Viego is still working okay, tried it out today. A few things need updated
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[SEMI-OKAY✔️]Pussy AIO [73 Champions] (I am not the developer of it.)
#361
Posted 15 October 2023 - 06:22
#362
Posted 15 October 2023 - 06:39
brand doesnt work
#363
Posted 17 October 2023 - 06:03
Can someone check kalista E skill usage? I feel like she doesn't use it correctly, she waits practically until the end of the enemy's life, and she doesn't use it when she can already kill, as if it calculated damage incorrectly
#364
Posted 18 October 2023 - 08:00
Fiora does not prioritize vitals
#365
Posted 13 December 2023 - 10:51
Jinx doesnt work for me.
edit: nevermind
#366
Posted 26 December 2023 - 09:36
#367
Posted 26 December 2023 - 09:40
attempt to call global getdmg a nil value error
#368
Posted 29 December 2023 - 01:25
attempt to call global getdmg a nil value error
same here
#369
Posted 29 December 2023 - 10:14
attempt to call global getdmg a nil value error
same here
Can you guys check if your damagelib.lua is empty or not? Shouldnt be empty.
#370
Posted 30 December 2023 - 07:46
The prediction for all scripts ggprediction is way off
#371
Posted 30 December 2023 - 07:51
The prediction for all scripts ggprediction is way off
Have you set your ping in the settings? (ggprediction settings, and ggorbwalker)
#372
Posted 31 December 2023 - 09:32
The prediction for all scripts ggprediction is way off
i noticed this with ggaio ezreal it was missing everything
first time this happen to me tho its normally very good
#373
Posted 31 December 2023 - 06:55
Have you set your ping in the settings? (ggprediction settings, and ggorbwalker)
Yes I tried setting to exactly my ping, then to my ping +5,+10 etc. also tried adjusting extra delay from anywhere from 0 to 100. Previously the prediction was spot on but haven’t used it for a few months. A lot of the scripts that use it are no longer useful as manually aiming is usually more accurate. Currently just using orbwalker and scripts with targeted abilities only.
#374
Posted 11 January 2024 - 01:57
I'm receiving Ahri is loading and Soraka is loading when using this script after the 14.0 update. Restarted the game and reloaded the scripts using F6.
#375
Posted 13 January 2024 - 04:43
I'm receiving Ahri is loading and Soraka is loading when using this script after the 14.0 update. Restarted the game and reloaded the scripts using F6.
Ahri issue is resolved, but Soraka is still stuck loading.
#376
Posted 14 January 2024 - 07:45
For anyone getting a damagelib hasbuff error with Brand, the following changes to damagelib fixed it:
["Brand"] = {{Slot = "Q", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({80, 110, 140, 170, 200})[level] + 0.60 * source.ap end},{Slot = "W",Stage = 1,DamageType = 2,Damage = function(source, target, level)-- local buff = Buff:Hasbuff(target, "BrandAblaze"); -- this was giving errorlocal buff = GetBuffData(target, "BrandAblaze")local dmg = ({75, 120, 165, 210, 255})[level] + 0.60 * source.ap;if buffand buff.duration > 0thendmg = dmg * 1.25endreturn dmgend},{Slot = "E", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({70, 95, 120, 145, 170})[level] + 0.55 * source.ap end},{Slot = "R", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({100, 200, 300})[level] + 0.25 * source.ap end},},This fix work , problem is when they update 2 days ago they remove this fix from my damagelib
#377
Posted 14 January 2024 - 10:43
For anyone getting a damagelib hasbuff error with Brand, the following changes to damagelib fixed it:
["Brand"] = {{Slot = "Q", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({80, 110, 140, 170, 200})[level] + 0.60 * source.ap end},{Slot = "W",Stage = 1,DamageType = 2,Damage = function(source, target, level)-- local buff = Buff:Hasbuff(target, "BrandAblaze"); -- this was giving errorlocal buff = GetBuffData(target, "BrandAblaze")local dmg = ({75, 120, 165, 210, 255})[level] + 0.60 * source.ap;if buffand buff.duration > 0thendmg = dmg * 1.25endreturn dmgend},{Slot = "E", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({70, 95, 120, 145, 170})[level] + 0.55 * source.ap end},{Slot = "R", Stage = 1, DamageType = 2, Damage = function(source, target, level) return ({100, 200, 300})[level] + 0.25 * source.ap end},},This fix work , problem is when they update 2 days ago they remove this fix from my damagelib
thanks, will try it!
#378
Posted 14 January 2024 - 12:47
still doesnt work for me
#379
Posted 08 February 2024 - 05:52
Only script with Zed and it doesn't do a single spell :/
#380
Posted 08 February 2024 - 10:03
Only script with Zed and it doesn't do a single spell :/
this AIO is out of date, a lot of scripts work, a lot not work
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