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V4 - Current Progress


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103 replies to this topic

#61
Heisa

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The biggest mistake of the current interception points is that they are slow in defense, so they pretend to chase the ball and miss it. If redirect mode complability comes, I believe it will also work in defense. I believe that with the path finder feature, misses due to errors made during take-off will be reduced somewhat. v4 is going to be truly amazing. Ty heisa WE ARE WAITING

Can you explain what you mean by "slow interception points in defense" ? 

The new [Aerial Path Finder] will be faster at aerialing and reaching the target so theoretically, it should help with "slow interception points in defense".
 

 

news? updates on this? hyped

Still working on it, I need a bit more time as a lot of things need to be revisited and changed.


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#62
gncabar

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This video can't explain exactly what I mean. If you ask the players, when he defends, it goes crazy and can't save it easily. Likewise, it goes crazy with redirect shots. What I want to explain in this video is that if the int point gets closer to where the ball is going instead of heading directly to the ball, the save can be made more easily since the ball is already coming.

 

https://streamable.com/cw95bu

 

I hope you understand what I'm trying to explain. This is what happens through translation :D I could swear that the defensive freakout was due to a redirect error, but I can't prove it. v4 will fix that i BET xd


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#63
Heisa

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This video can't explain exactly what I mean. If you ask the players, when he defends, it goes crazy and can't save it easily. Likewise, it goes crazy with redirect shots. What I want to explain in this video is that if the int point gets closer to where the ball is going instead of heading directly to the ball, the save can be made more easily since the ball is already coming.

 

https://streamable.com/cw95bu

 

I hope you understand what I'm trying to explain. This is what happens through translation :D I could swear that the defensive freakout was due to a redirect error, but I can't prove it. v4 will fix that i BET xd

This is not a bot issue, but rather how you start the aerial. In this particular shot you are not supposed to jump and boost at the same time like that, but rather double jump, wait a bit for the nose to lift up towards the [Intersection Point] and then boost. 

The way you do it, you are changing the trajectory of the car and therefor you will miss the shot because you are making it harder for the [Aerial Bot] to do anything. 


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#64
gncabar

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This is not a bot issue, but rather how you start the aerial. In this particular shot you are not supposed to jump and boost at the same time like that, but rather double jump, wait a bit for the nose to lift up towards the [Intersection Point] and then boost. 

The way you do it, you are changing the trajectory of the car and therefor you will miss the shot because you are making it harder for the [Aerial Bot] to do anything. 

As I said, this is a sample shot. I made a recording like this just to show how the shots are missed. It's like chasing the ball, I missed a lot of things unnecessarily. ofc i know thats my fault on this video :DD


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#65
Heisa

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As I said, this is a sample shot. I made a recording like this just to show how the shots are missed. It's like chasing the ball, I missed a lot of things unnecessarily. ofc i know thats my fault on this video :DD

The shots are missed simply because physically the car cannot reach it. The [Intercept Point] is the soonest ball position where the car can reach the ball in time


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#66
aQuickSloth

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This video can't explain exactly what I mean. If you ask the players, when he defends, it goes crazy and can't save it easily. Likewise, it goes crazy with redirect shots. What I want to explain in this video is that if the int point gets closer to where the ball is going instead of heading directly to the ball, the save can be made more easily since the ball is already coming.

 

https://streamable.com/cw95bu

 

I hope you understand what I'm trying to explain. This is what happens through translation :D I could swear that the defensive freakout was due to a redirect error, but I can't prove it. v4 will fix that i BET xd

I get what u mean, as I've experienced it before. But all the shots in the video are savable, with the bot, completely. Just hold down the airdribble button and double jump. You can also do fast aerial with the bot, pulling down on left stick, jump, let go of left stick and press your air dribble key at the same time, and jump again while boosting while still holding down your aerial dribble key.


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#67
gncabar

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I get what u mean, as I've experienced it before. But all the shots in the video are savable, with the bot, completely. Just hold down the airdribble button and double jump. You can also do fast aerial with the bot, pulling down on left stick, jump, let go of left stick and press your air dribble key at the same time, and jump again while boosting while still holding down your aerial dribble key.

i know double jumping is saving in this video. if u understand what i mean thanks <3


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#68
jacobisexiled31

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not trying to rush you at all just wondering if you maybe have an ETA for this release? Merry Christmas:)


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#69
Heisa

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not trying to rush you at all just wondering if you maybe have an ETA for this release? Merry Christmas:)

Not yet, but when I do it will be announced maybe a week later. Will see.

Merry Christmas!
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#70
ikk

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Can you explain what you mean by "slow interception points in defense" ? 

The new [Aerial Path Finder] will be faster at aerialing and reaching the target so theoretically, it should help with "slow interception points in defense".
 

 

Still working on it, I need a bit more time as a lot of things need to be revisited and changed.

Spoiler


Edited by Aristo, 27 December 2024 - 04:54 .
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#71
gncabar

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Spoiler

 

duude thank you for explanations <3 thats a good rewrite


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#72
Heisa

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Spoiler

Thank you for the write-up and the training pack. The intercept calculations are generalized meaning they have to work for most scenarios.


Edited by Aristo, 27 December 2024 - 04:53 .
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#73
NewCiper

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Not yet, but when I do it will be announced maybe a week later. Will see.

Merry Christmas!

Good news, I hope you take your time and never rush to release it, thanks for your awesome work
 
Merry Christmas <3

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#74
boondal

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Would it be possible to integrate an autoflick into the dribble bot in v4?


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#75
Jonsenburg

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poggers fr


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#76
Smartie

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Distance to ball setting like the flip cancellation for boost management would be nice as well. I noticed if I'm using the dribble automation with the boost management sometimes it'll drop the ball on supersonic, simply because it doesn't want to boost more on super sonic. 


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#77
King98

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are we close to get a date atleast for v4?


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#78
NewCiper

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are we close to get a date atleast for v4?

No one knows, not even Heisa himself. Because there are many factors to consider. Is the release being planned for the public really ready for its debut? Are the bots and features running perfectly? What problems might the players experience? All this complicates the setting of any exact or approximate time sometimes.


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#79
Heisa

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No one knows, not even Heisa himself. Because there are many factors to consider. Is the release being planned for the public really ready for its debut? Are the bots and features running perfectly? What problems might the players experience? All this complicates the setting of any exact or approximate time sometimes.

Exactly. 

 

Trust me, guys. I want to release it as bad as the people want it, it's just that there's a lot that needs to be done. I am taking a leap of faith because I don't want just to do simple things and simple features.

 

I want to tackle the bigger problems and I can say, it's so damn complex and sometimes it's taking a toll on my mentality.

 

I don't want to sound like a victim here, but wow. It's challenging. But I believe I can do it, and am pushing through.

 

Just be patient with me, I'll be posting once in a while to keep you guys updated.


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#80
lapirzae

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Exactly. 

 

Trust me, guys. I want to release it as bad as the people want it, it's just that there's a lot that needs to be done. I am taking a leap of faith because I don't want just to do simple things and simple features.

 

I want to tackle the bigger problems and I can say, it's so damn complex and sometimes it's taking a toll on my mentality.

 

I don't want to sound like a victim here, but wow. It's challenging. But I believe I can do it, and am pushing through.

 

Just be patient with me, I'll be posting once in a while to keep you guys updated.

 

 

we appreciate u bro, its gonna be worth the wait and ur doing great :D

 

also just an idea: in the future once you get closer to the release, it could be a cool idea to release a beta so people can give feedback and report bugs to help you out  :)


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