I got some feedback on kalista.
The auto E calculation starts fine but as the game progresses the calculation falls of rather severely and early E presses become common, are you considering armor and armor penetration values hen calculating E damage?
Also, on E can you add an option to only use E on minions if there are two minions with spears that will die? later on the game it's pretty common to be out of mana from trying to laneclear, which becomes less accurate as time goes on.
On Q, the prediction works fine, and suggesting anything beyond that would be unnecesary work when brain.exe can pull it off.
Summary: E becomes less-accurate as the match time goes up, lack of proper laneclear mana management requires more brain.exe to manage.
a better kalista (in a new aio) will come soon