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[OLD❓]Auto 3.0 - Step up your game! [Auto update - activator - many champs] -- Assist Mode


Best Answer Aristo , 25 June 2018 - 10:06

How to Install Auto 3.0:

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#161
sikaka

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I see.... Well, some way to do it like Parry right before the remaining time of E is done or smth? At least it's a sure parry

 

 

Jax E does not count as a spell because it has no channel time. The only way I could handle it would be to track what buffs are on jax and when added give it a timer until it expires. Alpha has a way to track spells used through buffs being added to a hero but it has no way to callback when that buff will end currently. 

 

Short non technical version is to support it even in a broken half working way would require a significant update to how Alpha handles spell usages. It might be something I look at in the future but given right now about 30% of the heroes in the game arent even supported yet, those are of higher priority than reworking to handle a couple spells that are going to be hit and miss regardless.  

 

There's a lot of spells like that that are nearly impossible to handle in GOS, it's the same reason evades here 'suck' compared to internal. We dont have access to the data we need to do certain things.


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#162
Smalldaddy

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you ignored my message about azir :/


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#163
sikaka

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you ignored my message about azir :/

 

 

What about him? he isnt in this script so any messages about him are offtopic.


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#164
BambooLimes

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xerath doesnt q but it uses w and e just fine <3


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#165
sikaka

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xerath doesnt q but it uses w and e just fine <3

 

 

Read the post before replying. You hold Q, it aims and releases it when/if it finds a valid target. It's not supposed to start charging Q on its own. You get to choose when and how to Q and it takes over aim. Turn off tanks as targets to avoid it focusing them.


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#166
sikaka

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ezreal added now.

auto q on accuracy
auto q after aa
combo q on accuracy
kisteal q
auto w on immobile
auto w after aa
combo w on accuracy
killsteal w
auto evade cc e
combo evade danger level e
assist key role
combo r on enemy hit and minimum enemy range


works really nice in my tests but feedback appreciates. keep in mind activator is build in
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#167
Aristo

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Added to the database:

 

https://gos-db.tk


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#168
Zenos12

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I also experience that Pyke's R calculation is off. The amount of times his ult goes off too early is roughly 50% of the times. Also I don't know if I misunderstood, but I read your comment about your script having a feature that makes Pyke not R if enemy dies before his R hits.

Pyke's R doesn't require him to kill his targets, it still gives him the gold and the R reset as long as the target dies on the marked X, doesn't matter who kills the target. It would be better for Pyke to use ult even if the target dies before it hits since he still gets the gold.


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#169
sikaka

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I also experience that Pyke's R calculation is off. The amount of times his ult goes off too early is roughly 50% of the times. Also I don't know if I misunderstood, but I read your comment about your script having a feature that makes Pyke not R if enemy dies before his R hits.

Pyke's R doesn't require him to kill his targets, it still gives him the gold and the R reset as long as the target dies on the marked X, doesn't matter who kills the target. It would be better for Pyke to use ult even if the target dies before it hits since he still gets the gold.

 

 

My understanding was the gold is shared if they die on the X. If they are dead before the skill is cast then they will not be dying on the X where having the ult hit them and then an ally killing should still mean they died on the X should it not?


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#170
iSaga

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That's impossible. There's zero cast time on Jax E and no way to read it in external.


Cant you read the buff and check coutdown? Sorry im assumming never really tried.
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#171
sikaka

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Cant you read the buff and check coutdown? Sorry im assumming never really tried.


they can choose when to detonate it. you can check minimum cast time but it would require writing a whole system to hit detection based on buff duration.

currently my system tracks damage based on missiles. buff added and active spells
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#172
tosirap7195

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I also experience that Pyke's R calculation is off. The amount of times his ult goes off too early is roughly 50% of the times. Also I don't know if I misunderstood, but I read your comment about your script having a feature that makes Pyke not R if enemy dies before his R hits.

Pyke's R doesn't require him to kill his targets, it still gives him the gold and the R reset as long as the target dies on the marked X, doesn't matter who kills the target. It would be better for Pyke to use ult even if the target dies before it hits since he still gets the gold.

 

+1, so i use LAZY AIO very good R


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#173
cobaba

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Please rengar add


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#174
DrLemmon

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Hey I wanted to ask is there any good settings for both Soraka and Nami?

When I play a game I kinda like poking with Q. But there is a delay and even when my target is in the Q ring my champion never uses Q when its available only sometimes.


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#175
clientvip22

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Where is the folder to install?


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#176
clientvip22

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||Extract the contents to your scripts folder}}

 

where is it?


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#177
sikaka

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Where is the folder to install?


right click on loader scripts list. open scripts folder. extract rar to that folder then enable a.lua and ic orb and start a game. it will update and download any missing files
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#178
the10thplanet

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||Extract the contents to your scripts folder}}

 

where is it?

 

 

c:\users\'your username'\app data\roaming\gaming on steroids\lolext\scripts


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#179
canarinhosplay

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Illaoi is perfect , thx mate


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#180
tosirap7195

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fix R pyke for killsteal ?  :wub:


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