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Flash Helper | April 26 - Update | Fixed Known bugs!

Flash Ext Helper

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#1
TheBob

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FLASH HELPER! v0.5.28 Beta

 W6HJ4ZO.gif          NQML5uB.gif


What does it do?

- Controls flashing with scripts.

- No more flashing to unintended areas during team fights.

- Draws your flash radius

- Draws Flash-able Bushes


Future Plans:

- Canceling flashes when your character would die anyway.

- Canceling Flashes that would not end up in the intended location (when flashing into walls)

- Adding a "Juke Flash" setting to automatically juke in some pre-set areas of each map.

- Improving Drawing of flash-able spots in brush or over walls that are reachable by the player.

- Basic Flash Evading.


How to set it up:

1. Set your in-game flash hotkey to something other than what you're used to (I used G in the pictures)

ycCl6vq.png


2. Set your Hotkey for Summoner 1 or 2 (depending on which slot you use Flash) in the GOS settings to your new key.

maemB05.png


3. In the "Key Settings" menu of Flash Helper, choose your old Flash key.

34J8OkC.png


4. Use flash as you're used to. The script will trigger your new key to the proper position.


--Install--

Thanks:

IC - Helping me with his API on Discord

Noddy - His AMAZING OrbWalker

MeoBeo - Helping me with his API on Discord

S M O O T H - Helping me find a solution to OW mouse movement

Challenger - Being Cool

Feretorix - Being Beautiful


All Feedback (Good and Bad) is appreciated.

I can't fix a bug if I don't know about it!


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#2
TheBob

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Patchnotes

 

 

0.5.28 - April 26, 2017

  • Added some extra checks for mouse flash.
  • Fixed known/reported bugs

--------------------------------------------------------------------------------------------------

0.3.15 - April 7, 2017

  • Major Re-Write
  • All OrbWalkers should no longer flash into mouse when auto-attacking

Please: If you find a bug, tell me which OrbWalker you were using and all other scripts that were enabled if possible.

 

--------------------------------------------------------------------------------------------------

0.2.10 - April 2, 2017

  • Flashing Bugs Fixed
  • IC orbwalker Integration added (for checking the attack and movement state)
  • Drawing Bushes Added
  • 0.2.12 - Bug Fixes to 0.2.10

Note: Other OrbWalkers (that have an API) will be integrated this week.

 

--------------------------------------------------------------------------------------------------

0.1.2 - Mar 24, 2017

--INITIAL RELEASE--


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#3
Chally

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Nice, thanks!


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#4
Jinbe

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Dope :o gj this is actually awesome


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#5
TheBob

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Nice, thanks!

 

 

Dope :o gj this is actually awesome

 

NP Guys :D Report if it Fails a flash, working on some fixes for some small things I've found.

 

This is my first GOS script though, so cut me some slack XD Kappa


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#6
Aristo

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Thank you bro :) vote+1!


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#7
jackie099

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Nice one!


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#8
Scortch

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Will look into the logic :P 

 

Anyway looks promising ^^ goodjob.


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#9
niteghost

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can i still keep the hot key unchanged?


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#10
TheBob

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Update: Though all the testing seems to have worked. The "Move" command issued before the flash doesnt work the way I thought it would. I'll update the script tonight with a new method. And add some drawings.


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#11
TheBob

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can i still keep the hot key unchanged?

 You could, but you would need to set your GOS Flash Helper hotkey to a different key, and flash with that new key.


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#12
kaioken

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Update: Though all the testing seems to have worked. The "Move" command issued before the flash doesnt work the way I thought it would. I'll update the script tonight with a new method. And add some drawings.

Let us know, this is such a huge problem... thanks for providing a work around, hopefully this is fixable in the core though.


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#13
niteghost

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it does crash the loader many times for activate that script

please check

 

but very good idea for that flash

would you add ignite for that purpose too?

hard to manual ignite for the wanted enemy while holding spacebar, so I want the feature if i press ignite, it will auto cast to the lowest health one around you, can u? thanks


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#14
GpLk

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thank's bro


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#15
Huntsman

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Guys i got a problem with this script and the other ones like this. I installed my all script by clicking install button in topics.But this is different.In this one we are installing manually.But when i try to load it , it doesnt load in my game.Other things are fine but all manually installing scripts are not loading for me. What should i do about that ?


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#16
Nahilus

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Same, won't load for me at all anymore, was working fine yesterday.


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#17
kaioken

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Update: Though all the testing seems to have worked. The "Move" command issued before the flash doesnt work the way I thought it would. I'll update the script tonight with a new method. And add some drawings.

Come through for usssss... 
This issue seems to be a spellcast problem too, some scripts that cast spells also cause this issue - whatever fix you produce will only be an impermanent band-aid to a wider core issue; whether or not they can actually implement a fix for this or whether it's just a limitation of EXT I'm not sure though... eitherway, WRU!? :D


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#18
TheBob

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Sorry for the slow reply. Had crunch times at IRL job.

 

I'll dedicate all of this weekend to fixing it and adding more drawings.


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#19
Feretorix

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Really interesting approach. xD
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#20
Nahilus

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Sorry for the slow reply. Had crunch times at IRL job.

 

I'll dedicate all of this weekend to fixing it and adding more drawings.

Thought I let you know I figured out what my problem was, it was ExtLib. 


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