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[Free] Deftsu's Auto Carry v0.28


Best Answer Dakos , 25 January 2018 - 04:49

BROKEN PLS DONT USE IT ANYMORE

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#121
Deftsu

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whether it be possible to do the trick to give here a link to the latest version ?


same link lol ?
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#122
Deftsu

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Updated to V0.06, what's new ?

-Improved HP Prediction (both lasthit, laneclear) -- Used Some of jouzuna Health Prediction Code

-Improved Laneclear Logic

-Improved Performance/Fixed Lags

-Fixed API Bug (Attack/Move)

-Added IOW Comptability (code only) like IOW:Mode() etc..

-Improved Under Tower Farm Logic

-Improved Max Range Orbwalking

-Fixed Slider Bug on Humanizer

-Improved Humanizer Function

-Fixed a Bug on Move/Attack Disabling from menu


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#123
Ezreal

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Updated to V0.06, what's new ?

-Improved HP Prediction (both lasthit, laneclear) -- Used Some of jouzuna Health Prediction Code

-Improved Laneclear Logic

-Improved Performance/Fixed Lags

-Fixed API Bug (Attack/Move)

-Added IOW Comptability (code only) like IOW:Mode() etc..

-Improved Under Tower Farm Logic

-Improved Max Range Orbwalking

-Fixed Slider Bug on Humanizer

-Improved Humanizer Function

-Fixed a Bug on Move/Attack Disabling from menu

Does this mean that waveclear works now? No more last hits? xD


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#124
madnorman

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it wont inject pls help


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#125
Deftsu

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it wont inject pls help


what's your problem..
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#126
alucard63

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Hi deftsu,i tried your script in ranked game so it have some pros and cons.

 

Pros:

Personally i tried the orbwalke with vayne the kitting is really well when somone is chasing you u kit like a god (when you try to defend yourself)

Cons:

the problem is when you re in offensive situation.the tank of the team make the initiation and you need to hit targets so you hit spacebar your ADC start to hit  then move to the closest the traget hit then move to target it's like chasing in teamfight and with maximum of attack speed and movement speed (passive of vayne ,passive of phantom dancer) you end up in the middle of the teamfight you hit the stun and die like an idiot

Proposition:

I have a solution for this, we all know caitlyn's range 650 unit we suppose that you play adc caitlyn and you gonna hit for exemple ezreal 3 times so you hit spacebar the first hit is from maximum range wich 650 the 2sc hit let say  from 600 range (cuz ou attack moving) the 3rd hit from 550 range so suppose your self in a teamfight the more you hit spacebare the more you get closer to your target and we all know that adc role need to hit from safe distance let say ezreal is low hp and leona or hard engage champion want to protect him you chasing him leona is coming for you she is inside of your range (range<650) you hit spacebar caitlyn start to hit her cuz she is the closest target but the problem your not hiting from safe range let's say 250 unit so she get closer to you she stuns you and  fizz come finish you so in my opinion let's make somthin we call "self repositionning" if leona is in 250 range unit   you hit spacebar

caitlyn stop attacking and move farward leona untill the range is 550 for exemple then caitlyn start to hit leona again so anything is in range 550< caitlyn start to move farward and start to hit at 550 range and we try to improve logic so what you think about it?


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#127
Deftsu

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Hi deftsu,i tried your script in ranked game so it have some pros and cons.
 
Pros:
Personally i tried the orbwalke with vayne the kitting is really well when somone is chasing you u kit like a god (when you try to defend yourself)
Cons:
the problem is when you re in offensive situation.the tank of the team make the initiation and you need to hit targets so you hit spacebar your ADC start to hit  then move to the closest the traget hit then move to target it's like chasing in teamfight and with maximum of attack speed and movement speed (passive of vayne ,passive of phantom dancer) you end up in the middle of the teamfight you hit the stun and die like an idiot
Proposition:
I have a solution for this, we all know caitlyn's range 650 unit we suppose that you play adc caitlyn and you gonna hit for exemple ezreal 3 times so you hit spacebar the first hit is from maximum range wich 650 the 2sc hit let say  from 600 range (cuz ou attack moving) the 3rd hit from 550 range so suppose your self in a teamfight the more you hit spacebare the more you get closer to your target and we all know that adc role need to hit from safe distance let say ezreal is low hp and leona or hard engage champion want to protect him you chasing him leona is coming for you she is inside of your range (range<650) you hit spacebar caitlyn start to hit her cuz she is the closest target but the problem your not hiting from safe range let's say 250 unit so she get closer to you she stuns you and  fizz come finish you so in my opinion let's make somthin we call "self repositionning" if leona is in 250 range unit   you hit spacebar
caitlyn stop attacking and move farward leona untill the range is 550 for exemple then caitlyn start to hit leona again so anything is in range 550< caitlyn start to move farward and start to hit at 550 range and we try to improve logic so what you think about it?


tbh the problem is just brain.lua in using the orbwalker, you just need to get used for it, if you chase instead of pointing the enemy with your mouse try to make it perpendicular to stay safe or hover the mouse over your hero to stop, for target selector it doesn't really go for the closest
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#128
Ezreal

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Hey Deftsu if you have time, do you mind explaining the humanizer to me? I mean if I put the value to 25 is that like 0.25 sec delay until the next click? If so, what should be the balance in your mind? Thanks for your time, Love your work <3


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#129
Deftsu

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Hey Deftsu if you have time, do you mind explaining the humanizer to me? I mean if I put the value to 25 is that like 0.25 sec delay until the next click? If so, what should be the balance in your mind? Thanks for your time, Love your work <3


25 is 0.025 seconds, if you want a click every 0.25 sec put it at 250, but it will lag you as hell if you want to spin, still good for humanizing movements, making it btw 60-100 is really fine, i still prefer the randomizer + humanizing movements for best security.
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#130
ZjawaX

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This is for all champ ?


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#131
Deftsu

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This is for all champ ?


yes
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#132
ZjawaX

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Can i Pick Yasuo/Zed and can i have use combo mode ? Its Work ?


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#133
Deftsu

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Can i Pick Yasuo/Zed and can i have use combo mode ? Its Work ?


yes lol but it's not for casting spells..
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#134
Ezreal

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25 is 0.025 seconds, if you want a click every 0.25 sec put it at 250, but it will lag you as hell if you want to spin, still good for humanizing movements, making it btw 60-100 is really fine, i still prefer the randomizer + humanizing movements for best security.

So you mean the standard value? Of 0 + the 2 check boxes?


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#135
Deftsu

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So you mean the standard value? Of 0 + the 2 check boxes?


yes
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#136
Ezreal

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yes

Ok, Thank you.


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#137
Deftsu

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Forgot to tell you, fixed Damage Calculation (was not taking Bonuses into account such as Vayne Q/Vayne W/Nasus Q etc...)
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#138
Ezreal

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Forgot to tell you, fixed Damage Calculation (was not taking Bonuses into account such as Vayne Q/Vayne W/Nasus Q etc...)

Nice! I can also see that the waveclear works much better now, but very rarely I still get the null error. Anyway keep the great work up!


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#139
Deftsu

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Can Someon move this to utility section ? :nod:


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#140
Ezreal

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Can Someon move this to utility section ? :nod:

Hahaha yeah it is kinda strange that it is here. Also about my null value error. Even if I get it now, it still works fine, so I can just ignore it, it seems.


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