hi,
i love your script that you have written. it works very well with patch 6.1. i win almost every game and the best part is that no one has dedectet im scripting after all the games i´ve made.
thank you for that
sry for bad english
Best Answer Starific , 02 September 2016 - 12:14
Should be
Hey, if you're willing to update this, I could REALLY get ALOT of bugs and errors for this. Here's some I found so Far
Spells That Don't Get Dodged Properly :
-Pantheon (W) (Doesn't work if your too close)
-Teemo (Q) (Doesn't work if too Close again)
-Warwick {R} (Does it too early, and doesn't do it whilst being CC'd)
-Lee Sin {R} (Does it too early, and doesn't count as using hit ultimate up)
-TwistedFate (W) (Too Close, doesn't make it in Time)
(It Seems that any of the "Point and Click" Stun's/Debuffs don't seem to be dodged too well, either being too close, or too early)
Spells That Don't Have an Option to Dodge With :
-Taliyah (W)
-Kled {R}
-Fiddlesticks (Q)
-Xin Zhao {R} + (3 Hit Knock Up)
-Riven (W) + (Q - 3 Ability Knock Up)
-Rengar (E) (5 Stack Root)
-Nocturne (E) (2 Second Attach then Fear)
-Dianna (E) (AOE Pull)
Spells That Don't Have an Option to Follow With :
-Zed (W)
-Flash
-Pantheon {R}
-Riven Dashes (Q) + (E)
Suggestions To Add :
-W Auto Attack Reset if Killable
-W Anti-Nuke
-Q KS
-Smite Ks
-Use Smite in Combo
-Use Smite to Save Life
-Toggleable Key for "Q on Dashes"
Bugs I Found :
-If you're too close with the "Point and Click" Debuffs, it won't dodge in time, or dodge too early so it doesn't make them use their ability at all (I.E. Teemo Q, Pantheon W)
-No Option on which abilities to Use Q to Dodge Onto
-No Option for W Anti-Nuke
-No Option for Items KS
Go to the full post »hi,
i love your script that you have written. it works very well with patch 6.1. i win almost every game and the best part is that no one has dedectet im scripting after all the games i´ve made.
thank you for that
sry for bad english
hi,
i love your script that you have written. it works very well with patch 6.1. i win almost every game and the best part is that no one has dedectet im scripting after all the games i´ve made.
thank you for that
sry for bad english
Yeah it's a different kind of script. It's not mean to let you play full-auto, but I supports the player to make plays with inhuman reaction time and so beat the enemy. I personllay prefere half-auto scripts over full-auto, because you have simply more fun playing
can you please help me and tell how i can edit it a little bit. i dont understand the meanings in the script when yi dodges on which ability.
can you please help me and tell how i can edit it a little bit. i dont understand the meanings in the script when yi dodges on which ability.
Open the script with a text editor and you'll see a big list with explanations
btw, i recommend that "Unit-targeted" skill better to make around 50 delays,
cuz in 0delay the enemy would canceled their skill automatically by system.
for example annie's q, Tristana's R
btw, i recommend that "Unit-targeted" skill better to make around 50 delays,
cuz in 0delay the enemy would canceled their skill automatically by system.
for example annie's q, Tristana's R
Yeah I tested a while back, but sometimes you get hit in aa range.
oh..yup i didnt notice it, or how how about 10 delays?
is it still work fine?
Should but it will depend on your fps if it works, just try messing with the values a bit, that's what the script is foroh..yup i didnt notice it, or how how about 10 delays?
is it still work fine?
good job
attempt to index global iow (a nil value ) how to fix this?
suggestion
draven R > E
Gnar e > w and r
graves add e gap closer
yasuo ...cause error in line 152
suggestion
draven R > E
Gnar e > w and r
graves add e gap closer
yasuo ...cause error in line 152
Will actually rewrite this script next
update plz
Nice script
very nice
when i use this script it feels as if yi is holding on to his a strike alot rather than using it to do dmg with his highlander activated so it can reset. so when in high lander he should use it if it will kill because he can reset it after he gets kill rather than holding it until he needs to dodge a spell that will cc or use it to follow a target. i feel using the spell > holding on to dodge cc because it will reset through highlander. so at least you can add while r active auto q to kill also since his passive has 2 x hit u can say use q before 2 x hit. if u can add these it would be cool and if u can make a shyvana one it would be nice her ult feels so hard to use and the breath is a must hit spell if u can make a script for shy idk if its hard or ez. but would appriciate auto spell usage. along with orb walk because of her high atk speed would be nice
when i use this script it feels as if yi is holding on to his a strike alot rather than using it to do dmg with his highlander activated so it can reset. so when in high lander he should use it if it will kill because he can reset it after he gets kill rather than holding it until he needs to dodge a spell that will cc or use it to follow a target. i feel using the spell > holding on to dodge cc because it will reset through highlander. so at least you can add while r active auto q to kill also since his passive has 2 x hit u can say use q before 2 x hit. if u can add these it would be cool and if u can make a shyvana one it would be nice her ult feels so hard to use and the breath is a must hit spell if u can make a script for shy idk if its hard or ez. but would appriciate auto spell usage. along with orb walk because of her high atk speed would be nice
I would have to make a decision logic when to use Q and when not. That would be sth like scanning enemys for cc and so on. I'll look into it when I rework my function.
Ty for the feedback
Working ?
Working ?
me on SL
It's working but it always shows a stack overflow error and stop working at late game teamfights
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