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Posted
44 minutes ago, Shishio said:

I dont think that GoS will have only 10 RL users, even if its private. But your points are kinda valid. EAC (other ACs as well) do know if a user has a manual mapped driver running or not (or mapped .dll), they just dont care if only a few people have that (like 3-4 people, not over 10) and if they notice that more and more people have the same driver running in private memory then EAC will ban them all in the next ban wave. There are many ways to dump a manually mapped driver and its even more easy if the cheat is internal. My point is, making it private doesnt change anything about the detection, EAC probably detects it but doesnt do anything and then we all think we are undetected. If u wanna be for real undetected then make the driver/mapper/cleaner,... perfect, in that way the anti-cheat doesnt see anything and GoS could still have over 200 users if they wanted to. Its a difficult topic to explain but as I said, ur points are valid especially "That does NOT mean private = undetectable.".

I agree with you big time, even if it's just an estimate, exploiting will almost always 100% be caught by the anti-cheat.

  • Like 1
Posted

I know @Heisa has not posted any info these days but he's working very hard and we've been undetected for more than 10 days with multiple injection methods so far.

Here is a sneak peek of potential alpha release of the product, it's a mix between v3 and the so long promised v4.0 with included security checks.

image.thumb.png.69ca3628374bef0cbf62b953ed13faff.png

image.png.6cc0672bf51300db8763eb4248249139.png

  • Like 3
Posted
4 hours ago, Feretorix said:

I know @Heisa has not posted any info these days but he's working very hard and we've been undetected for more than 10 days with multiple injection methods so far.

Here is a sneak peek of potential alpha release of the product, it's a mix between v3 and the so long promised v4.0 with included security checks.

image.thumb.png.69ca3628374bef0cbf62b953ed13faff.png

image.png.6cc0672bf51300db8763eb4248249139.png

Awesome!

Posted
8 hours ago, Feretorix said:

I know @Heisa has not posted any info these days but he's working very hard and we've been undetected for more than 10 days with multiple injection methods so far.

Here is a sneak peek of potential alpha release of the product, it's a mix between v3 and the so long promised v4.0 with included security checks.

image.thumb.png.69ca3628374bef0cbf62b953ed13faff.png

image.png.6cc0672bf51300db8763eb4248249139.png

Starting to build the tool from scratch is very sad. I think we will need, without exaggeration, a year to reach the performance of the tool at the time of release 3.0, which was five years ago, I think.

Posted
1 hour ago, calvdos said:

Starting to build the tool from scratch is very sad. I think we will need, without exaggeration, a year to reach the performance of the tool at the time of release 3.0, which was five years ago, I think.

We are not starting from scratch. I have the knowledge from all this time and it will be used to the extents that we can, all while under EAC.

You have to understand the difference here with what we are dealing with, and between having a non-protected game which was before, and a protected one with EasyAntiCheat. 

In a non protected game, you can freely do anything with the memory, read & write, inject code, attach debuggers and so on.

Under EAC you can still do that but you are severely limited. The memory is guarded, detects injections, strips your access, and actively scans the process and outside of it. Knowing this, you need to operate within it's rules and be realistic about it - which means you have to hide from their scans and be careful about what you touch. 

You cannot take v3.9+ or even v4 and just slap it under EAC. It will not work. The architecture is not there, and this is why you have to start minimal. Lean and mean and see how far you can push that. 
 

  • Like 4
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Posted

OMFG having just visual for boost timers is incredible! If we could somehow also visuals on opponents boost, that would be huge too (but I hope the design could change to where we see the circular boost same as your teammates instead of a number under their car). 

Awesome work so far though! Super excited!

  • Like 1
Posted

to be fair, I think the most underrated but most op visual type is car visual. U can see whenever u need to flick. I think for me it's more important than seeing their boost. nice work though, have fun coding everything guys. good luck!

  • Like 1
Posted
18 hours ago, ghxsssstt said:

even just visuals are good right now, any clues on when this will be public?

We are running through evasion tests and waiting for results right now. We'll give it a bit time and if we deem success we will release as soon as possible. 

12 hours ago, Geo said:

OMFG having just visual for boost timers is incredible! If we could somehow also visuals on opponents boost, that would be huge too (but I hope the design could change to where we see the circular boost same as your teammates instead of a number under their car). 

Awesome work so far though! Super excited!

That's a good idea.

9 minutes ago, RLShitter said:

to be fair, I think the most underrated but most op visual type is car visual. U can see whenever u need to flick. I think for me it's more important than seeing their boost. nice work though, have fun coding everything guys. good luck!

That feature will be back again, as long as its safe to achieve. We are doing this incrementally and hoping the next GoS: RL Lite versions will provide most of the GoS:RL V.4.0.0 features. But we have to be realistic in mind with what can be achieved under EAC.

Also, I am planning to release the beta V4.0.0 version together with the GoS:RL Lite version, but it will be for offline play so that way people can at least see what was achieved from all the time and energy I spent on it

  • Like 2
  • Thanks 1
Posted
On 5/16/2026 at 7:28 PM, Glari said:

Yeah, I think an invite-only private version sounds justified, keeps the driver usage low, so it's harder to detect, but also makes it easier to maintain since there are fewer users on the driver.

Yes!!, i've been wanting this! Very good example of this working pretty well is gamesense, formerly known as skeet a csgo cheat. Back in 2016-2019 in its prime it was known for having the best HVH and legit cheating features and undetectability. Mostly because it was a invite only, and were very strict about limited users, and here and there active users with subscriptions would be given invite codes, that they could pass onto friends. They were very heavy on trying to stay under the radar also so, leaking photos of the forum and the cheat menu etc.. was not allowed and if you were caught leaking the user would be banned off the forum. Not being able to access the software anymore. They stayed undeteced for years meanwhile other cheats were suffering ban waves. Now i know that valve and EAC are extremely different in anti-cheat but its just a good example of how staying invite only with strict rules does actually help.

I mean yall got certain cheats for dayz and shi that be asking for pictures of you and id cards for access and whitelist forms to fill out. 

But the devs probably wants to make some money too i assume so, limit user and make monthly subscription cost more. 

At the end of the day tho, wont matter if its invite only depending on how its getting marketed and how legit or obvious people are playing with it. 

 

ps......

I aint see no rule about @ other softwares so if i broke any rules im sorry in advance :3

Posted
2 hours ago, kevz88100 said:

Only prediction and boost Timers in the lite version ?

just read what was sent below that and you will see that this isnt final

  • Thanks 1

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