not working and have errors
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Best Answer Starific , 02 September 2016 - 12:14
Should be
Hey, if you're willing to update this, I could REALLY get ALOT of bugs and errors for this. Here's some I found so Far
Spells That Don't Get Dodged Properly :
-Pantheon (W) (Doesn't work if your too close)
-Teemo (Q) (Doesn't work if too Close again)
-Warwick {R} (Does it too early, and doesn't do it whilst being CC'd)
-Lee Sin {R} (Does it too early, and doesn't count as using hit ultimate up)
-TwistedFate (W) (Too Close, doesn't make it in Time)
(It Seems that any of the "Point and Click" Stun's/Debuffs don't seem to be dodged too well, either being too close, or too early)
Spells That Don't Have an Option to Dodge With :
-Taliyah (W)
-Kled {R}
-Fiddlesticks (Q)
-Xin Zhao {R} + (3 Hit Knock Up)
-Riven (W) + (Q - 3 Ability Knock Up)
-Rengar (E) (5 Stack Root)
-Nocturne (E) (2 Second Attach then Fear)
-Dianna (E) (AOE Pull)
Spells That Don't Have an Option to Follow With :
-Zed (W)
-Flash
-Pantheon {R}
-Riven Dashes (Q) + (E)
Suggestions To Add :
-W Auto Attack Reset if Killable
-W Anti-Nuke
-Q KS
-Smite Ks
-Use Smite in Combo
-Use Smite to Save Life
-Toggleable Key for "Q on Dashes"
Bugs I Found :
-If you're too close with the "Point and Click" Debuffs, it won't dodge in time, or dodge too early so it doesn't make them use their ability at all (I.E. Teemo Q, Pantheon W)
-No Option on which abilities to Use Q to Dodge Onto
-No Option for W Anti-Nuke
-No Option for Items KS
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#81
Posted 26 April 2016 - 04:51

#82
Posted 26 April 2016 - 07:05

not working and have errors
What errors?
#83
Posted 26 April 2016 - 07:16

What errors?
it only happens occassionally
when dealing with some specific champ
#84
Posted 26 April 2016 - 11:10

Can you check if it's fixed?
#85
Posted 27 April 2016 - 09:49

Can you check if it's fixed?
Missing is missing
#86
Posted 16 May 2016 - 03:31

Is this script still developed ?
#87
Posted 16 May 2016 - 04:27

Is this script still developed ?
maaaaybe
#88
Posted 25 May 2016 - 04:09

Update it please!! <3
#89
Posted 16 June 2016 - 07:04

I noticed that sometimes, it doesn't Q to kill the unit even when it's ready and the target is killable with only Q.
Can you add the fact that it will use Q if the target is killable with Q and less than 2/3 AA ?
And I would like to W for AA reset but I saw you don't want to add this features ?
#90
Posted 16 June 2016 - 09:22

I noticed that sometimes, it doesn't Q to kill the unit even when it's ready and the target is killable with only Q.
Can you add the fact that it will use Q if the target is killable with Q and less than 2/3 AA ?
And I would like to W for AA reset but I saw you don't want to add this features ?
Missing is dead. I may look at the script after I'm done with my major projects.
#91
Posted 27 August 2016 - 12:28

Is this script still usable ?
#92
Posted 27 August 2016 - 12:36

Is this script still usable ?
Should be
#93
Posted 02 September 2016 - 12:14

Should be
Hey, if you're willing to update this, I could REALLY get ALOT of bugs and errors for this. Here's some I found so Far
Spells That Don't Get Dodged Properly :
-Pantheon (W) (Doesn't work if your too close)
-Teemo (Q) (Doesn't work if too Close again)
-Warwick {R} (Does it too early, and doesn't do it whilst being CC'd)
-Lee Sin {R} (Does it too early, and doesn't count as using hit ultimate up)
-TwistedFate (W) (Too Close, doesn't make it in Time)
(It Seems that any of the "Point and Click" Stun's/Debuffs don't seem to be dodged too well, either being too close, or too early)
Spells That Don't Have an Option to Dodge With :
-Taliyah (W)
-Kled {R}
-Fiddlesticks (Q)
-Xin Zhao {R} + (3 Hit Knock Up)
-Riven (W) + (Q - 3 Ability Knock Up)
-Rengar (E) (5 Stack Root)
-Nocturne (E) (2 Second Attach then Fear)
-Dianna (E) (AOE Pull)
Spells That Don't Have an Option to Follow With :
-Zed (W)
-Flash
-Pantheon {R}
-Riven Dashes (Q) + (E)
Suggestions To Add :
-W Auto Attack Reset if Killable
-W Anti-Nuke
-Q KS
-Smite Ks
-Use Smite in Combo
-Use Smite to Save Life
-Toggleable Key for "Q on Dashes"
Bugs I Found :
-If you're too close with the "Point and Click" Debuffs, it won't dodge in time, or dodge too early so it doesn't make them use their ability at all (I.E. Teemo Q, Pantheon W)
-No Option on which abilities to Use Q to Dodge Onto
-No Option for W Anti-Nuke
-No Option for Items KS
#94
Posted 05 September 2016 - 07:17

Should be
Any recent updates towards updating this?
#95
Posted 05 September 2016 - 09:43

Any recent updates towards updating this?
when I'm done with my exams n stuff
#96
Posted 05 September 2016 - 09:47

when I'm done with my exams n stuff
Oh okay, thank you so much for this.
#97
Posted 03 October 2016 - 08:27

when I'm done with my exams n stuff
Hey Zwei, since your Exams are over, do you think you could consider the possibility of updating this script?
#98
Posted 03 October 2016 - 08:51

can you update the video?
#99
Posted 22 November 2016 - 09:18

maaaaybe
Gonna update it soon?
#100
Posted 23 November 2016 - 05:33

Sugestions:
Put some delay in it, it is instantly dodging skills, is easy to detect and you dodge soo soon that the stun still hits or de enemy skill doesn't even get out of CD.
And an option to "not Q under enemy turret", it keeps diving enemy champions just to dodge a skill.
Also tagged with one or more of these keywords: Alpha, Strike, Dodge, Follow, delay, OP, Master, Yi, Logge
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