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[OKAY✔️]KILLER AIO - HWEI RELEASED

killer aio syndra veigar karthus annie gangplank naafiri chogath hwei

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#261
eqnotalent

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Syndra QE range drawing doesn’t work for me.
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#262
getsomehate

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I think something is far too off with Veigar .

Some Q and W casts are completely off. Like the enemy is in front of me and its casting behind me.

 

I had 2 enemies on me, 1 executable range and one not and he casted R on the full hp one

 

Worth to mention i am not holding space or farm keys all the time . i am also doing some manual stuff and whenever i hold space for something then this might happen


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#263
Hightail

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I think something is far too off with Veigar .

Some Q and W casts are completely off. Like the enemy is in front of me and its casting behind me.

 

I had 2 enemies on me, 1 executable range and one not and he casted R on the full hp one

 

Worth to mention i am not holding space or farm keys all the time . i am also doing some manual stuff and whenever i hold space for something then this might happen

That's odd considering I didn't touch execute logic at all. I will check the Q and W logic though.

Was your Q and W fine before the update?


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#264
getsomehate

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That's odd considering I didn't touch execute logic at all. I will check the Q and W logic though.

Was your Q and W fine before the update?

I have experienced same issues before too . They all happen when i press space in the middle of an encounter and not always , i might see some really weird casts.
What prediction Killer AIO is using ? I have experienced same exact behavior with GGAIO Jhin casting W in literally the opposite direction of my enemy


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#265
Hightail

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I have experienced same issues before too . They all happen when i press space in the middle of an encounter and not always , i might see some really weird casts.
What prediction Killer AIO is using ? I have experienced same exact behavior with GGAIO Jhin casting W in literally the opposite direction of my enemy

Ahh, okay I know what that is. It's most likely shooting directly where your cursor is instead of at the intended cast position. I believe the lower your GoS frame-rate, the more likely this will happen. 


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#266
getsomehate

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Ahh, okay I know what that is. It's most likely shooting directly where your cursor is instead of at the intended cast position. I believe the lower your GoS frame-rate, the more likely this will happen. 

I have 144 fps while GoS is active, in Gos and not game fps . any alternatives to this ?


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#267
Hightail

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I have 144 fps while GoS is active, in Gos and not game fps . any alternatives to this ?

Unsure, I can try one thing out to see if it helps. The way GGOrbwalker works in a general sense is that it will issue your cursor towards the intended cast/click position, cast the spell, and then move the cursor back. Sometimes what happens is the spell can be cast after the cursor returns, causing you to cast where your actual mouse is rather than where GGOrbwalker wants to cast. 


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#268
getsomehate

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Unsure, I can try one thing out to see if it helps. The way GGOrbwalker works in a general sense is that it will issue your cursor towards the intended cast/click position, cast the spell, and then move the cursor back. Sometimes what happens is the spell can be cast after the cursor returns, causing you to cast where your actual mouse is rather than where GGOrbwalker wants to cast. 

So no , its not worth adding to a good codebase a < patch > like this if this is the general way the orbwalker is working , as everything else is on point.
Thanks for your time looking into it


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#269
Hightail

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So no , its not worth adding to a good codebase a < patch > like this if this is the general way the orbwalker is working , as everything else is on point.
Thanks for your time looking into it

Yea I have the same issue you get every now and then, I don't know if there's a definite fix or not. I will say it's very rare for it to happen on my end. I average about 120~ fps in combo mode.


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#270
eqnotalent

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what is the easiest way to update this ? i downloaded the lastest zip file on page 1.  it said last modified 1/22/2023.  I know some of the new champs is not working for me. 


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#271
Hightail

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what is the easiest way to update this ? i downloaded the lastest zip file on page 1.  it said last modified 1/22/2023.  I know some of the new champs is not working for me. 

Hey that zip is incredibly out of date, thank you for reminding me. I will update it now.


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#272
Hightail

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Ezreal is released, check the main page for details!

 

The RAR Upload is also updated to the latest scripts!


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#273
Aristo

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gg, KillerAIO is overtaking GGAIO ezreal


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#274
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I'm going to try this as soon as I get home. Does KillerEzreal use killerpred? Gg had weird issues with its pred for ezreal sometimes throwing skills shots way off target
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#275
Hightail

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I'm going to try this as soon as I get home. Does KillerEzreal use killerpred? Gg had weird issues with its pred for ezreal sometimes throwing skills shots way off target

It uses both, let me know if it's acting up - I may still have to do some tuning. In my experience it was good.


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#276
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it seems there's a slight restriction in champion movement compared to gg as well as sometimes not weaving in auto attacks between q's.

note: tested when reaching high ability haste. same affect applies to champions (movement is not as smooth/sometimes no aa between q's) and also with W disabled. When tested with the full use of Q W and AA, the movement restriction is heightened even further

GG would AA>Q>move>AA>Q>move>...etc which makes it much more predictable and gameplay smoother

notice at -12s, killez would Q>move>Q>AA>Q>move>Q> and -6s a familiar feeling is there too

video: https://imgur.com/uV81O3k
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#277
P0PCAT

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it seems there's a slight restriction in champion movement compared to gg as well as sometimes not weaving in auto attacks between q's.

note: tested when reaching high ability haste. same affect applies to champions (movement is not as smooth/sometimes no aa between q's)

GG would AA>Q>move>AA>Q>move>...etc which makes it much more predictable and gameplay smoother

notice at -12s, killez would Q>move>Q>no movement>AA>no movement>Q>move>Q> and -6s a familiar feeling is there too

video: https://imgur.com/uV81O3k

other than this, killerezreal is really solid and all the extra features/logic in the script is very nice. my only biggest concern was the prediction issues gg had which seems to be working nicely with killer as far as i can tell rn 


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#278
Hightail

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it seems there's a slight restriction in champion movement compared to gg as well as sometimes not weaving in auto attacks between q's.

note: tested when reaching high ability haste. same affect applies to champions (movement is not as smooth/sometimes no aa between q's) and also with W disabled. When tested with the full use of Q W and AA, the movement restriction is heightened even further

GG would AA>Q>move>AA>Q>move>...etc which makes it much more predictable and gameplay smoother

notice at -12s, killez would Q>move>Q>AA>Q>move>Q> and -6s a familiar feeling is there too

video: https://imgur.com/uV81O3k

 

I can fix this!

I will check this out tomorrow.


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#279
tallywacker

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Ezreal is released, check the main page for details!

 

The RAR Upload is also updated to the latest scripts!

 

 

tested in a custom match welldone seems pretty solid to me


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#280
tallywacker

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it has increased my ms in game tho


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Also tagged with one or more of these keywords: killer, aio, syndra, veigar, karthus, annie, gangplank, naafiri, chogath, hwei

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