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OpenPredict 0.05a

prediction library

Best Answer jouzuna , 25 January 2016 - 08:15

Updated to 0.05a!

- Added Fog-of-war prediction (for brief time).

- Added member predictInfo.timeToHit.

- Added global _G.OpenPredict_Version.

- GetHealthPrediction now return predicted health and aggro count.

- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).

- Fixed hit chance for conic spells (dynamic width based on distance & angle).

- Removed auto updater (will send to Feretorix each time I push an update from now).

- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).

 

Example of checking OpenPredict version:

if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then
    -- Do stuff
end

Example of getting aggro count from GetHealthPrediction:

local pHealth, nAggro = GetHealthPrediction(target, 1)
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76 replies to this topic

#1
jouzuna

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OpenPredict.png

 

 

OpenPredict is an open-source prediction & collision library for developers to integrate into their scripts.

 

 

Source Code

API Documentation

Changelog

 

Scripts using OpenPredict:

Icy Ryze by Icesythe7

Piercing Arrow - Varus by Zwei

Siphoning Strike - Nasus by Zwei

SxcSAIO by SxcS

Lee Sin The Blind Monk by Cloud

Have a script which isn't listed? Feel free to PM me

 

Frequently Asked Questions:

Q: What causes attempt to index local "vec3"?

A: This is typically caused by passing an invalid unit to any of the prediction functions.

 

Q: For spells such as Twisted Fate's Q, what should I use?

A: The GetConicAOEPrediction is intended to be use for conic spells which don't have projectiles such as Cho'Gath's W. It will also work for spells using projectiles such as Ashe's W as there are a lot of projectiles and more-or-less the whole cone area is covered. With Twisted Fate's Q (or other conic spells where the projectile are spread widely apart) I would recommend using GetLinearAOEPrediction.

 

If you are struggling with the API, have a suggestion or posting a bug - feel free to post below


  • 19

#2
Platypus

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PAM Velk with Open Pred Soonâ„¢


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#3
Hanndel

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PAM Velk with Open Pred Soonâ„¢

Maths? Doge


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#4
Cloud

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GP with OpenPred soon!


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#5
jouzuna

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Updated to 0.02a!
- Accelerated projectile prediction (spellData: .accel, .minSpeed, .maxSpeed).

- Reworked AOE functions, should be far less prone to errors now.

- Changed predictInfo:mCollision and predictInfo:hCollision parameter to integer.

- Improvements to minion manager.

 

Example of acceleration prediction with Ahri's Orb of Deception (Q):

local OrbofDeception = { delay = 0.25, speed = 2500, accel = -3200, minSpeed = 400, width = 100, range = 1000 }
local pI = GetLinearAOEPrediction(unit, OrbofDeception)

Example of collision with Lux's Light Binding (Q):

local LightBinding = { delay = 0.25, speed = 1200, width = 70, range = 1300 }
local pI = GetPrediction(unit, LightBinding)

if not pI:mCollision(2) then
    --
end

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#6
MaintoRudo

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Nice and thank you  :wub:


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#7
Darkness

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so i add it to gosdb now or...? :fappa:


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#8
Hanndel

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so i add it to gosdb now or...? :fappa:

ofc lol


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#9
Deftsu

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i r8 5/7 m8 Kappa


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#10
Auxide

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i r8 5/7 m8 Kappa

topkek

 

I will use it for my future AIO, nice! :D


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#11
Hanndel

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topkek

 

I will use it for my future AIO, nice! :D

Doge


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#12
freem4n

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Kreygasm  Kreygasm  Kreygasm  Kreygasm


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#13
GNAAAAR

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bugsplat, why?


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#14
jouzuna

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bugsplat, why?

fix fast or conflict


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#15
Icesythe7

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Gives him autoupdate even writes it into the script for him doesn't use it even after updating...FeelsBadMan


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#16
patrickpogi0047

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will test!


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#17
jouzuna

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Gives him autoupdate even writes it into the script for him doesn't use it even after updating... FeelsBadMan

next update  :ph34r: 


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#18
MaintoRudo

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Prediciton working with minion?


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#19
OxideSon

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we need more predictions ofc  :wub:


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#20
jouzuna

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Prediciton working with minion?

yes it will predict their position, but there is no health prediction yet :(


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