local AmumuMenu = Menu("Amumu", "Amumu")
AmumuMenu:SubMenu("Combo", "Combo")
AmumuMenu.Combo:Boolean("Q","Use Q",true)
AmumuMenu.Combo:Boolean("W","Use W",true)
AmumuMenu.Combo:Boolean("E","Use E",true)
AmumuMenu.Combo:Boolean("R","Use R",true)
AmumuMenu.Combo:Info("Amumu", "Use R if X+ Enemys")
AmumuMenu.Combo:Slider("RE", "will be stunned (Def. 3)", 3, 1, 5, 1)
AmumuMenu:SubMenu("Harass", "Harass")
AmumuMenu.Harass:Boolean("Q","Use Q",true)
AmumuMenu.Harass:Boolean("W","Use W",true)
AmumuMenu.Harass:Boolean("E","Use E",true)
AmumuMenu.Harass:Boolean("R","Use R",true)
AmumuMenu.Harass:Info("Amumu", "Use R if X+ Enemys")
AmumuMenu.Harass:Slider("RE", "will be stunned (Def. 1)", 1, 1, 5, 1)
AmumuMenu:SubMenu("LaneClear", "LaneClear")
AmumuMenu.LaneClear:Boolean("W","Use W",true)
AmumuMenu.LaneClear:Slider("WC", "Turn on if MinionAround >= X (Def. 4)", 4, 1, 20, 1)
AmumuMenu.LaneClear:Slider("WC2", "Turn off if MinionAround <= X (Def. 1)", 1, 1, 20, 1)
AmumuMenu.LaneClear:Info("Amumu", " ")
AmumuMenu.LaneClear:Boolean("E","Use E",true)
AmumuMenu.LaneClear:Slider("EC", "Use E if MinionAround >= X (Def. 4)", 4, 1, 20, 1)
AmumuMenu:SubMenu("JungleClear", "JungleClear")
AmumuMenu.JungleClear:Boolean("Q","Use Q",true)
AmumuMenu.JungleClear:Boolean("W","Use W",true)
AmumuMenu.JungleClear:Boolean("E","Use E",true)
AmumuMenu:SubMenu("KS", "KillSteal")
AmumuMenu.KS:Boolean("Q","KS with Q",true)
AmumuMenu.KS:Boolean("E","KS with E",true)
AmumuMenu.KS:Info("Amumu", " ")
AmumuMenu.KS:Boolean("R","KS with R",true)
AmumuMenu.KS:Info("Amumu", "Use R if X+ Enemys")
AmumuMenu.KS:Slider("RE", "will be stunned (Def. 3)", 3, 1, 5, 1)
AmumuMenu.KS:Info("Amumu", " ")
AmumuMenu.KS:Boolean("QE","KS with QE",false)
AmumuMenu.KS:Info("Amumu", " ")
AmumuMenu.KS:Boolean("QR","KS with QR",false)
AmumuMenu.KS:Info("Amumu", "Use R if X+ Enemys")
AmumuMenu.KS:Slider("RE2", "will be stunned (Def. 3)", 3, 1, 5, 1)
AmumuMenu.KS:Info("Amumu", " ")
AmumuMenu.KS:Boolean("QER","KS with QER",false)
AmumuMenu.KS:Info("Amumu", "Use R if X+ Enemys")
AmumuMenu.KS:Slider("RE3", "will be stunned (Def. 3)", 3, 1, 5, 1)
AmumuMenu.KS:Info("Amumu", " ")
AmumuMenu:SubMenu("Misc", "Misc")
AmumuMenu.Misc:Boolean("MGUN","Ultimate Notifier", true)
AmumuMenu.Misc:Boolean("MGUNDEB","TEXT DEBUG", false)
AmumuMenu.Misc:Slider("MGUNSIZE", "UN Text Size", 30, 5, 60, 1)
AmumuMenu.Misc:Slider("MGUNX", "UN X POS", 60, 0, 1600, 1)
AmumuMenu.Misc:Slider("MGUNY", "UN Y POS", 200, 0, 1055, 1)
AmumuMenu.Misc:Info("Amumu", " ")
AmumuMenu.Misc:Boolean("MGUN2","Stunable Champion Notifier", true)
AmumuMenu.Misc:Boolean("MGUNDEB2","TEXT DEBUG", false)
AmumuMenu.Misc:Slider("MGUNSIZE2", "SCN Text Size", 25, 5, 60, 1)
AmumuMenu.Misc:Slider("MGUNX2", "SCN X POS", 700, 0, 1600, 1)
AmumuMenu.Misc:Slider("MGUNY2", "SCN Y POS", 785, 0, 1055, 1)
AmumuMenu.Misc:Info("Amumu", " ")
AmumuMenu.Misc:Boolean("DMGoHP","Draw DMG over HP",true)
AmumuMenu:SubMenu("Interrupt", "Interrupt")
AmumuMenu.Interrupt:Boolean("InterruptQ", "Auto Interrupt Spells with Q", true)
AmumuMenu.Interrupt:Info("Amumu", "Auto Interrupt Spells")
AmumuMenu.Interrupt:Boolean("InterruptR", "with R if Q not Ready", true)