So with GG Prediction, how do I make a function that casts a prediction on minimap? Right now it's a pretty big issue that enemies always need to be on screen and so it's not great when you get ambushed for example and are looking elsewhere, or for automatic globals, Xerath R etc.
So how exactly do I convert the prediction vector to minimap? I tried many things but it kept saying that :toMM() is nil or something. Lazy Xerath has it but I'm not sure how to make it work for this.
In general, I'd request a feature for GGAIO that's "CastToMM" in addition to just the Cast function. But I can make it myself if I could just figure out how to change "spellprediction.CastPosition" to be on mini map. It could be incorporated within the function in the same way it is on LazyXerath - if on screen, then cast on screen, if not on screen, then cast on mini map.
Also, I have made scripts for "GG Soraka", "GG Corki", "GG Xerath" that are nearly finished, especially the Corki is 1v9. But still require some things(such as the mini map cast). I'm not sure if that's how I should call them, but they all use the GG AIO template and coding technique.