Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in. Login to AccountCreate an Account
The official Smite Manager has a lot of performance issues, so I recreated it for KillerAwareness with virtually 0 performance loss.
My Smite Manager will also only load if you have Smite, so it won't do any unnecessary background processing.
[NEW] 1.18 - Minimap Tracker
This plans on replacing the popular "BK Minimap Hack" script, now fully integrated into Killer Awareness. There are some major differences that make it stand out above its predecessor.
Here's a feature breakdown:
Track last known appearance of enemies.
Missing timers
Directional Arrows (shows the last direction the enemy was heading)
Area circles (indicates the range the enemy could potentially be within)
Adjustable sprite size
Better fog tracking (tracks enemies more accurately in fog)
Many visibility & QoL settings
Please do not use BK Minimap with KillerAwareness Minimap Tracker!
Spoiler
[NEW] 1.14 - Champion Tracker
Introducing a heavily customizable champion tracker that works for enemies, allies, and even yourself. This is meant to be a replacement for GoS' standard Champion Tracker with a lot more options to change your tracker's appearance, as well as the support for tracking cooldowns and monumentally improved performance. Requires you to download the new summoner sprites linked above.
Tracks ALL current summoner spells
Optional cooldown numbers
Experience tracking
Spell level tracking
Adjustable UI to suit your design preference (margins, width, height, position, etc.)
Performance friendly, using cached sprites
Resizable
Options to only show data when the target is clicked for a minimalist appearance
FEATURE BREAKDOWN
Spoiler
Champion HUD Tracker
This feature draws a Champion HUD icon at the edge of your screen in the direction that champion is coming from. Amazing for detecting ganks or incoming champions out of your normal viewing range.
Requires your champion to be visible on screen to work.
Includes:
The capability of fading icons over your UI, such as your minimap, for better UI visibility
An option to flash a yellow haze on incoming champions for better awareness
Screen buffer slider to change how inset the icons are
Scale slider
Champion Line Tracker
This is a utility seen in my Killer champion scripts, it draws a line from your champion to nearby champions and fades as the champion comes within viewing range. Seen as a more basic alternative to the HUD tracker for those who wish to use it.
Turret Awareness
Similar to GoS' built-in Turret Awareness script.
Includes:
Friendly Turret range tracking
Enemy Turret range tracking
Distance slider
Draw Turret HP on Minimap
Health Tracker
Due to popular demand, the health tracker from my Killer Karthus script is now a baseline feature in Killer Awareness. This is a moveable widget that tracks the health of every enemy in the game, as well as if they go MIA.
HOW TO INSTALL
Spoiler
1. Download the Killer Awareness Sprites .rar file
This is an attempt to fix an issue some users have reported where the Turret Awareness circles are happening on minions and wards. I believe this is happens when a tower is destroyed, and a memory error occurs where the script is trying to access a tower that no longer exists. To fix this, I created a helper function that checks if the unit is a turret.
This is an attempt to fix an issue some users have reported where the Turret Awareness circles are happening on minions and wards. I believe this is happens when a tower is destroyed, and a memory error occurs where the script is trying to access a tower that no longer exists. To fix this, I created a helper function that checks if the unit is a turret.
Please click the Update button to receive the following changes:
Ver. 1.09
I've implemented the Health tracker from my Killer Karthus script as a baseline feature. I also modified the script to do automatic updating now instead of manual, it's honestly probably more intuitive this way. Please update the script to receive the changes!
Hi, nice work. Can you add something like the "default" champ tracker has? Something that will reveal real shaco. Bcs official tracker is showing the spells etc. under the real shaco, so you know which shaco to attack. But this tracker can't do it (probably) or I'm blind
can you add an option like GP ult to ping even not on screen?
I am utilizing stuff from GGOrbwalker to pull this off, and due to a limitation I cannot. Also, unless you want to get caught a lot easier I wouldn't recommend doing this anyway.
I am utilizing stuff from GGOrbwalker to pull this off, and due to a limitation I cannot. Also, unless you want to get caught a lot easier I wouldn't recommend doing this anyway.
iv been using ult GP not on screen , still kicking and its OP xD
hey! a new cd tracker full customizable, so cool , im not sure ward pingr work ? also a little suggestion : auto yellow/blue trinket bush when lose vision
hey! a new cd tracker full customizable, so cool , im not sure ward pingr work ? also a little suggestion : auto yellow/blue trinket bush when lose vision
thx for ur quality work
Yea the ward pinger is being kinda funky, I have an idea on how to improve it. Also an auto-ward for a bush when you lose vision would be an incredibly good idea. I am putting that on the list.