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[OKAY✔️][Patch:13.x] GG Series - AIO | Orbwalker | Prediction | Jhin, Blitzcrank, Taric, ...


Best Answer Aristo , 16 July 2023 - 02:59

-GGAIO updated to version 1.9581!: Tested Kogmaw works fine. If you haven't received the update, re-install it manually: https://raw.githubus...aster/GGAIO.lua

 

-GGorbwalker updated to version 3.006!: You should have it automatically once you get into a game and hit f6-key twice.

If you haven't received it, re-install it manually: https://raw.githubus...GGOrbwalker.lua

 

Change-log:

  • New Champ Naafiri added for Target selector
  • 18teruh.png

Thanks to Hightail and Icebar for the input and updates. 

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570 replies to this topic

#441
tallywacker

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GGOrbwalker 2.992:
*Added Auto Updater
*Added Renata - DisableAttackSpells, DisableAttackBuffs, AttackSpeedInfo, TargetSelectorInfo, MeleeInfo
*Updated Illaoi AttackSpeedInfo for latest patch 0.571 -> 0.625

do we after reinstall the orbwalker ? or will 1 in my loader just update


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#442
actualdegen1122333

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Can you add Kai'sa support pretty please, while there is another script for her I find that your stuff has the highest quality. Or consider checking out Ezreal, sometimes he fires q/ult backwards or just straight up whiffs lol


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#443
fvckerx

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Can someone please send me good Ezreal config? He literally doesn't have collision on Q... He just shot Q to farm even if there is a enemy champ or minion between...


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#444
LastEcho

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So with GG Prediction, how do I make a function that casts a prediction on minimap? Right now it's a pretty big issue that enemies always need to be on screen and so it's not great when you get ambushed for example and are looking elsewhere, or for automatic globals, Xerath R etc.

 

So how exactly do I convert the prediction vector to minimap? I tried many things but it kept saying that :toMM() is nil or something. Lazy Xerath has it but I'm not sure how to make it work for this.

 

In general, I'd request a feature for GGAIO that's "CastToMM" in addition to just the Cast function. But I can make it myself if I could just figure out how to change "spellprediction.CastPosition" to be on mini map. It could be incorporated within the function in the same way it is on LazyXerath - if on screen, then cast on screen, if not on screen, then cast on mini map. 

 

 

Also, I have made scripts for "GG Soraka", "GG Corki", "GG Xerath" that are nearly finished, especially the Corki is 1v9. But still require some things(such as the mini map cast). I'm not sure if that's how I should call them, but they all use the GG AIO template and coding technique. 


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#445
jylzevol

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So with GG Prediction, how do I make a function that casts a prediction on minimap? Right now it's a pretty big issue that enemies always need to be on screen and so it's not great when you get ambushed for example and are looking elsewhere, or for automatic globals, Xerath R etc.

 

So how exactly do I convert the prediction vector to minimap? I tried many things but it kept saying that :toMM() is nil or something. Lazy Xerath has it but I'm not sure how to make it work for this.

 

In general, I'd request a feature for GGAIO that's "CastToMM" in addition to just the Cast function. But I can make it myself if I could just figure out how to change "spellprediction.CastPosition" to be on mini map. It could be incorporated within the function in the same way it is on LazyXerath - if on screen, then cast on screen, if not on screen, then cast on mini map. 

 

 

Also, I have made scripts for "GG Soraka", "GG Corki", "GG Xerath" that are nearly finished, especially the Corki is 1v9. But still require some things(such as the mini map cast). I'm not sure if that's how I should call them, but they all use the GG AIO template and coding technique. 

waiting for your release


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#446
0xE0D59

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2 changes were added, so update if you want:

- Proper Twitch E damage calculation for AP Twitch (previously it calculated whole damage as physical)

- Extra 5 minion damage from Doran and Tear items (could help miss less CS at start).


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#447
gamsteron

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2 changes were added, so update if you want:

- Proper Twitch E damage calculation for AP Twitch (previously it calculated whole damage as physical)

- Extra 5 minion damage from Doran and Tear items (could help miss less CS at start).

That was already accepted 2 days ago.

My7ZMfa.png


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#448
Rucka

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Per Aristo, I was asked to post here about Pyke's damage calc being off for GGorb.

Looks like it's something with the level scaling if I had to imagine. Early game it's pretty solid but later down the line it leaves minions at very low HP.

Love your work <3


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#449
Lifesa

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Hi guys,

I was having troubles playing Twitch today with GG.aio (its was in ARURF) - he literally didnt want to shoot or use any abilities. Last time I played him in drafts it worked fine. Does anyone having same troubles?


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#450
0xE0D59

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Hi guys,

I was having troubles playing Twitch today with GG.aio (its was in ARURF) - he literally didnt want to shoot or use any abilities. Last time I played him in drafts it worked fine. Does anyone having same troubles?

 

Sometimes GOS fails to properly load champions. Check if GGOrbwalker->Target Selector->Priorities has the list of champions. If not, you need to reload GOS to make it work.


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#451
gamsteron

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added Belveth

sorry for not being active, there will definitely be many more updates soon.


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#452
DogeyDoge1

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varus will use both abilities on same target as soon as they have 3 stacks, not using one to pop 3 stacks and saving one for the next 3 stacks. 
ideal combo would be; aa aa aa E aa aa aa WQ
at the moment it is doing; aa aa aa EWQ


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#453
DogeyDoge1

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ezreal needs a delay to movement while using q to prevent it from firing towards cursor instead of target 


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#454
Apollo1

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added Belveth

sorry for not being active, there will definitely be many more updates soon.

Super! And when will there be an update? She is not working yet


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#455
Aristo

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Super! And when will there be an update? She is not working yet

He has added it, if you did not get the update, just delete ggorbwalker on your loader and re-install it. 


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#456
Apollo1

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He has added it, if you did not get the update, just delete ggorbwalker on your loader and re-install it. 

Thank you! I reinstalled the loader, script, in the common folder and the script, but in the game I get a message that Belveth is not supported. Can I somehow clear the cache in the application or something like that? I use it with dnsActivator


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#457
Apollo1

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He has added it, if you did not get the update, just delete ggorbwalker on your loader and re-install it. 

or just added an orbwalker for her? GG AIO Orianna, Twitch, Morgana, Ezreal, KogMaw, Varus, Vayne, Jhin, Blitzcrank, Taric, Quinn and she is not on this list, that is, there is no AIO for her?

 

I apologize in advance if I'm asking stupid questions.


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#458
Aristo

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or just added an orbwalker for her? GG AIO Orianna, Twitch, Morgana, Ezreal, KogMaw, Varus, Vayne, Jhin, Blitzcrank, Taric, Quinn and she is not on this list, that is, there is no AIO for her?

 

I apologize in advance if I'm asking stupid questions.

It was for target selector in GGorbwalker, to make orbwalker detect the champion when you play against it so orbwalker can work properly. When Rito releases a new champ, it should be added into GGorbwalker so target selector can work over the new champ. He did not release a champion script for it, just added it into GGorbwalker so orbwalker can detect/attack it and so on. 


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#459
Apollo1

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It was for target selector in GGorbwalker, to make orbwalker detect the champion when you play against it so orbwalker can work properly. When Rito releases a new champ, it should be added into GGorbwalker so target selector can work over the new champ. He did not release a champion script for it, just added it into GGorbwalker so orbwalker can detect/attack it and so on. 

Thank you very much, it's clear now =)


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#460
Rugzy

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hi, thanks for the scripts. Could i know where i can see the list of champions for the GG AIO?


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