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Killer AIO is a collection of all of my current and future champion scripts in one simple package.
Killer scripts are high quality battle-tested scripts that use advanced logic, math, and prediction to assure a higher echelon of play.
I created a custom-coded installer to sync all Killer library and champion scripts, as well as automatically downloading
new champion scripts without any manual updating. Once you have the necessary scripts downloaded, it's plug and play!
Shout-out to all of my testers who help provide feedback and improve my scripts to the next level.
LATEST CHAMPION - Hwei
File-sync Active
SUPPORTED CHAMPIONS
LATEST CHAMPION SPOTLIGHT - Hwei
Download the latest GGOrbwalker HERE:
He's finally out, thank you everyone for your patience. I haven't had to put much time into a script since Gangplank, so I hope it's all worth the wait!
This champion can be simultaneously SBTW, or played with semi-manual keys if you want more control over your playstyle.
This is my most flexible script I have made so far, and it is also one of my most beefy scripts too.
Where Gangplank was all about coding proper barrel usage, Hwei is all about coding the best possible spells to cast in any given situation, incorporating tons of logic and casting combos that are utilized by many high-elo Hwei players.
This is also one of the first times I have included no farming logic, with the exception of clearing jungle camps. This is 100% intentional, as I firmly believe it would only be detrimental for Hwei to be spamming his abilities to clear waves. It is something best done with human input, knowing when you want to shove the wave with QE, or conserve mana with just WE. Hwei is a very very mana-hungry champion, with very high CDs early-game. Using your abilities wisely is very important, and that's why I will not add any lane clear logic to the script.
There are currently known bugs with Hwei to be aware of that may impact you during play, keep in mind that if these occur they may not necessarily be a result of my script. I have personally encountered some of these bugs multiple times.
Specifically, this one has happened to me the most:
If you randomly shoot an ability behind you, not at your cursor - it's on RITO to fix the issue.
KillerHwei is designed around a "Combo Range" - Logic on what spells are / aren't cast is based around if enemies are within this range.
Now, on to the main features!
MAIN FEATURES
Dynamic Combo with Q and E
Empowering abilities with WE
New Health Delta class to check when you are actively losing health, and combos with your shield when you are in peril
Full R support for killsteal, CC'd targets, AoE, Semi-manual, etc. WITH OVERKILL DETECTION
Bonus semi-manual keys for: EW, EE, EQ, QE
Way too much logic to list for using the right spell in the right situation, seriously - it'd be like a book explaining what does what.
Optimized EE placement to maximize area usage (makes it easier to land, basically)
QQ Harass that transforms into QW sniping lategame
Autocast: Anti-dash, Anti-Melee, Smart E on CC, QW Sniping, QW on Recalling targets, WW Shield
Killsteal that can correctly determine between QQ and QW usage.
Combo R -> QW Chain logic
Auto-interrupt channeled dangerous spells with EE
Flee with WQ
Brand new Debug menu! Mostly for testers
So many drawings, oh my!
Combo Priority Mode (off by default): Allows you to prioritize using EQ or EE in combo mode, on the fly.
Jungle Clear
Auto-leveler
Consideration for core items and runes: Arcane Comet, Horizon Focus, Liandry's, Ludens, and more!
Pin-point accurate damage calculations
Fun
PREVIOUS CHAMPIONS
Spoiler
Xayah
Spoiler
MAIN FEATURES
Full Combo support for Q, W, and E
Spell-weaving Q
Toggleable E Root logic for Combo mode
E Rooting on melee targets based on spacing
Accurate feather tracking (tracks feathers in 3 ways: missiles, predicted landing position, and final particle position) - no performance hit
R Semi-manual
R if it hits at least X targets
Anti-melee R
Anti-dash R
Dragon/Baron stealing with E
Full clear support
TONS of Auto E logic (including killsteal, AoE logic, and more)
Auto-leveler
Drawing options of feathers, as well as standard spell ranges
Ezreal
Spoiler
MAIN FEATURES
Auto Q on High Hit-chance, Immobile, etc.
Combo or Toggle W mode
Last Hit & Clear with mana conservation settings
Logic that angles Q to hit minions that are stacked on top of each other
W on Tower
Prioritize Autoattacks on W targets
Prioritize Q on W targets
Jungle clear support, with W usage on Dragon/Baron
Semi-manual E
Fake Key E (for those who use smart cast)
Semi-manual R Key
Simple Drawing Settings
Auto-leveler
Spell-blade item support
R AoE Casting
No performance hit
Nocturne
Spoiler
MAIN FEATURES
Stridebreaker / Ironspike Whip support
Smite logic (Kill with smite)
Full combo (Q & E)
Auto W (targetted and skillshots) with a spell whitelist
Jungle/Lane Clear settings
Simple Drawing settings
HP Damage Bar
Auto-leveler
Evelynn
Spoiler
MAIN FEATURES
Adaptive Q logic (works around Q1 & Q2, and stealth)
Semi-manual W
Melee W usage
R to Kill
R Killsteal with Blacklist
Smite logic (Kill with smite, use smite to bring into execute range, etc.)
Full Hextech Rocketbelt support
Simple Last Hit / Harass
Advanced Clear options
Jungle Clear prioritizes large camp monsters
Dragon & Baron stealer
Multiple Drawing Options
Auto-Leveler
And more!
Azir
Spoiler
Azir has been a long-requested champion, and after some serious labbing and development time I have finally brought him to life. Shoutout to Regrave for commissioning me and Ice Bear for helping test as always.
Much like my Gangplank script, Azir is complicated and I highly recommend you test this script out first in the practice tool. Azir is also not a space-bar-to-win champion, he requires a lot of proper spacing and decision making, the script will nail the mechanics for you, but you still need to use Brain.lua
If there are any bugs or issues, let me know in the comments.
Thanks!
MAIN FEATURES
Full soldier orbwalking support
Insec Flee
Priority based ult cast directions
Ult terrain trapping
Smart R (This does so many different things, check out the settings)
Shurima Shuffle (default key is 'Z')
Revenant Shuffle (default key is 'C')
Full harass with Q AA resets
Q repositioning
Killsteal with Q, E, and R
Optimized with no FPS hit
Adjustable mana-friendly jungle and lane clear settings
Damage Health Bars (You can adjust what is factored in as well)
Support for Ludens and Liandry's in damage calculations
Support for Lethal Tempo
Improved Auto Leveler
Soldier tracker and positioning UI
Revenant Shuffle assistant UI
Azir Passive Turret support
and way more...
Naafiri
Spoiler
MAIN FEATURES
Ignite support
W Engage settings (Solo vs. Teamfight)
Semi-manual W engage with optional Flash + E engage
Harass Logic with Q
Last Hit Logic for E and Q
Adjustable Jungle & Lane Clear
Optimized performance
Killstealing with E
HP Damage Bars with Overkill indicator
Killable Reticle
Tons of draw options
Improved Auto Leveler
Cho'gath
Spoiler
MAIN FEATURES
Everfrost support
Auto Q Immobile & Channelled spells
Auto Feast Epic Monsters
Modern Q Prediction
Ignite Support
Last Hit Q under tower or at distance
Auto E Harass
Clear settings, support for R on big monsters
Killsteal for R and W
HP Damage Bar
Feast UI Reticle
Brand new, quicker, and more customizeable Auto-Leveler
Q wall-intersection logic
High-accuracy Feast damage calculation
Amumu
Spoiler
MAIN FEATURES
Q interrupter for channeled spells
Option to not use Q while in melee range
Semi-manual Q
Auto-R in Combo mode if there are X# of targets
Smart W toggling
Adjustable Q casting range if you want to fine-tune accuracy
Kill Stealing
Auto-leveler (E -> Q -> W)
W Mana Settings
Optimized performance
Illaoi
Spoiler
*IMPORTANT* This script uses a brand new version of GGOrbwalker that allows for tracking sub-units like Illaoi's E Spirit. It is mandatory that you have it otherwise you will get errors.
Download the latest GGOrbwalker HERE:
MAIN FEATURES
Heavily customizable
E Spirit Tracking
Ultra R Combo (Flash + R on X targets)
Q AoE Logic
Semi-Manual E
Dynamic Combo Damage Bar
E Collision checks
Auto E CC'd enemies
Kill Stealing
Auto-leveler (E -> Q -> W)
Smart AA Block
Mana Settings
Prediction settings
Optimized performance
Gangplank
Spoiler
This is a very special release compared to my other Killer scripts. The sheer amount of effort put towards gangplank has been monumental compared to anything else I have created. This is the most complicated champion script on GoS currently with over 3,000 lines of code. Getting this to the level of quality it is at now wouldn't be possible without my group of testers, I want to give a big shout-out to the following users for helping me drastically improve this script:
Isbjorn / Icebear
0x688
Dog
DutchData
Kali
Nikzye
Santi4003
Timo
Ultra
This is a complicated script. I heavily suggest testing it first in practice mode to get a feel for how everything works and flows together.
MAIN FEATURES
Extremely customizable
High performance, low-impact barrel tracking
Milisecond-accurate barrel reaction times
Passive auto-attack weaving logic
Holding Q for barrels logic
Barrel chain logic
Barrel AOE logic
Full item integration & support for core GP items (Prowlers Claw, Collector, Essence Reaver, Navori's Damage Multiplier, etc.)
Ignite support
Phantom Barrel Combo (via key-bind)
Triple Barrel Combo (Including semi-manual key), that places the second barrel for you logically.
Extensive E Logic (Chaining barrels with Q/AA, Melee Barrel placement, Team fighting barrels, barrels on CC'd targets, Fleeing logic, and more)
R Dueling logic
Harass logic
Last Hit logic with Smart Q usage, and Essence Reaver dynamic logic
Customizable Clear logic that utilizes barrel clearing
Kill Stealing
Auto W for heal & cleanse with a built-in optional humanizer
Auto R usage for: Executing targets & Teamfights. With an optional on-screen check
Auto Attack Barrels to ready them faster for levels 1 through 6
New Custom Fancy UI
Barrel placement visualizer with customization settings
Color Themes
Debug options
Auto leveler (Q -> E -> W)
Reaction delay sliders
AND MORE!
Together, we looked at top-tier players like Solarbacca and studied their play-styles, techniques, and manifested them into this script. This isn't Spacebar-To-Win, you still need to use your brain - but in the hands of a smart player, you can get serious mileage.
Q & A:
What is the Phantom Barrel combo?
The Phantom Barrel combo is a combo Gangplank can do by using Q on a max-range barrel. If Gangplank places a connecting barrel before your Q projectile lands, it will still chain. This is a nearly unavoidable combo and is seriously deadly when used properly. This script includes a movement assist tool to help the user align themselves properly to your barrel to do this combo easier.
My script isn't placing down a barrel?
In most cases, you need to place down the first barrel yourself. The script will auto-solve the rest for you.The script will automatically place barrels for you in certain circumstances, like in teamfights, on melee targets, on CC'd targets, and more. The script is designed to place barrels for you in teamfights so you don't have to worry about it for the most part.
My script is using Q or AA on barrels too early, what gives?
This script factors in your ping from GGOrbwalker, if that value is inaccurate then that is most likely why. I have included a "Extra Reaction Time" slider where you can resolve this issue if it is persistent. Only increase this by small increments (like 5 or 10 ms).
Teemo
Spoiler
Smart R in Combo mode
Ignite Support
Blind Duration bar
Auto-Q against Melee
Auto R on CC'd enemies
Smart Last Hit and Clear logic with Tower Farming Logic
Kill Stealing
Auto-leveler (E -> Q -> W)
Mushroom Assistant (Hold 'Z' to enable recommended positions, left click near a highlighted position to automatically place your mushroom)
Mana Settings
Optimized performance
Veigar
Spoiler
Heavily customizable
Semi-Manual E
Advanced W Prediction
Dynamic Combo Damage Bar
Kill Tracker
Q Collision checks
Auto-interrupt E on enemy channeled spells
Auto E & W on CC'd enemies
Smart Last Hit and Clear logic with Tower Farming Logic
Kill Stealing
Auto-leveler (Q -> E -> W)
Smart AA Block
Mana Settings
Prediction settings
Optimized performance
Syndra
Spoiler
Heavily customizable
Semi-Manual E -> Q combo
Performant particle-based Orb Tracking
Debug drawings for orbs and E-line detection
Kill Tracker for R that factors in Ludens, Ignite, and the Electrocute rune
New fancy Kill Tracker drawing
Smart, math-driven, edge casting for Q that works with GGPrediction
Anti-melee E
Auto-interrupt E on enemy channeled spells
Smart Last Hit and Clear logic
Multiple Last Hit modes that let you chose between mana-efficiency or securing last hits
Kill Stealing with R blacklist
Champion Tracker
Auto-leveler (Q -> W -> E)
Smart AA Block
Mana Settings
Prediction settings
Optimized performance
Karthus
Spoiler
Heavily customizable
Hybrid Prediction (GGPred for enemy heroes + Premium Pred for minions)
Health Tracker widget
Champion Tracker widget
Smart Q farming
Drastically reduced cursor stutter
Auto-leveler (Q -> E -> W)
Semi-manual W
Auto Q, W, and R controls
AA blocking
Mana settings
High performance
Annie
Spoiler
Heavily customizable
Dynamic Combo Logic
Ninja Combo
Auto E for enemy skills shots and click-on abilities (for you & allies)
Edge detection R Casting
Advanced Enemy Clustering Algorithms & Auto R
Kill Tracker that supports Ignite & Electrocute
Smart Last Hit and Clear logic
Kill Stealing
Champion Tracker
Auto-leveler (Q -> W -> E)
Smart AA Block
Mana Settings
Optimized performance
DOWNLOAD
Unpack the contents of this zip file in your GoS scripts folder. Replace files if it asks.
Bro congratulations for the work, but try not to make the same mistakes of the other developers who made AIO's. When you put multiple champions in the same script, it's hard for you to control which ones are broken and some flaws end up being replicated for everyone.
In addition the script ends up getting heavy over time for you to end up including several dependencies in common.
We have some good examples of this here, like PussyAio and the old Auto that over time even the developer himself knew everything that was within the script right of so much he had.
We have some good examples of this here, like PussyAio and the old Auto that over time even the developer himself knew everything that was within the script right of so much he had.
Good Job!
I would not compare this aio with pussyaio since pussyaio has just copy pasted scripts, very simple logic, random codes which don't have any optimization. From What I see Hightail does not spam champion scripts quickly he testes a lot(logics,performance etc.) before publishes a script which is very good.
Bro congratulations for the work, but try not to make the same mistakes of the other developers who made AIO's. When you put multiple champions in the same script, it's hard for you to control which ones are broken and some flaws end up being replicated for everyone.
In addition the script ends up getting heavy over time for you to end up including several dependencies in common.
We have some good examples of this here, like PussyAio and the old Auto that over time even the developer himself knew everything that was within the script right of so much he had.
Good Job!
Thank you but this is an odd thing to say, I literally don't have it set up like this. If you look at the file structure, I have a custom coded loader that reads individual scripts in my KillerAIO directory, as well as a universal champion updater script. I would never bunch all of my champions under one single script, that's just asking for problems. I also have a general library of utilities and functions that each champion can reference, rather than repeating all of that code per script. I wasn't a fan of how PussyAIO had it set up, so I stream-lined the whole process a little better!
Thank you but this is an odd thing to say, I literally don't have it set up like this. If you look at the file structure, I have a custom coded loader that reads individual scripts in my KillerAIO directory, as well as a universal champion updater script. I would never bunch all of my champions under one single script, that's just asking for problems. I also have a general library of utilities and functions that each champion can reference, rather than repeating all of that code per script. I wasn't a fan of how PussyAIO had it set up, so I stream-lined the whole process a little better!
clearly the current scripts speak for themself , keep up what ever you are doing !