Pyke option to not R if certain enemies have abilities/items up (heal, dashes, zhonyas and more) would be cool. Might look into it more when I have free time myself.
Login to Account Create an Account
#41
Posted 05 May 2022 - 05:29
#42
Posted 05 May 2022 - 06:24
#43
Posted 05 May 2022 - 04:19
Nautilus Q doesn't Check for collisions he Q enemy behind wall lol
#44
Posted 07 May 2022 - 08:00
Pyke option to not R if certain enemies have abilities/items up (heal, dashes, zhonyas and more) would be cool. Might look into it more when I have free time myself.
Added menu to disable/enable which champs can be ulted.
Pyke ulting same target 2 times thus wasting ult.
Increased the time between ult casts, shouldn't happen anymore.
Nautilus Q doesn't Check for collisions he Q enemy behind wall lol
Added checking for terrain collision for Naut Q (also added checking for Yasuo wall, since that was missing too).
#45
Posted 07 May 2022 - 09:44
Added menu to disable/enable which champs can be ulted.
Increased the time between ult casts, shouldn't happen anymore.
Added checking for terrain collision for Naut Q (also added checking for Yasuo wall, since that was missing too).
#46
Posted 07 May 2022 - 05:45
Q doesnt seem to work for pyke
#47
Posted 07 May 2022 - 07:55
Q doesnt seem to work for pyke
Are you sure? The script doesn't start the Q, you have to start it manually and the script will aim and hook.
#48
Posted 07 May 2022 - 09:13
Are you sure? The script doesn't start the Q, you have to start it manually and the script will aim and hook.
yes, i start it and it just doesnt use, i also tried changing target selector , but it was using but then it stopped all of a sudden
#49
Posted 08 May 2022 - 11:55
yes, i start it and it just doesnt use, i also tried changing target selector , but it was using but then it stopped all of a sudden
Fixed it, I made a mistake when refactoring.
#50
Posted 08 May 2022 - 05:00
Fixed it, I made a mistake when refactoring.
thanks man will try soon
#51
Posted 18 May 2022 - 10:17
Consistent error with Shaco E execute. Happens every time, I couldn't grab the error code unfortunately. It looks like it still works though.
#52
Posted 23 June 2022 - 02:56
PYKE R doesnt seem to be using after 12.12 update.
#53
Posted 21 September 2022 - 09:25
Added Trundle / Garen / Teemo (just Q auto-attack resets during Combo/Harass)
#54
Posted 27 November 2022 - 02:27
Added Rammus (W & E during Combo/Harass)
#55
Posted 11 March 2023 - 12:26
Added Zac (Q, W, R usage) - enjoy our favourite green blob
Added Jax (W auto-attack resetting)
#56
Posted 12 March 2023 - 12:30
Added Zac (Q, W, R usage) - enjoy our favourite green blob
Added Jax (W auto-attack resetting)
what about zac e? i feel like it would be useful
#57
Posted 12 March 2023 - 09:47
what about zac e? i feel like it would be useful
No point in implementing Zac E. The flight time is so long any prediction would never be accurate.
#58
Posted 12 March 2023 - 10:43
jax dont work
#59
Posted 13 March 2023 - 05:25
Vi is not using her abilities sometimes, is there a certain targeting selector I should be using?
#60
Posted 01 April 2023 - 03:53
Added Darius (W/E/R)
Added Garen R killsteal
jax dont work
Posted a fix, now should correctly use W to reset autos in combo/harass.
Vi is not using her abilities sometimes, is there a certain targeting selector I should be using?
Posted a possible fix, she shouldn't be stopping using her Q now.
Also tagged with one or more of these keywords: braum, tahm kench, amumu, renata, zilean, mundo, nautilus, rammus, zac, rumble
3 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users
-
Bing (1)