UPDATE!
0.2.10 - April 2, 2017
- Flashing Bugs Fixed
- IC orbwalker Integration added (for checking the attack and movement state)
- Drawing Bushes Added
UPDATE!
0.2.10 - April 2, 2017
UPDATE!
0.2.10 - April 2, 2017
- Flashing Bugs Fixed
- IC orbwalker Integration added (for checking he attack and movement state)
- Drawing Bushes Added
Not working, is crashing the loader.
Not working, is crashing the loader.
This is still really buggy, in fact it might even be buggier than before. It usually is able to flash once per game then stops working after that. I have to reload scripts every time I Flash to get it to work again.
This is still really buggy, in fact it might even be buggier than before. It usually is able to flash once per game then stops working after that. I have to reload scripts every time I Flash to get it to work again.
Fixed, Should be noticeably better now.
sometime block my flash......
This is still really buggy, in fact it might even be buggier than before. It usually is able to flash once per game then stops working after that. I have to reload scripts every time I Flash to get it to work again.
Indeed
Fixed, Should be noticeably better now.
Imma trying now,
I'll update in a few minutes
sometime block my flash......
That happens when the OrbWalker is auto-attacking. Since the cursor is moved over the target while the OW queues the auto, the script waits until the auto is done casting before Flasing. Otherwise, you would flash right into your current target. As far as I know, this is the only way to assure a safe flash in ext (because it moves the actual cursor).
Fixed, Should be noticeably better now.
Ok, I didn't run into the bug this time, but I'll spend tomorrow playing with it more since it the bug didn't always use to occur 100% of the time. I did seem to notice a different bug though, when it blocks a Flash due to the orbwalker position it says it will retry next tick x3 then stops without Flashing.
I don't know if it's possible, but perhaps you could force the orbwalker to pause momentarily to execute the Flash.
I don't know if it's possible, but perhaps you could force the orbwalker to pause momentarily to execute the Flash.
This would be the fix I would imagine Fere etc need to implement in the core to stop it happening completely... idk though, my technical skills are limited
Really interesting approach. xD
I think you mean "Best approach "
Ok, I didn't run into the bug this time, but I'll spend tomorrow playing with it more since it the bug didn't always use to occur 100% of the time. I did seem to notice a different bug though, when it blocks a Flash due to the orbwalker position it says it will retry next tick x3 then stops without Flashing.
I don't know if it's possible, but perhaps you could force the orbwalker to pause momentarily to execute the Flash.
Messaged Feretorix about a better method than my current one, I'll let you all know!
You are the hero we deserve.
You are the hero we deserve.
Haha ty
Talked to Feretorix (aka Goku, aka Vegita) about it. He gave me a universal solution that should work.
Expect a HUGE (total re-write) update this weekend. (all OrbWalkers compatible)
UPDATE!
0.3.15 - April 7, 2017
Please: If you find a bug, tell me which OrbWalker you were using and all other scripts that are enabled if possible.
--variables
local lolVersion = "7.6"
local scrVersion = "0.3.15 Alpha"
Pls change to 7.7
--variables
local lolVersion = "7.6"
local scrVersion = "0.3.15 Alpha"
Pls change to 7.7
Love how I forget to edit that, even when testing, and seeing it every time I opened Sublime lol
Fixed
Doesn't work at all for me, I've set it up correctly... prints FLASHING but doesn't.
...is this dead then?
Doesn't work at all for me, I've set it up correctly... prints FLASHING but doesn't.
Same here.
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