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#261
Posted 16 October 2023 - 01:14
#262
Posted 16 October 2023 - 02:46
I think something is far too off with Veigar .
Some Q and W casts are completely off. Like the enemy is in front of me and its casting behind me.
I had 2 enemies on me, 1 executable range and one not and he casted R on the full hp one
Worth to mention i am not holding space or farm keys all the time . i am also doing some manual stuff and whenever i hold space for something then this might happen
#263
Posted 16 October 2023 - 07:24
I think something is far too off with Veigar .
Some Q and W casts are completely off. Like the enemy is in front of me and its casting behind me.
I had 2 enemies on me, 1 executable range and one not and he casted R on the full hp one
Worth to mention i am not holding space or farm keys all the time . i am also doing some manual stuff and whenever i hold space for something then this might happen
That's odd considering I didn't touch execute logic at all. I will check the Q and W logic though.
Was your Q and W fine before the update?
#264
Posted 16 October 2023 - 07:38
That's odd considering I didn't touch execute logic at all. I will check the Q and W logic though.
Was your Q and W fine before the update?
I have experienced same issues before too . They all happen when i press space in the middle of an encounter and not always , i might see some really weird casts.
What prediction Killer AIO is using ? I have experienced same exact behavior with GGAIO Jhin casting W in literally the opposite direction of my enemy
#265
Posted 16 October 2023 - 07:46
I have experienced same issues before too . They all happen when i press space in the middle of an encounter and not always , i might see some really weird casts.
What prediction Killer AIO is using ? I have experienced same exact behavior with GGAIO Jhin casting W in literally the opposite direction of my enemy
Ahh, okay I know what that is. It's most likely shooting directly where your cursor is instead of at the intended cast position. I believe the lower your GoS frame-rate, the more likely this will happen.
#266
Posted 16 October 2023 - 07:47
Ahh, okay I know what that is. It's most likely shooting directly where your cursor is instead of at the intended cast position. I believe the lower your GoS frame-rate, the more likely this will happen.
I have 144 fps while GoS is active, in Gos and not game fps . any alternatives to this ?
#267
Posted 16 October 2023 - 07:59
I have 144 fps while GoS is active, in Gos and not game fps . any alternatives to this ?
Unsure, I can try one thing out to see if it helps. The way GGOrbwalker works in a general sense is that it will issue your cursor towards the intended cast/click position, cast the spell, and then move the cursor back. Sometimes what happens is the spell can be cast after the cursor returns, causing you to cast where your actual mouse is rather than where GGOrbwalker wants to cast.
#268
Posted 16 October 2023 - 08:09
Unsure, I can try one thing out to see if it helps. The way GGOrbwalker works in a general sense is that it will issue your cursor towards the intended cast/click position, cast the spell, and then move the cursor back. Sometimes what happens is the spell can be cast after the cursor returns, causing you to cast where your actual mouse is rather than where GGOrbwalker wants to cast.
So no , its not worth adding to a good codebase a < patch > like this if this is the general way the orbwalker is working , as everything else is on point.
Thanks for your time looking into it
#269
Posted 16 October 2023 - 08:54
So no , its not worth adding to a good codebase a < patch > like this if this is the general way the orbwalker is working , as everything else is on point.
Thanks for your time looking into it
Yea I have the same issue you get every now and then, I don't know if there's a definite fix or not. I will say it's very rare for it to happen on my end. I average about 120~ fps in combo mode.
#270
Posted 16 October 2023 - 11:39
what is the easiest way to update this ? i downloaded the lastest zip file on page 1. it said last modified 1/22/2023. I know some of the new champs is not working for me.
#271
Posted 16 October 2023 - 11:44
what is the easiest way to update this ? i downloaded the lastest zip file on page 1. it said last modified 1/22/2023. I know some of the new champs is not working for me.
Hey that zip is incredibly out of date, thank you for reminding me. I will update it now.
#272
Posted 16 October 2023 - 11:58
Ezreal is released, check the main page for details!
The RAR Upload is also updated to the latest scripts!
#273
Posted 17 October 2023 - 12:15
gg, KillerAIO is overtaking GGAIO ezreal
#274
Posted 17 October 2023 - 02:11
#275
Posted 17 October 2023 - 02:23
I'm going to try this as soon as I get home. Does KillerEzreal use killerpred? Gg had weird issues with its pred for ezreal sometimes throwing skills shots way off target
It uses both, let me know if it's acting up - I may still have to do some tuning. In my experience it was good.
#276
Posted 17 October 2023 - 04:50
note: tested when reaching high ability haste. same affect applies to champions (movement is not as smooth/sometimes no aa between q's) and also with W disabled. When tested with the full use of Q W and AA, the movement restriction is heightened even further
GG would AA>Q>move>AA>Q>move>...etc which makes it much more predictable and gameplay smoother
notice at -12s, killez would Q>move>Q>AA>Q>move>Q> and -6s a familiar feeling is there too
video: https://imgur.com/uV81O3k
#277
Posted 17 October 2023 - 04:56
it seems there's a slight restriction in champion movement compared to gg as well as sometimes not weaving in auto attacks between q's.
note: tested when reaching high ability haste. same affect applies to champions (movement is not as smooth/sometimes no aa between q's)
GG would AA>Q>move>AA>Q>move>...etc which makes it much more predictable and gameplay smoother
notice at -12s, killez would Q>move>Q>no movement>AA>no movement>Q>move>Q> and -6s a familiar feeling is there too
video: https://imgur.com/uV81O3k
other than this, killerezreal is really solid and all the extra features/logic in the script is very nice. my only biggest concern was the prediction issues gg had which seems to be working nicely with killer as far as i can tell rn
#278
Posted 17 October 2023 - 05:24
it seems there's a slight restriction in champion movement compared to gg as well as sometimes not weaving in auto attacks between q's.
note: tested when reaching high ability haste. same affect applies to champions (movement is not as smooth/sometimes no aa between q's) and also with W disabled. When tested with the full use of Q W and AA, the movement restriction is heightened even further
GG would AA>Q>move>AA>Q>move>...etc which makes it much more predictable and gameplay smoother
notice at -12s, killez would Q>move>Q>AA>Q>move>Q> and -6s a familiar feeling is there too
video: https://imgur.com/uV81O3k
I can fix this!
I will check this out tomorrow.
#279
Posted 17 October 2023 - 11:25
Ezreal is released, check the main page for details!
The RAR Upload is also updated to the latest scripts!
tested in a custom match welldone seems pretty solid to me
#280
Posted 17 October 2023 - 12:08
it has increased my ms in game tho
Also tagged with one or more of these keywords: killer, aio, syndra, veigar, karthus, annie, gangplank, naafiri, chogath, hwei
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