whether it be possible to do the trick to give here a link to the latest version ?
same link lol ?
whether it be possible to do the trick to give here a link to the latest version ?
Updated to V0.06, what's new ?
-Improved HP Prediction (both lasthit, laneclear) -- Used Some of jouzuna Health Prediction Code
-Improved Laneclear Logic
-Improved Performance/Fixed Lags
-Fixed API Bug (Attack/Move)
-Added IOW Comptability (code only) like IOW:Mode() etc..
-Improved Under Tower Farm Logic
-Improved Max Range Orbwalking
-Fixed Slider Bug on Humanizer
-Improved Humanizer Function
-Fixed a Bug on Move/Attack Disabling from menu
Updated to V0.06, what's new ?
-Improved HP Prediction (both lasthit, laneclear) -- Used Some of jouzuna Health Prediction Code
-Improved Laneclear Logic
-Improved Performance/Fixed Lags
-Fixed API Bug (Attack/Move)
-Added IOW Comptability (code only) like IOW:Mode() etc..
-Improved Under Tower Farm Logic
-Improved Max Range Orbwalking
-Fixed Slider Bug on Humanizer
-Improved Humanizer Function
-Fixed a Bug on Move/Attack Disabling from menu
Does this mean that waveclear works now? No more last hits? xD
it wont inject pls help
it wont inject pls help
Hi deftsu,i tried your script in ranked game so it have some pros and cons.
Pros:
Personally i tried the orbwalke with vayne the kitting is really well when somone is chasing you u kit like a god (when you try to defend yourself)
Cons:
the problem is when you re in offensive situation.the tank of the team make the initiation and you need to hit targets so you hit spacebar your ADC start to hit then move to the closest the traget hit then move to target it's like chasing in teamfight and with maximum of attack speed and movement speed (passive of vayne ,passive of phantom dancer) you end up in the middle of the teamfight you hit the stun and die like an idiot
Proposition:
I have a solution for this, we all know caitlyn's range 650 unit we suppose that you play adc caitlyn and you gonna hit for exemple ezreal 3 times so you hit spacebar the first hit is from maximum range wich 650 the 2sc hit let say from 600 range (cuz ou attack moving) the 3rd hit from 550 range so suppose your self in a teamfight the more you hit spacebare the more you get closer to your target and we all know that adc role need to hit from safe distance let say ezreal is low hp and leona or hard engage champion want to protect him you chasing him leona is coming for you she is inside of your range (range<650) you hit spacebar caitlyn start to hit her cuz she is the closest target but the problem your not hiting from safe range let's say 250 unit so she get closer to you she stuns you and fizz come finish you so in my opinion let's make somthin we call "self repositionning" if leona is in 250 range unit you hit spacebar
caitlyn stop attacking and move farward leona untill the range is 550 for exemple then caitlyn start to hit leona again so anything is in range 550< caitlyn start to move farward and start to hit at 550 range and we try to improve logic so what you think about it?
Hi deftsu,i tried your script in ranked game so it have some pros and cons.
Pros:
Personally i tried the orbwalke with vayne the kitting is really well when somone is chasing you u kit like a god (when you try to defend yourself)
Cons:
the problem is when you re in offensive situation.the tank of the team make the initiation and you need to hit targets so you hit spacebar your ADC start to hit then move to the closest the traget hit then move to target it's like chasing in teamfight and with maximum of attack speed and movement speed (passive of vayne ,passive of phantom dancer) you end up in the middle of the teamfight you hit the stun and die like an idiot
Proposition:
I have a solution for this, we all know caitlyn's range 650 unit we suppose that you play adc caitlyn and you gonna hit for exemple ezreal 3 times so you hit spacebar the first hit is from maximum range wich 650 the 2sc hit let say from 600 range (cuz ou attack moving) the 3rd hit from 550 range so suppose your self in a teamfight the more you hit spacebare the more you get closer to your target and we all know that adc role need to hit from safe distance let say ezreal is low hp and leona or hard engage champion want to protect him you chasing him leona is coming for you she is inside of your range (range<650) you hit spacebar caitlyn start to hit her cuz she is the closest target but the problem your not hiting from safe range let's say 250 unit so she get closer to you she stuns you and fizz come finish you so in my opinion let's make somthin we call "self repositionning" if leona is in 250 range unit you hit spacebar
caitlyn stop attacking and move farward leona untill the range is 550 for exemple then caitlyn start to hit leona again so anything is in range 550< caitlyn start to move farward and start to hit at 550 range and we try to improve logic so what you think about it?
Hey Deftsu if you have time, do you mind explaining the humanizer to me? I mean if I put the value to 25 is that like 0.25 sec delay until the next click? If so, what should be the balance in your mind? Thanks for your time, Love your work <3
Hey Deftsu if you have time, do you mind explaining the humanizer to me? I mean if I put the value to 25 is that like 0.25 sec delay until the next click? If so, what should be the balance in your mind? Thanks for your time, Love your work <3
This is for all champ ?
This is for all champ ?
Can i Pick Yasuo/Zed and can i have use combo mode ? Its Work ?
Can i Pick Yasuo/Zed and can i have use combo mode ? Its Work ?
25 is 0.025 seconds, if you want a click every 0.25 sec put it at 250, but it will lag you as hell if you want to spin, still good for humanizing movements, making it btw 60-100 is really fine, i still prefer the randomizer + humanizing movements for best security.
So you mean the standard value? Of 0 + the 2 check boxes?
So you mean the standard value? Of 0 + the 2 check boxes?
yes
Ok, Thank you.
Forgot to tell you, fixed Damage Calculation (was not taking Bonuses into account such as Vayne Q/Vayne W/Nasus Q etc...)
Nice! I can also see that the waveclear works much better now, but very rarely I still get the null error. Anyway keep the great work up!
Can Someon move this to utility section ?
Can Someon move this to utility section ?
Hahaha yeah it is kinda strange that it is here. Also about my null value error. Even if I get it now, it still works fine, so I can just ignore it, it seems.
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