraka is still stuck loading. 


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#376
ninjadx

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For anyone getting a damagelib hasbuff error with Brand, the following changes to damagelib fixed it:
 

  ["Brand"] = {
    {Slot = "Q", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({80, 110, 140, 170, 200})[level] + 0.60 * source.ap end},
    {
      Slot = "W",
      Stage = 1,
      DamageType = 2,
      Damage = function(source, target, level)
        -- local buff = Buff:Hasbuff(target, "BrandAblaze"); -- this was giving error
        local buff = GetBuffData(target, "BrandAblaze")
        local dmg = ({75, 120, 165, 210, 255})[level] + 0.60 * source.ap;
        if buff
        and buff.duration > 0
        then
          dmg = dmg * 1.25
        end
        return dmg
      end
    },
    {Slot = "E", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({70, 95, 120, 145, 170})[level] + 0.55 * source.ap end},
    {Slot = "R", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({100, 200, 300})[level] + 0.25 * source.ap end},
  },

This fix work , problem is when they update 2 days ago they remove this fix from my damagelib


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#377
mank3n

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For anyone getting a damagelib hasbuff error with Brand, the following changes to damagelib fixed it:
 

  ["Brand"] = {
    {Slot = "Q", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({80, 110, 140, 170, 200})[level] + 0.60 * source.ap end},
    {
      Slot = "W",
      Stage = 1,
      DamageType = 2,
      Damage = function(source, target, level)
        -- local buff = Buff:Hasbuff(target, "BrandAblaze"); -- this was giving error
        local buff = GetBuffData(target, "BrandAblaze")
        local dmg = ({75, 120, 165, 210, 255})[level] + 0.60 * source.ap;
        if buff
        and buff.duration > 0
        then
          dmg = dmg * 1.25
        end
        return dmg
      end
    },
    {Slot = "E", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({70, 95, 120, 145, 170})[level] + 0.55 * source.ap end},
    {Slot = "R", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({100, 200, 300})[level] + 0.25 * source.ap end},
  },

This fix work , problem is when they update 2 days ago they remove this fix from my damagelib

 

thanks, will try it!


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#378
tallywacker

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still doesnt work for me


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#379
Thanos

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Only script with Zed and it doesn't do a single spell :/


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#380
kazumato

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Only script with Zed and it doesn't do a single spell :/

this AIO is out of date, a lot of scripts work, a lot not work 


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