I'm having a hard time setting this up to work using Nintendo Switch bindings and Steams own controller keybinds. Could this be improved?
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#141
Posted 03 May 2020 - 01:19
#142
Posted 03 May 2020 - 01:43
I'm having a hard time setting this up to work using Nintendo Switch bindings and Steams own controller keybinds. Could this be improved?
You need a software which allows you to map joystick inputs to keyboard. You can try the program - JoyToKey.
#143
Posted 03 May 2020 - 09:43
You need a software which allows you to map joystick inputs to keyboard. You can try the program - JoyToKey.
Yeah that doesn't work. It conflicts with Steam Controller setup.
#144
Posted 04 May 2020 - 05:40
@Heisa I think it would be beneficial to add an orient to ground feature.
E.G. on returning from aerial/positioning for wall/ceiling shots so the movements seem more fluid. I'm noticing a lot of odd scenarios where I get the shot but cannot orient myself back in time to keep momentum.
#145
Posted 04 May 2020 - 05:47
@Heisa I think it would be beneficial to add an orient to ground feature.
E.G. on returning from aerial/positioning for wall/ceiling shots so the movements seem more fluid. I'm noticing a lot of odd scenarios where I get the shot but cannot orient myself back in time to keep momentum.
I'm working on a feature like this, which will be implemented into the Automation category of the Aerial Bot.
The tricky part is to decide when to orient the car so it doesn't mess up with the Aerial Bot.
#146
Posted 04 May 2020 - 06:28
Separate it into a toggle-button. Have it orient if wall is within x-distance (adjustable) and button is held/toggle. If aerial and orient are both held then disable orient until aerial is no longer held. That way you can hold both and feather off aerial if you need to orient. Adds more functionality overall for people who get caught in weird situations and need to quickly adjust without having to use the aerial bot.
#147
Posted 05 May 2020 - 09:21
What settings u guys use?
#148
Posted 05 May 2020 - 08:25
#149
Posted 06 May 2020 - 03:16
And It would be great if there is save/load settings And ez to share config!
#150
Posted 06 May 2020 - 03:35
And It would be great if there is save/load settings And ez to share config!
You can do that, the config is called RLSettings.ini and its saved in : C:\Users\username\AppData\Roaming\GamingOnSteroids\RL
#151
Posted 06 May 2020 - 04:29
You can do that, the config is called RLSettings.ini and its saved in : C:\Users\username\AppData\Roaming\GamingOnSteroids\RL
Ty <3
#152
Posted 07 May 2020 - 02:20
I just wanted to say thank you for the development and this awesome tool. I cannot wait for 2.5 since it shows on the video that it is much more accurate and more useful than the current state. As of right now, i have gotten to plat 3 on my own (before i learned about this tool) and as it is, the bot misses too many shots to be usable in a platinum environment. i spent the last 4-5 hours tweaking settings and seems it misses balls that are standing dead still in from of the enemy goal. If it is useful I can share a video if this. Hopefully 2.5 is out soon to get the most use of this tool.
#153
Posted 07 May 2020 - 03:24
I just wanted to say thank you for the development and this awesome tool. I cannot wait for 2.5 since it shows on the video that it is much more accurate and more useful than the current state. As of right now, i have gotten to plat 3 on my own (before i learned about this tool) and as it is, the bot misses too many shots to be usable in a platinum environment. i spent the last 4-5 hours tweaking settings and seems it misses balls that are standing dead still in from of the enemy goal. If it is useful I can share a video if this. Hopefully 2.5 is out soon to get the most use of this tool.
+1 It's rly great And default normal aerial is best for me
#154
Posted 07 May 2020 - 03:27
I just wanted to say thank you for the development and this awesome tool. I cannot wait for 2.5 since it shows on the video that it is much more accurate and more useful than the current state. As of right now, i have gotten to plat 3 on my own (before i learned about this tool) and as it is, the bot misses too many shots to be usable in a platinum environment. i spent the last 4-5 hours tweaking settings and seems it misses balls that are standing dead still in from of the enemy goal. If it is useful I can share a video if this. Hopefully 2.5 is out soon to get the most use of this tool.
Yes, a video would be a good start to see what the actual issue is before v2.5 release. Feel free to PM me anything
#155
Posted 07 May 2020 - 05:40
Yes, a video would be a good start to see what the actual issue is before v2.5 release. Feel free to PM me anything
So i just found out that the scripts dont work with overlays so i cannot use shadowplay to just play and then gather footage. i have to setup obs separately and record constantly IF i have enough storage. Will try my best
#156
Posted 07 May 2020 - 05:56
So i just found out that the scripts dont work with overlays so i cannot use shadowplay to just play and then gather footage. i have to setup obs separately and record constantly IF i have enough storage. Will try my best
Very weird. Because that is what I'm using to make these videos.
#157
Posted 07 May 2020 - 06:21
GoS for RL Has been updated to version 2.5.0
#158
Posted 07 May 2020 - 08:34
GoS for RL Has been updated to version 2.5.0
Added new features, improved aerials, potential crash fix for some users, and some bug fixes.
my game crashed 3 times when i did try to join a match ..
but now it seems to work fine
(i think it has something todo with the boost display) i turned that off - no more crashes (now i changed it back to "on" and its working just fine)
#159
Posted 07 May 2020 - 08:53
my game crashed 3 times when i did try to join a match ..
but now it seems to work fine
Glad to hear that
#160
Posted 09 May 2020 - 01:58
would it be possible for you to make this tool work with normal settings / directx 11 ?
as a external program or something ?
i mean everything runs really good at the moment ..
but i dont really like that it affects the performance in such a big way (atleast for me due to dx9)
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