A few changes to the script. Mostly some quality of life updates for Syndra.
Lee Sin released for version 1.
It currently lacks good duelling logic, particularly around R usage.. but it is quite good with ganking and team fighting.
See menu below for details.
self.Menu:MenuElement({type = MENU, id = "Flee", name = "Flee"})
self.Menu.Flee:MenuElement({id = "Wards", name = "Wards", value = true})
self.Menu.Flee:MenuElement({id = "Allies", name = "Allies", value = true})
self.Menu.Flee:MenuElement({id = "Minions", name = "Minions", value = true})
self.Menu:MenuElement({type = MENU, id = "Clear", name = "Clear"})
self.Menu.Clear:MenuElement({id = "Enabled", name = "Enabled", value = true})
self.Menu.Clear:MenuElement({id = "Passive", name = "Manage Passive", value = true})
self.Menu.Clear:MenuElement({id = "QSpell", name = "[Q]", value = true})
self.Menu.Clear:MenuElement({id = "WSpell", name = "[W]", value = true})
self.Menu.Clear:MenuElement({id = "ESpell", name = "[E]", value = true})
self.Menu:MenuElement({type = MENU, id = "Safeguard", name = "Safeguard"})
self.Menu.Safeguard:MenuElement({id = "HPCombo", name = "Combo - Min. HP Self", min = 1, max = 100, value = 60})
self.Menu.Safeguard:MenuElement({id = "HPAlly", name = "Combo - Min. HP Ally", min = 1, max = 100, value = 30})
self.Menu.Safeguard:MenuElement({id = "HPClear", name = "Clear - Min. HP Self", min = 1, max = 100, value = 100})
self.Menu:MenuElement({type = MENU, id = "Insec", name = "Insec"})
self.Menu.Insec:MenuElement({id="Enabled", name = "Enabled", value = true, toggle = true})
self.Menu.Insec:MenuElement({id = "MinHP", name = "Target > X% HP", min = 1, max = 100, value = 15})
self.Menu.Insec:MenuElement({id = "WardJump", name = "Ward jump insec", value = true, toggle = true})
self.Menu.Insec:MenuElement({id = "Flash", name = "Flash insec", value = true, toggle = true})
self.Menu:MenuElement({type = MENU, id = "Ultimate", name = "Ultimate Logic"})
self.Menu.Ultimate:MenuElement({type = MENU, id = "Duelling", name = "Duelling - Not implemented"})
self.Menu.Ultimate:MenuElement({type = MENU, id = "MultiUlt", name = "Multi-target ultimate"})
self.Menu.Ultimate.MultiUlt:MenuElement({id = "Enabled", name = "Enabled", value = true, toggle = true})
self.Menu.Ultimate.MultiUlt:MenuElement({id = "UltAmount", name = "Ult if hit >= x enemies", min = 1, max = 5, value = 2})
self.Menu.Ultimate.MultiUlt:MenuElement({id = "Walk", name = "Walk into position - 50 > dist < 200 ", value = true, toggle = true})
self.Menu.Ultimate.MultiUlt:MenuElement({id = "WardJump", name = "Ward jump into position - 200 > dist < 400", value = true, toggle = true})