local lolVersion = "7.7" local scrVersion = "0.4.21 Beta"
needs to be 7.8
local lolVersion = "7.7" local scrVersion = "0.4.21 Beta"
needs to be 7.8
local lolVersion = "7.7" local scrVersion = "0.4.21 Beta"needs to be 7.8
Does this fix it or are you just pointing out an error in the code which doesn't actually change the fact its broken?
If it fixes it you're a god, if not,
Edit: Still broken to ****, what a shame... I don't think this has ever worked for me lol.
I didn't realize that this had updated. The new method seems to be working most of the time but occasionally it just won't go, the retrying doesn't seem to always work. You can kind of get around this by just mashing the key a lot but the delay can really cost you even if it's a fraction of a second.
UPDATE!
0.5.28 - April 26, 2017
This still being worked on? Because I'm finding it to be really unreponsive a lot of the time, I don't feel that the "retry on next tick" is working at all in my tests.
Many people, myself included, have issues with failing flash. I am going to make an attempt to revive this script.
Many people, myself included, have issues with failing flash. I am going to make an attempt to revive this script.
I'm one that has issues with Flash. Were you able to do anything?
I'm one that has issues with Flash. Were you able to do anything?
one year ago
I do, but I asked because if he does not respond it is because he is inactive. This way I might copy the script and update it as I need some working Flash script. I have serious difficulties with Flash and currently in the EXT there is nothing
one year ago
I do, but I asked because if he does not respond it is because he is inactive. This way I might copy the script and update it as I need some working Flash script. I have serious difficulties with Flash and currently in the EXT there is nothing
Sorry no I never fixed the problem efficiently
I do, but I asked because if he does not respond it is because he is inactive. This way I might copy the script and update it as I need some working Flash script. I have serious difficulties with Flash and currently in the EXT there is nothing
Sorry no I never fixed the problem efficiently
Fixed ! Works only with GSO_ORB ! Added option: extend to maximum flash range, no more flash into enemies or walls !
Fixed ! Works only with GSO_ORB ! Added option: extend to maximum flash range, no more flash into enemies or walls !
flash failing really only happens when you are orbwalking in a teamfight, It seems to try to attack the moment you press f causing you flash where you attacked
flash failing really only happens when you are orbwalking in a teamfight, It seems to try to attack the moment you press f causing you flash where you attacked
I know, but that's not attack (attack logic was pointless in his script & attack can be undone), problem came from cursor logic ! If you use flash, cursor in orbwalker can be not ready, and you flash into enemies or castpos (morgana Q etc). In my script flash will be casted only if cursor is ready, if not, flash is added to table and is casted later (after attack, spell etc.)
Trust me. I fixed that problem (no more flash into enemies), i added most important thing: cast flash to extended position (no more flash into walls).
in GGorbwalk there is no draw where i can flash properly
Fixed ! Works only with GSO_ORB ! Added option: extend to maximum flash range, no more flash into enemies or walls !
cant seem to download this, im getting issues where i flash into enemy team while orbwalker is on (i understand why and i know i can just stop holding space bar and flash but still just a bit annoying)
Edit: nvm found it in ggorbwalker settings
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